// Start is called before the first frame update void Start() { tMap = GameObject.Find("TriangleMapFromLatLong"); map = tMap.GetComponent <TriangleMapFromLatLong>(); hit = new RaycastHit(); pGr = null; }
// Start is called before the first frame update void Start() { tMap = GameObject.Find("TrangleMapFromLatLong"); map = tMap.GetComponent <TriangleMapFromLatLong>(); isRayCasting = false; }