// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.N)) { NextScene(); } if (loading == true) { trans.FadeInOut(blackscreen, 2); } if (Input.GetKeyDown(KeyCode.B)) { if (index == 0) { index = 4; } else { index--; } LoadLast(index); } if (Input.GetKeyDown(KeyCode.R)) { Reload(index); } }
// Update is called once per frame void Update() { counter += Time.deltaTime; if (counter >= 4) { transitions.FadeInOut(blackScreen, 1); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); } }