private new void Awake()
    {
        base.Awake();

        m_trashMovement       = GetComponent <TrashJuiceMovement>();
        m_trashJuiceStats     = GetComponent <CharacterStats>();
        m_trashJuiceHealthBar = GetComponent <UIBar>();
    }
    private new void Awake()
    {
        base.Awake();

        _trashMovement       = GetComponent <TrashJuiceMovement>();
        _trashJuiceStats     = GetComponent <CharacterStats>();
        _trashJuiceHealthBar = GetComponent <HealthBar>();

        transform.position = new Vector3(transform.position.x, transform.position.y, 5f);
    }