void Start() { //Chamar referencias Trap = GameObject.FindGameObjectWithTag("Trap"); TrapScript = Trap.GetComponent <Trap2>(); Trap3 = GameObject.FindGameObjectWithTag("Trap2"); TrapScript2 = Trap3.GetComponent <Trap3>(); ArrowSpawner = GameObject.FindGameObjectWithTag("ArrowSpawner"); // Define ArrowSpawner como o objeto VelocidadeATK = ArrowSpawner.GetComponent <ArrowSpawn>(); player = GameObject.FindGameObjectWithTag("Player"); // define player como a tag Player playerHealth = player.GetComponent <Player_HP>(); // define playerHealth como o script Player HP Anim = GetComponent <Animator>(); LevelLoader = GameObject.Find("LevelLoader"); LVLScript = LevelLoader.GetComponent <LevelLoader>(); audioS = gameObject.GetComponent <AudioSource>(); // cor do boss SprRen = GetComponent <SpriteRenderer>(); // Define vida VidaInicial = 230; VidaAtual = VidaInicial; BossSlider.value = VidaInicial; // Tempo dos ataques tempoATK = Random.Range(minTime, MaxTime); // define que o tempo sera um random entre o minimo e max }
public void LabelToString() { lblMoney.Text = Money.ToString(); lblTrap1.Text = Trap1.ToString(); lblTrap2.Text = Trap2.ToString(); lblTrap3.Text = Trap3.ToString(); lblTrap4.Text = Trap4.ToString(); }
// Void Start override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { // Chamando definições Trap = GameObject.FindGameObjectWithTag("Trap"); TrapScript = Trap.GetComponent <Trap2>(); Trap3 = GameObject.FindGameObjectWithTag("Trap2"); TrapScript2 = Trap3.GetComponent <Trap3>(); ArrowSpawner = GameObject.FindGameObjectWithTag("ArrowSpawner"); SpawnFlecha = ArrowSpawner.GetComponent <ArrowSpawn>(); Boss = GameObject.FindGameObjectWithTag("Boss"); BossStage = Boss.GetComponent <BossScript>(); timer = Random.Range(minTime, MaxTime); }
private void _parse() { _hdr = new AsnHdr(m_io, this, m_root); _version = new AsnObj(m_io, this, m_root); _community = new AsnObj(m_io, this, m_root); _pduType = new AsnHdr(m_io, this, m_root); switch (PduType.Tag) { case AsnTypeTag.SnmpPduTrapv1: { _data = new Trap1(m_io, this, m_root); break; } case AsnTypeTag.SnmpPduTrapv2: { _data = new Trap2(m_io, this, m_root); break; } case AsnTypeTag.SnmpPduSet: { _data = new SetRequest(m_io, this, m_root); break; } case AsnTypeTag.SnmpPduResponse: { _data = new Response(m_io, this, m_root); break; } case AsnTypeTag.SnmpPduGet: { _data = new GetRequest(m_io, this, m_root); break; } case AsnTypeTag.SnmpPduGetnext: { _data = new GetNextRequest(m_io, this, m_root); break; } } }