Example #1
0
        private void SetTransporterPosition(CarrierView carrierView, TransporterRemoteData transporterRemoteData)
        {
            float width        = _path.rect.width;
            float unitDistance = width / Constants.WarehouseDistance;

            carrierView.RectTransform.anchoredPosition = new Vector2(width - transporterRemoteData.CurrentLocation * unitDistance, 0f);
        }
Example #2
0
        // TODO: Not the best place to do this. Add respective Facades and then do this there.
        // For now doing it here.
        private void TransporterTick(TransporterRemoteData transporter, float interval)
        {
            switch (transporter.TransporterState)
            {
            case ETransporterState.Idle:
                if (!string.IsNullOrEmpty(WarehouseRemoteData.Manager))
                {
                    transporter.TransporterState = ETransporterState.WalkingToElevator;
                }
                break;

            case ETransporterState.WalkingToElevator:
                if ((transporter.CurrentLocation += WarehouseRemoteData.WarehouseLevelData.WalkSpeed * interval) >= _staticDataModel.MetaData.WarehouseDistance)
                {
                    transporter.TransporterState = ETransporterState.Loading;
                }
                break;

            case ETransporterState.WalkingToWarehouse:
                if ((transporter.CurrentLocation -= (int)WarehouseRemoteData.WarehouseLevelData.WalkSpeed * interval) <= 0)
                {
                    AddCash(transporter.LoadedCash);
                    transporter.LoadedCash       = 0;
                    transporter.TransporterState = WarehouseRemoteData.Manager == null ? ETransporterState.Idle : ETransporterState.WalkingToElevator;
                }
                break;

            case ETransporterState.Loading:
                double cashToLoad = WarehouseRemoteData.WarehouseLevelData.LoadingSpeed * interval;
                if (transporter.LoadedCash + cashToLoad > WarehouseRemoteData.WarehouseLevelData.LoadPerTransporter)
                {
                    cashToLoad = WarehouseRemoteData.WarehouseLevelData.LoadPerTransporter - transporter.LoadedCash;
                }
                double cashLoaded = _remoteDataModel.Elevator.RemoveStoredCash(cashToLoad);

                transporter.LoadedCash += cashLoaded;

                if (Math.Abs(cashToLoad - cashLoaded) > 0.1f || transporter.LoadedCash >= WarehouseRemoteData.WarehouseLevelData.LoadPerTransporter)
                {
                    transporter.TransporterState = ETransporterState.WalkingToWarehouse;
                }
                break;
            }

            //UnityEngine.Debug.LogError(string.Format("State: {0}, Location: {1}, Loaded: {2}", transporter.TransporterState.ToString(), transporter.CurrentLocation, transporter.LoadedCash));
        }