private void button5_Click(object sender, EventArgs e) { Console.WriteLine("Starting single threaded bench"); GC.Collect(); Stopwatch sw = new Stopwatch(); tribe = new TribeST(2, 1, 128); sw.Start(); for (int st = 0; st < 1000; st++) { for (int i = 0; i < 100; i++) { tribe.Mutate(); } tribe.Evaluate(_and); for (int i = 0; i < 100; i++) { tribe.Purge(); } tribe.Reproduce(); tribe.Evaluate(_and); } sw.Stop(); Console.WriteLine("Single Threading: " + sw.Elapsed); GC.Collect(); Console.WriteLine("Starting multi threaded bench"); //tribe = new TribeMT(2, 1, 128); sw.Reset(); sw.Start(); for (int st = 0; st < 1000; st++) { for (int i = 0; i < 100; i++) { tribe.Mutate(); } tribe.Evaluate(_and); for (int i = 0; i < 100; i++) { tribe.Purge(); } tribe.Reproduce(); tribe.Evaluate(_and); } sw.Stop(); Console.WriteLine("Multi Threading: " + sw.Elapsed); }
private void btnReproduce_Click(object sender, EventArgs e) { ClearPictureBoxes(); tribe.Reproduce(); InitializePictureBoxes(); }