Example #1
0
    // Use this for initialization
    void Start()
    {
        transition        = GetComponentInParent <TransitionToSceneScript>();
        timeLeftText      = GetComponentInParent <Text>();
        timeLeftText.text = LevelTime.ToString();

        payslip = GameObject.Find("Payslip");
        payslip.SetActive(false);
    }
Example #2
0
    // Use this for initialization
    public virtual void Awake()
    {
        correctSymbol = GameObject.Find("CorrectSymbol");
        Debug.Assert(correctSymbol != null, "Correct symbol null");
        correctSymbol.SetActive(false);

        incorrectSymbol = GameObject.Find("IncorrectSymbol");
        Debug.Assert(incorrectSymbol != null, "Incorrect symbol null");
        incorrectSymbol.SetActive(false);

        transitionScript = GetComponent <TransitionToSceneScript>();
        Debug.Assert(transitionScript != null, "Transition script null");
        transitionScript.enabled = false;
    }
 public override void DoStep()
 {
     TransitionToSceneScript.RandomizeScenes();
 }