public void Awake() { this.treeviewHandlerScript = this.GetComponent <TreeviewHandler>() as TreeviewHandler; this.entityHandlerScript = this.GetComponent <EntityHandler>() as EntityHandler; ReadFilesFromIniFile(); }
public void Awake() { // TODO uncomment after adding initial screen this.resourceHandlerScript = GameObject.Find("ResourceManager").GetComponent <ResourceManager>() as ResourceManager; this.treeviewHandlerScript = this.GetComponent <TreeviewHandler>() as TreeviewHandler; }
void Awake() { //this.terrainGeneratorScript = this.GetComponent<TerrainGenerator>() as TerrainGenerator; this.treeviewHandlerScript = GameObject.Find("Script Handler").GetComponent <TreeviewHandler>() as TreeviewHandler; this.entityHandlerScript = GameObject.Find("Script Handler").GetComponent <EntityHandler>() as EntityHandler; // set inital position of camera in its view transform.position = new Vector3(4096, 8192, 4096); transform.rotation = Quaternion.identity; transform.Rotate(90, 0, 0); }
public void Awake() { this.treeviewHandlerScript = GameObject.Find("Script Handler").GetComponent <TreeviewHandler>() as TreeviewHandler; this.entityHandlerScript = GameObject.Find("Script Handler").GetComponent <EntityHandler>() as EntityHandler; }