void Update() { if (State == GameModeState.PreGame) { //If the pregame time runs out start the gamemode if (RemainingTime <= 0f) { State = GameModeState.Gameplay; PrepareForStart(); StartGameMode(); if (EnablePickUps) { Pm.Enable(); } } //Designed for Local play. Checks if a player wants to join or drop out during pregame if (PhotonNetwork.offlineMode) { for (var i = 0; i < TribotInput.InputCount; i++) { if (TribotInput.GetButtonDown(TribotInput.InputButtons.Start, i)) { if (!Players.Any(x => !x.Ai && x.InputIndex == i)) { var player = Players.First(x => x.Ai); player.Ai = false; player.InputIndex = i; player.CreatePlayer(PField.GetSpawnLocation(player.Index)); } } if (TribotInput.GetButtonDown(TribotInput.InputButtons.Back, i)) { if (Players.Any(x => !x.Ai && x.InputIndex == i)) { var player = Players.First(x => !x.Ai && x.InputIndex == i); player.Ai = true; player.CreatePlayer(PField.GetSpawnLocation(player.Index)); } } } } } if (State == GameModeState.Gameplay) { ExtendedUpdate(); } }
void Update() { for (int i = 0; i < TribotInput.InputCount; i++) { if (TribotInput.GetButtonDown(TribotInput.InputButtons.A, i)) { print("A pressed on pad " + TribotInput.IntToIndex(i).ToString()); } if (TribotInput.GetButtonDown(TribotInput.InputButtons.RT, i)) { print("RT pressed on pad " + TribotInput.IntToIndex(i).ToString()); } } }
void Update() { if (TribotInput.GetButtonDown(TribotInput.InputButtons.Start, -1)) { if (isActive) { Close(); } else { Open(); } } }
public override void UpdateState() { if (isPressedRT) { if (TribotInput.GetButtonUp(TribotInput.InputButtons.RT, -1)) { isPressedRT = false; } } if (isPressedLT) { if (TribotInput.GetButtonUp(TribotInput.InputButtons.LT, -1)) { isPressedLT = false; } } if (PhotonNetwork.inRoom) { if (TribotInput.GetButton(TribotInput.InputButtons.RT, -1) && !isPressedRT) { isPressedRT = true; photonView.RPC("Iterate", PhotonTargets.MasterClient, IterateType.Next, ModelSkin.Model, (int)PhotonNetwork.player.CustomProperties["Index"]); } if (TribotInput.GetButtonDown(TribotInput.InputButtons.RB, -1)) { photonView.RPC("Iterate", PhotonTargets.MasterClient, IterateType.Next, ModelSkin.Skin, (int)PhotonNetwork.player.CustomProperties["Index"]); } if (TribotInput.GetButton(TribotInput.InputButtons.LT, -1) && !isPressedLT) { isPressedLT = true; photonView.RPC("Iterate", PhotonTargets.MasterClient, IterateType.Previous, ModelSkin.Model, (int)PhotonNetwork.player.CustomProperties["Index"]); } if (TribotInput.GetButtonDown(TribotInput.InputButtons.LB, -1)) { photonView.RPC("Iterate", PhotonTargets.MasterClient, IterateType.Previous, ModelSkin.Skin, (int)PhotonNetwork.player.CustomProperties["Index"]); } } }
void Update() { int index; if (PhotonNetwork.offlineMode) { index = InputIndex; } else if ((int)PhotonNetwork.player.CustomProperties["Index"] == _info.Index) { index = -1; } else { return; } if (_player.CurrentAbility) { if (TribotInput.GetButtonUp(_player.CurrentAbility.MappedButton, index)) { _abilityHandler.ReleaseAbility(_player.CurrentAbility); } } if (_state.CanInteract) { foreach (var ability in _player.Abilities) { if (TribotInput.GetButtonDown(ability.Key, index)) { _abilityHandler.CastAbility(ability.Value); } } } }
// Update is called once per frame public override void UpdateState() { base.UpdateState(); for (var i = 0; i < 5; i++) { if (TribotInput.GetButtonDown(TribotInput.InputButtons.Start, i)) { bool exists = false; foreach (var map in _players.Where(map => map != null && map.GamepadIndex == (TribotInput.Index)i + 1)) { exists = true; } if (!exists) { for (int j = 0; j < _players.Count; j++) { if (_players[j] == null) { _players[j] = new PlayerMap() { GamepadIndex = (TribotInput.Index)i + 1 }; _characterSelect.EnableButton(j, false); break; } } } } if (TribotInput.GetButtonDown(TribotInput.InputButtons.Back, i)) { bool exists = false; foreach (var map in _players.Where(map => map != null && map.GamepadIndex == (TribotInput.Index)i + 1)) { exists = true; } if (exists) { for (int j = 0; j < _players.Count; j++) { if (_players[j] != null) { _players[j] = null; _characterSelect.DisableButton(j); break; } } } } } for (var i = 0; i < _players.Count; i++) { if (_players[i] != null) { if (PlayerTexts[i]) { PlayerTexts[i].text = "Player " + (i + 1); } if (TribotInput.GetButtonDown(TribotInput.InputButtons.RT, _players[i].Index)) { Iterate(IterateType.Next, ModelSkin.Model, i); } if (TribotInput.GetButtonDown(TribotInput.InputButtons.RB, _players[i].Index)) { Iterate(IterateType.Next, ModelSkin.Skin, i); } if (TribotInput.GetButtonDown(TribotInput.InputButtons.LT, _players[i].Index)) { Iterate(IterateType.Previous, ModelSkin.Model, i); } if (TribotInput.GetButtonDown(TribotInput.InputButtons.LB, _players[i].Index)) { Iterate(IterateType.Previous, ModelSkin.Skin, i); } } } }