public void RegisterTransient_Success() { ITestCase testCase = new TransientTestCaseC(new AutofacRegistration(), new AutofacResolving()); var cb = new ContainerBuilder(); var c = (IContainer)testCase.Register(cb, RegistrationKind.Transient); var obj1 = c.Resolve <ITestC>(); var obj2 = c.Resolve <ITestC>(); CheckHelper.Check(obj1, false, false); CheckHelper.Check(obj2, false, false); CheckHelper.Check(obj1, obj2, false, false); }
public void RegisterTransient_Success() { ITestCase testCase = new TransientTestCaseC(new NinjectRegistration(), new NinjectResolving()); var c = new StandardKernel(); c = (StandardKernel)testCase.Register(c, RegistrationKind.Transient); var obj1 = c.Get <ITestC>(); var obj2 = c.Get <ITestC>(); CheckHelper.Check(obj1, false, false); CheckHelper.Check(obj2, false, false); CheckHelper.Check(obj1, obj2, false, false); }
public void RegisterTransient_Success() { ITestCase testCase = new TransientTestCaseC(new StructureMapRegistration(), new StructureMapResolving()); var c = new Container(); c = (Container)testCase.Register(c, RegistrationKind.Transient); var obj1 = c.GetInstance <ITestC>(); var obj2 = c.GetInstance <ITestC>(); CheckHelper.Check(obj1, false, false); CheckHelper.Check(obj2, false, false); CheckHelper.Check(obj1, obj2, false, false); }
public void RegisterTransient_Success() { ITestCase testCase = new TransientTestCaseC(new UnityRegistration(), new UnityResolving()); var c = new UnityContainer(); c = (UnityContainer)testCase.Register(c, RegistrationKind.Transient); var obj1 = c.Resolve <ITestC>(); var obj2 = c.Resolve <ITestC>(); CheckHelper.Check(obj1, false, false); CheckHelper.Check(obj2, false, false); CheckHelper.Check(obj1, obj2, false, false); }
public void RegisterTransient_Success() { ITestCase testCase = new TransientTestCaseC(new GraceRegistration(), new GraceResolving()); var c = new DependencyInjectionContainer(); c = (DependencyInjectionContainer)testCase.Register(c, RegistrationKind.Transient); var obj1 = c.Locate <ITestC>(); var obj2 = c.Locate <ITestC>(); CheckHelper.Check(obj1, false, false); CheckHelper.Check(obj2, false, false); CheckHelper.Check(obj1, obj2, false, false); }
public void RegisterTransient_Success() { ITestCase testCase = new TransientTestCaseC(new NiquIoCFullRegistration(), new NiquIoCFullResolving()); var c = new Container(); c = (Container)testCase.Register(c, RegistrationKind.Transient); var obj1 = c.Resolve <ITestC>(ResolveKind.FullEmitFunction); var obj2 = c.Resolve <ITestC>(ResolveKind.FullEmitFunction); CheckHelper.Check(obj1, false, false); CheckHelper.Check(obj2, false, false); CheckHelper.Check(obj1, obj2, false, false); }