Example #1
0
    public bool StartServer(int port, ConnectionType type)
    {
        Debug.Log("Network::StartServer called. port:" + port);

        // 리스닝 소켓을 생성합니다.
        try {
            // 도달을 보장하는 TCP통신을 시작합니다.
            if (type == ConnectionType.TCP ||
                type == ConnectionType.Both)
            {
                m_tcp = new TransportTcp();
                m_tcp.StartServer(port);
                m_tcp.RegisterEventHandler(OnEventHandling);
            }
            // 도달 보장이 필요 없는 UDP 통신을 시작합니다.
            if (type == ConnectionType.UDP ||
                type == ConnectionType.Both)
            {
                m_udp = new TransportUdp();
                m_udp.StartServer(port);
                m_udp.RegisterEventHandler(OnEventHandling);
            }
        }
        catch {
            Debug.Log("Network::StartServer fail.!");
            return(false);
        }

        Debug.Log("Network::Server started.!");

        m_isServer = true;

        return(LaunchThread());
    }
Example #2
0
    //
    public bool Connect(string address, int port, ConnectionType type)
    {
        try
        {
            Debug.Log("Addrss:" + address + " port:" + port + " type:" + type.ToString());

            bool ret = true;
            if (type == ConnectionType.TCP ||
                type == ConnectionType.Both)
            {
                // 도달을 보장하는 TCP 통신을 시작합니다.
                if (m_tcp == null)
                {
                    m_tcp = new TransportTcp();
                    m_tcp.RegisterEventHandler(OnEventHandling);
                }
                ret &= m_tcp.Connect(address, port);
            }

            if (type == ConnectionType.UDP ||
                type == ConnectionType.Both)
            {
                // 도달을 보장하지 않는 UDP 통신을 시작합니다.
                if (m_udp == null)
                {
                    m_udp = new TransportUdp();
                    m_udp.RegisterEventHandler(OnEventHandling);
                }
                ret &= m_udp.Connect(address, port);
            }

            if (ret == false)
            {
                if (m_tcp != null)
                {
                    m_tcp.Disconnect();
                }
                if (m_udp != null)
                {
                    m_udp.Disconnect();
                }
                return(false);
            }
        }
        catch
        {
            return(false);
        }


        return(LaunchThread());
    }
    //*********************************************************************
    /// <summary>
    /// Demo to send packets in three different ways
    /// </summary>
    /// <param name="message"></param>
    /// <returns></returns>
    //*********************************************************************

    public static bool Demo()
    {
        byte[] bites       = { 0, 1, 2, 3, 4 };
        string sturing     = "";
        var    sampleClass = new SampleClass();

        var transport = new TransportUdp("192.168.1.255", 45678);

        // Byte array
        transport.Send(bites);

        // String
        transport.Send(sturing);

        // Class (get serialized before transmission)
        transport.Send(sampleClass);

        return(true);
    }