public void DeselectTransition(TransitionPrefab t) { if (t == null) { return; } t.SetColor(Color.black); t.lineRenderer.sortingOrder = -10; }
public TransitionPrefab SelectTransition(int from, int to) { TransitionPrefab t = drawnTransitions.Find(x => x.transitions.Exists(y => y.from == from && y.to == to)); if (t == null) { return(null); } t.SetColor(Appdata.highlightColor); t.lineRenderer.sortingOrder = -9; return(t); }
public TransitionPrefab SelectTransition(Vector2 pos) { TransitionPrefab t = drawnTransitions.Find(x => x.coll.OverlapPoint(pos)); if (t == null) { return(null); } t.SetColor(Appdata.highlightColor); t.lineRenderer.sortingOrder = -9; return(t); }