// Update is called once per frame public void Update() { // get new parsed input int newInputValue = ParseTrickInput(AnalogTrickInput()); // update input buffer trickQueue.EnqueueDequeue(newInputValue); }
public void Update() { int newInputValue = 0; // checks if player just touched the screen if (playerTouchedScreen) { inputCentre = Input.mousePosition; } newInputValue = ParseTrickInput(AnalogTrickInput()); trickQueue.EnqueueDequeue(newInputValue); }