public void PlayTricks() { // person to the left of the bidder starts int currentPlayerIndex = (this.auction.ContractPlayerIndex() + (this.nummaOfPlayers + 1)) % this.nummaOfPlayers; for (int i = 0; i < this.nummaOfTricks; i++) { Trick currentTrick = new Trick(this.nummaOfPlayers); //currentPlayerIndex %= this.nummaOfPlayers; for (int j = currentPlayerIndex; j < currentPlayerIndex + this.nummaOfPlayers; j++) { currentTrick = this.NextCardInTrick(j % this.nummaOfPlayers, currentTrick); } currentPlayerIndex = currentTrick.TrickWinner(); // increment the number of tricks taken if it was taken by the right team //this.tricksTakenByBidWinners = ( this.AuctionWinners(currentPlayerIndex) ? this.tricksTakenByBidWinners + 1 : this.tricksTakenByBidWinners ); if (this.AuctionWinners(currentPlayerIndex)) { this.tricksTakenByBidWinners++; Console.WriteLine("the winners of the bid have now gotten " + this.tricksTakenByBidWinners + " tricks."); } this.allTricks[i] = currentTrick; Console.WriteLine("End of trick " + (i + 1) + ": Player " + (currentPlayerIndex + 1) + " took the trick with: " + currentTrick.WinningTrick().ToString()); currentTrick.PrintRecord(); } }