/// <summary> /// Clone this scene node. /// </summary> /// <returns>Node copy.</returns> public virtual Node Clone() { Node ret = new Node(); ret.Transformations = Transformations.Clone(); ret.Visible = Visible; ret.UseExternalTransformations = UseExternalTransformations; return(ret); }
/// <summary> /// Clone this scene node. /// </summary> /// <returns>Node copy.</returns> public override Node Clone() { BoundingBoxCullingNode ret = new BoundingBoxCullingNode(); ret.Transformations = Transformations.Clone(); ret.LastBoundingBox = LastBoundingBox; ret.Visible = Visible; return(ret); }