// Start is called before the first frame update void Start() { GameObject TriggerController = GameObject.Find("TriggerController"); TriggerControllerScript = TriggerController.GetComponent <TriggerController>(); GameObject BodySourceView = GameObject.Find("KinectAvatar"); BodySourceViewScript = BodySourceView.GetComponent <BodySourceView>(); GameObject TransitionLoader = GameObject.Find("TransitionLoader"); transitionScript = TransitionLoader.GetComponent <TransitionLoader>(); GameObject cubeSpinningAnim = GameObject.Find("Cube"); //cubeScript = cubeSpinningAnim.GetComponent<CubeSpinningAnimation>(); animationControl = cameraManagement.GetComponent <PlayableDirector>(); }
void Start() { transitionLoader = FindObjectOfType <TransitionLoader>(); }