public void startEmitting(GameObject emitter, TriangleList.EmitType eType) { emitType = eType; emitterPrefab = emitter; GameObject newEmitter = Instantiate(emitterPrefab, gameObject.transform.position, gameObject.transform.rotation); if (emitType == TriangleList.EmitType.LowRes) { newEmitter.GetComponent <WaveEmitter>().MakeNoise(); //StartCoroutine(emit(3)); } else { newEmitter.GetComponent <WaveEmitterBeam>().MakeNoise(); } }
public void ChangeTypeToSphere() { emitType = TriangleList.EmitType.LowRes; }
public void ChangeTypeToBeam() { emitType = TriangleList.EmitType.Beam; }