// Use this for initialization void Start() { transition = GetComponentInParent <TransitionToSceneScript>(); timeLeftText = GetComponentInParent <Text>(); timeLeftText.text = LevelTime.ToString(); payslip = GameObject.Find("Payslip"); payslip.SetActive(false); }
// Use this for initialization public virtual void Awake() { correctSymbol = GameObject.Find("CorrectSymbol"); Debug.Assert(correctSymbol != null, "Correct symbol null"); correctSymbol.SetActive(false); incorrectSymbol = GameObject.Find("IncorrectSymbol"); Debug.Assert(incorrectSymbol != null, "Incorrect symbol null"); incorrectSymbol.SetActive(false); transitionScript = GetComponent <TransitionToSceneScript>(); Debug.Assert(transitionScript != null, "Transition script null"); transitionScript.enabled = false; }
public override void DoStep() { TransitionToSceneScript.RandomizeScenes(); }