public static void Main(string[] args) { var p = new Point(0, 0); Shape[] shapes = { PentagonFabric.getInstance().createPentagon("red", p, 1), ParallelogramFabric.getInstance().createParallelogram("blue", p, 2, 1, 0.5236), RectangleFabric.getInstance().createRectangle("rose", p, 2, 0.5), SquareFabric.getInstance().createSquare("green", p, 1), TriangleFabric.getInstance().createTriangle("black", p, new Point(1, 0), new Point(0,2)), EllipseFabric.getInstance().createEllipse("white", p, 1, 2), CircleFabric.getInstance().createCircle("yellow", p, 1) }; var squares = new double[shapes.Length]; var i = 0; foreach (var s in shapes) { // s.Print(); squares[i] = Math.Round(s.GetSquare(), 4); i++; } foreach (var s in squares) { Console.WriteLine(s); } Console.WriteLine("\n"); const int SQ = 1; Console.WriteLine("Search: square > " + SQ + "\n"); var selected = from sh in shapes where Math.Round(sh.GetSquare(), 4) > (SQ) select sh; foreach (var s in selected) { s.Print(); Console.WriteLine(s.GetSquare()); } }
public void CreateTriangle(double[] sides) { FigureFabric fabric = new TriangleFabric(); Figure = fabric.createFigure(sides); }
public static TriangleFabric getInstance() { return(instance ?? (instance = new TriangleFabric())); }