void SetupNoiseMapBuilder() { // Set up noise module tree // TranslatePoint is used to shift the generated noise over time TimeTranslator = new TranslatePoint { // Scales the generated noise values down to 80% Source0 = new ScaleBias { Scale = 0.8, Bias = 0, // Scale coordinates down to get some rougher structures Source0 = new ScalePoint { // Scale down xz-plane XScale = 0.0375, ZScale = 0.0375, // Scale down "time" YScale = 0.625, Source0 = new Billow(), }, }, }; // Set up target noise map and noise map builder NoiseMap = new NoiseMap(); NoiseMapBuilder = new PlaneNoiseMapBuilder { DestNoiseMap = NoiseMap, SourceModule = TimeTranslator, }; NoiseMapBuilder.SetBounds(0, LongitudeBands, 0, LatitudeBands); NoiseMapBuilder.SetDestSize(LongitudeBands, LatitudeBands); }
public static void CreateTestModuleTree(TestContext context) { var baseWood = new Cylinders { Frequency = 16, }; var woodGrainNoise = new Perlin { Seed = 2135, Frequency = 48, Persistence = 0.5, Lacunarity = 2.20703125, OctaveCount = 3, Quality = NoiseQuality.Standard, }; var scaledBaseWoodGrain = new ScalePoint { Source0 = woodGrainNoise, YScale = 0.25, }; var woodGrain = new ScaleBias { Source0 = scaledBaseWoodGrain, Scale = 0.25, Bias = 0.125, }; var combinedWood = new Add { Source0 = baseWood, Source1 = woodGrain, }; var perturbedWood = new Turbulence { Source0 = combinedWood, Seed = 1, Frequency = 4, Power = 1.0 / 256.0, Roughness = 4, }; var translatedWood = new TranslatePoint { Source0 = perturbedWood, ZTranslation = 1.48, }; var rotatedWood = new RotatePoint { Source0 = translatedWood, }; rotatedWood.SetAngles(84, 0, 0); var finalWood = new Turbulence { Source0 = rotatedWood, Seed = 2, Frequency = 2, Power = 1.0 / 64.0, Roughness = 4, }; testModule = finalWood; }