void Start()
    {
        character = GlobalController.instance.saveFile.character;
        treasury = GlobalController.instance.saveFile.treasury;

        levelPointsPre = levelPointsText.text;
        xpTillNextLevelPre = xpTillNextLevelText.text;
        lifePre = lifeText.text;
        speedPre = speedText.text;
        reloadingPre = reloadingText.text;
        accuracyPre = accuracyText.text;
    }
Example #2
0
    void Awake()
    {
        persister = GetComponent<PersistanceDriver>();
        fragments = GetComponentsInChildren<SaveFragment>();

        profile = GetComponentInChildren<ProfileFragment>();
        character = GetComponentInChildren<CharacterFragment>();
        weapons = GetComponentInChildren<WeaponsFragment>();
        treasury = GetComponentInChildren<TreasuryFragment>();
        battles = GetComponentInChildren<BattlesFragment>();
    }
 void Start()
 {
     levelData = GlobalController.instance.dataFile.levelData;
     treasury = GlobalController.instance.saveFile.treasury;
 }