Example #1
0
    // Start is called before the first frame update
    void Start()
    {
        GameObject TriggerController = GameObject.Find("TriggerController");

        TriggerControllerScript = TriggerController.GetComponent <TriggerController>();
        GameObject BodySourceView = GameObject.Find("KinectAvatar");

        BodySourceViewScript = BodySourceView.GetComponent <BodySourceView>();
        GameObject TransitionLoader = GameObject.Find("TransitionLoader");

        transitionScript = TransitionLoader.GetComponent <TransitionLoader>();
        GameObject cubeSpinningAnim = GameObject.Find("Cube");

        //cubeScript = cubeSpinningAnim.GetComponent<CubeSpinningAnimation>();

        animationControl = cameraManagement.GetComponent <PlayableDirector>();
    }
Example #2
0
 void Start()
 {
     transitionLoader = FindObjectOfType <TransitionLoader>();
 }