// Start is called before the first frame update
 void Start()
 {
     tMap = GameObject.Find("TriangleMapFromLatLong");
     map  = tMap.GetComponent <TriangleMapFromLatLong>();
     hit  = new RaycastHit();
     pGr  = null;
 }
Example #2
0
 // Start is called before the first frame update
 void Start()
 {
     tMap         = GameObject.Find("TrangleMapFromLatLong");
     map          = tMap.GetComponent <TriangleMapFromLatLong>();
     isRayCasting = false;
 }