public void OnShenfuStart(uint shenFuId, AreaEventTrigger trigger, TriggerActionShenFu shenFu) { if (trigger == null || shenFu == null) { return; } ShenFuObjects shenFuObjects = default(ShenFuObjects); ShenFuInfo dataByKey = GameDataMgr.shenfuBin.GetDataByKey(shenFuId); if (dataByKey == null) { return; } trigger.Radius = (int)dataByKey.dwGetRadius; string prefabName = StringHelper.UTF8BytesToString(ref dataByKey.szShenFuResPath); shenFuObjects.ShenFu = MonoSingleton <SceneMgr> .get_instance().InstantiateLOD(prefabName, false, SceneObjType.ActionRes, trigger.gameObject.transform.position); this._shenFuTriggerPool.Add(trigger.ID, shenFuObjects); if (FogOfWar.enable) { COM_PLAYERCAMP playerCamp = Singleton <GamePlayerCenter> .get_instance().GetHostPlayer().PlayerCamp; GameFowCollector.SetObjVisibleByFow(shenFuObjects.ShenFu, Singleton <GameFowManager> .get_instance(), playerCamp); } }
public void OnShenfuStart(uint shenFuId, AreaEventTrigger trigger, TriggerActionShenFu shenFu) { if ((trigger != null) && (shenFu != null)) { ShenFuObjects objects = new ShenFuObjects(); if (this._shenFuTriggerPool.ContainsKey(trigger.ID)) { this._shenFuTriggerPool.TryGetValue(trigger.ID, out objects); } else { ShenFuInfo dataByKey = GameDataMgr.shenfuBin.GetDataByKey(shenFuId); if (dataByKey == null) { return; } trigger.Radius = (int)dataByKey.dwGetRadius; string prefabName = StringHelper.UTF8BytesToString(ref dataByKey.szShenFuResPath); objects.ShenFu = MonoSingleton <SceneMgr> .instance.InstantiateLOD(prefabName, false, SceneObjType.ActionRes, trigger.gameObject.transform.position); this._shenFuTriggerPool.Add(trigger.ID, objects); } if (objects.ShenFu != null) { objects.ShenFu.CustomSetActive(true); } } }
public void OnShenFuStopped(TriggerActionShenFu inAction) { if (inAction == null) { return; } ShenFuObjects shenFuObjects; if (this._shenFuTriggerPool.TryGetValue(inAction.TriggerId, ref shenFuObjects)) { if (shenFuObjects.ShenFu != null) { Singleton <CGameObjectPool> .GetInstance().RecycleGameObject(shenFuObjects.ShenFu); } this._shenFuTriggerPool.Remove(inAction.TriggerId); } }
public void OnShenfuStart(uint shenFuId, AreaEventTrigger trigger, TriggerActionShenFu shenFu) { if (trigger == null || shenFu == null) { return; } ShenFuInfo dataByKey = GameDataMgr.shenfuBin.GetDataByKey(shenFuId); if (dataByKey == null) { return; } trigger.Radius = (int)dataByKey.dwGetRadius; ShenFuObjects shenFuObjects = default(ShenFuObjects); if (this.CreateShenFu(shenFuId, trigger.gameObject.transform.position, ref shenFuObjects, 0)) { this._shenFuTriggerPool.Add(trigger.ID, shenFuObjects); } }
public void OnShenfuHalt(uint shenFuId, AreaEventTrigger trigger, TriggerActionShenFu shenFu) { }
public void OnShenFuEffect(PoolObjHandle <ActorRoot> actor, uint shenFuId, AreaEventTrigger trigger, TriggerActionShenFu shenFu) { ShenFuObjects objects; if (this._shenFuTriggerPool.TryGetValue(trigger.ID, out objects)) { if (objects.ShenFu != null) { Singleton <CGameObjectPool> .GetInstance().RecycleGameObject(objects.ShenFu); } this._shenFuTriggerPool.Remove(trigger.ID); } ShenFuInfo dataByKey = GameDataMgr.shenfuBin.GetDataByKey(shenFuId); if (dataByKey != null) { BufConsumer consumer = new BufConsumer(dataByKey.iBufId, actor, actor); if (consumer.Use()) { } } }
public void OnShenFuEffect(PoolObjHandle <ActorRoot> actor, uint shenFuId, AreaEventTrigger trigger, TriggerActionShenFu shenFu) { ShenFuObjects objects; if (this._shenFuTriggerPool.TryGetValue(trigger.ID, out objects) && (objects.ShenFu != null)) { objects.ShenFu.CustomSetActive(false); } ShenFuInfo dataByKey = GameDataMgr.shenfuBin.GetDataByKey(shenFuId); if (dataByKey != null) { BufConsumer consumer = new BufConsumer(dataByKey.iBufId, actor, actor); if (consumer.Use()) { } } }
public void OnShenFuEffect(PoolObjHandle <ActorRoot> actor, uint shenFuId, AreaEventTrigger trigger, TriggerActionShenFu shenFu) { ShenFuObjects shenFuObjects; if (this._shenFuTriggerPool.TryGetValue(trigger.ID, ref shenFuObjects)) { if (shenFuObjects.ShenFu != null) { Singleton <CGameObjectPool> .GetInstance().RecycleGameObject(shenFuObjects.ShenFu); } this._shenFuTriggerPool.Remove(trigger.ID); } this.OnShenFuEffect(actor, shenFuId); }