/// <summary> /// 点击事件 /// </summary> public override bool OnClick() { TreasureScene.SetTreasureState(TreasureState.CanvasEdit); SceneM.Load(TreasureScene.GetSceneName(), false, false); return(true); }
// 登记所有的场景处理器 private static void RegisterScene() { SceneM.RegisterScene(CombatScene.GetSceneName(), new CombatScene()); SceneM.RegisterScene(MainTownScene.GetSceneName(), new MainTownScene()); SceneM.RegisterScene(ViewStageScene.GetSceneName(), new ViewStageScene()); SceneM.RegisterScene(TreasureScene.GetSceneName(), new TreasureScene()); SceneM.RegisterLoadingAnim(CombatScene.GetSceneName(), new LoadingMainTown()); SceneM.RegisterLoadingAnim(MainTownScene.GetSceneName(), new LoadingMainTown()); SceneM.RegisterLoadingAnim(ViewStageScene.GetSceneName(), new LoadingMainTown()); SceneM.RegisterLoadingAnim(TreasureScene.GetSceneName(), new LoadingMainTown()); }
void BackToAthleticMainWnd() { SceneM.Load(TreasureScene.GetSceneName(), false, null, false); }
/// <summary> /// 资源载入入口 /// </summary> //private AsyncOperation async; public override IEnumerator Load() { async = Application.LoadLevelAsync(TreasureScene.GetSceneName()); return(null); }