Example #1
0
    void CreateGround()
    {
        float x = 0f;

        groundCollider = CachedGameObject.AddComponent <BoxCollider2D> ();

        topCollider = tup.gameObject.AddComponent <BoxCollider2D> ();

        leftCollider  = tleft.gameObject.AddComponent <BoxCollider2D> ();
        rightCollider = tright.gameObject.AddComponent <BoxCollider2D> ();

        Vector2 size   = new Vector2(worldWidth, 5f);
        Vector2 offset = new Vector2(0f, -(worldHeight * 0.5f + 2.5f));

        groundCollider.offset = offset;
        groundCollider.size   = size;

        offset = new Vector2(0f, (2.5f));

        topCollider.offset = offset;
        topCollider.size   = size;

        size   = new Vector2(5f, worldHeight);
        offset = new Vector2(-(2.5f), 0f);

        leftCollider.offset = offset;
        leftCollider.size   = size;

        size   = new Vector2(5f, worldHeight);
        offset = new Vector2((2.5f), 0f);

        rightCollider.offset = offset;
        rightCollider.size   = size;

        while (x <= worldWidth)
        {
            TrashGround ground = GetNewGround();

            //ground.CachedTransform.parent = CachedTransform;

            float x_pos = GetXPositionFor(ground, x);

            x = GetNextXPositionFor(ground, x_pos);

            x_pos += tleft.position.x;

            float y = tdown.position.y - ground.GetHeight() * 0.5f;

            Vector2 pos = new Vector2(x_pos, y);

            ground.CachedTransform.position = pos;

            cache_Ground_Size = ground.GetHeight() * 0.99f;
        }
    }
Example #2
0
    TrashGround GetNewGround()
    {
        TrashGround t = groundEntries[UnityEngine.Random.Range(0, groundEntries.Length)];

        return(GameObject.Instantiate(t) as TrashGround);
    }