void Start() { character = GlobalController.instance.saveFile.character; treasury = GlobalController.instance.saveFile.treasury; levelPointsPre = levelPointsText.text; xpTillNextLevelPre = xpTillNextLevelText.text; lifePre = lifeText.text; speedPre = speedText.text; reloadingPre = reloadingText.text; accuracyPre = accuracyText.text; }
void Awake() { persister = GetComponent<PersistanceDriver>(); fragments = GetComponentsInChildren<SaveFragment>(); profile = GetComponentInChildren<ProfileFragment>(); character = GetComponentInChildren<CharacterFragment>(); weapons = GetComponentInChildren<WeaponsFragment>(); treasury = GetComponentInChildren<TreasuryFragment>(); battles = GetComponentInChildren<BattlesFragment>(); }
void Start() { levelData = GlobalController.instance.dataFile.levelData; treasury = GlobalController.instance.saveFile.treasury; }