public void RotateLeft(int sides) { if (!this.rotationAngle.IsTransitioning) { Time.timeScale = 0; this.GetComponent <Future>().schedule(rotationDuration, delegate() { Time.timeScale = 1; bindRotation(rotationAngle); UpdateListeners(); }); rotationAngle.GoTo(transform.rotation.eulerAngles.z + leftTurn * sides); } }
public void TransitionToBounds() { lockToBounds = false; sizeTransition = new TransitionFloat(camera.orthographicSize, 0.5f, TransitionFloat.EASE_OUT); xTransition = new TransitionFloat(transform.position.x, 0.5f, TransitionFloat.EASE_OUT); yTransition = new TransitionFloat(transform.position.y, 0.5f, TransitionFloat.EASE_OUT); GetComponent <Future>().schedule(0.5f, delegate() { lockToBounds = true; }); List <Vector3> points = new List <Vector3>(); if (GameManager.Instance.currentOrb != null) { points.Add(GameManager.Instance.currentOrb.position); } foreach (PlayerController playerController in GameObject.FindObjectsOfType <PlayerController>()) { points.Add(playerController.transform.position); } Rect bounds = getMinCameraBounds(points); sizeTransition.GoTo(Mathf.Max(Mathf.Max( bounds.height / 2 * 1.5f, bounds.width / camera.aspect / 2 * 1.5f), 10)); xTransition.GoTo(bounds.center.x); yTransition.GoTo(bounds.center.y); }