Example #1
0
    public void execute()
    {
        if (!executed)
        {
            executed = true;

            m_new_ui           = (m_node == null ? m_layout_mng.CurEditLayout.Root.AddChildNode() : (m_node.DataKey as UIElement).AddChildNode());
            m_new_node         = TreeNodeFactory.CreateNewUITreeNode(m_new_ui.Name);
            m_new_node.DataKey = m_new_ui;
        }
        else
        {
            (m_new_node.DataKey as UIElement).Removed = false;
        }

        if (m_node == null)
        {
            m_tree.AddRootNode(m_new_node);
        }
        else
        {
            m_node.AddChild(m_new_node);
        }

        LayoutEditorWindow.RequestRepaint();
    }
Example #2
0
    private void buildUITreeRev(UIElement element, TreeNode node)
    {
        for (int i = 0; i < element.ChildrenCount; i++)
        {
            UIElement child = element.GetChild(i);

            TreeNode subnode = TreeNodeFactory.CreateNewUITreeNode(child.Name, child.Hide, child.Freeze, child.Lock);
            subnode.DataKey       = child;
            subnode.CanRenameByUI = !LayoutTool.HasUI(child.gameObject, false);
            subnode.Hide          = element.Lock;
            if (LayoutTool.HasUI(child.gameObject, false))
            {
                subnode.SetColor(new Color(0.8f, 0.35f, 0.0f));
            }
            node.AddChild(subnode);

            buildUITreeRev(child, subnode);
        }
    }
Example #3
0
    private void buildUITree(UIElement element)
    {
        uiTree = new EditorTreeView();
        //uiTree.OnDrag += onDragNode;
        //uiTree.OnDrop += onDropNode;
        uiTree.OnNodeToggleChange += onUINodeToggleChange;
        uiTree.OnNodeNameChange   += onUINodeNameChange;
        uiTree.OnNodeSelChange    += onUINodeSelChange;
        uiTree.AddMenuItem("添加节点", AddNode);
        uiTree.AddMenuItem("删除节点", RemoveNode);

        TreeNode node = TreeNodeFactory.CreateNewUITreeNode(element.Name, element.Hide, element.Freeze, element.Lock);

        node.DataKey       = element;
        node.CanRenameByUI = !LayoutTool.HasUI(element.gameObject, false);
        uiTree.AddRootNode(node);

        buildUITreeRev(element, node);
    }