void Update() { if (Input.GetMouseButtonDown(0)) { if (heldItem == null) { RaycastHit hit; Debug.DrawRay(transform.position, transform.TransformDirection(Vector3.forward) * 100, Color.green, 1); if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hit, pickupDistance, 1 << 10)) { // We hit something! TransformableObject tObject = hit.transform.GetComponentInParent <TransformableObject>(); tObject.isThrown = true; heldItem = tObject.transform; heldItem.gameObject.layer = 11; heldItem.SetParent(heldItemContainer); heldItem.localPosition = Vector3.zero; heldItem.GetComponent <Rigidbody>().isKinematic = true; } } else { heldItem.SetParent(null); heldItem.gameObject.layer = 10; Rigidbody rb = heldItem.GetComponent <Rigidbody>(); rb.isKinematic = false; rb.AddForce(transform.TransformDirection(Vector3.forward) * throwStrength); heldItem = null; } } }
private void DrawBillboard(TransformableObject billboardObject, Matrix staticViewProjection, Matrix view, EditorLogic.EditorSendData sendData) { Matrix world = Matrix.CreateTranslation(billboardObject.Position); Shaders.BillboardEffectParameter_WorldViewProj.SetValue(world * staticViewProjection); Shaders.BillboardEffectParameter_WorldView.SetValue(world * view); if (billboardObject.Id == GetHoveredId()) { Shaders.BillboardEffectParameter_IdColor.SetValue(Color.White.ToVector3()); } if (billboardObject.Id == sendData.SelectedObjectId) { Shaders.BillboardEffectParameter_IdColor.SetValue(Color.Gold.ToVector3()); } Shaders.BillboardEffect.CurrentTechnique.Passes[0].Apply(); _graphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, 2); if (billboardObject.Id == GetHoveredId() || billboardObject.Id == sendData.SelectedObjectId) { Shaders.BillboardEffectParameter_IdColor.SetValue(Color.Gray.ToVector3()); } }
private void TransformEventHandler(Transformable sender, TransformEventArgs args) { ObjectModel.ComponentKey transformableKey; _transformableKeys.TryGetValue(sender, out transformableKey); if (transformableKey == null) { throw new InvalidTransformEventHandlerException(); } List <ObjectModel.ComponentKey> initialPath = SealedObject.HierarchyPack.ComponentMap[_transformableKeys[sender]]; TransformableObject initialComp = SealedObject.Object; Matrix4 globalTransform = new Matrix4() { M11 = 1, M22 = 1, M33 = 1, M44 = 1 }; for (int i = 0; i < initialPath.Count - 1; i++) { globalTransform = initialComp.GetTransform() * globalTransform; initialComp = initialComp.GetSubComp(initialPath[i]); } if (initialPath.Count > 0) { globalTransform = initialComp.GetTransform() * globalTransform; initialComp = initialComp.GetSubComp(initialPath.Last()); _identities[initialPath[initialPath.Count - 1]].SetJointTransform(initialPath.Last(), initialComp.GetTransform()); } Dictionary <TransformableObject, Matrix4> components = new Dictionary <TransformableObject, Matrix4>(); components.Add(initialComp, initialComp.GetTransform() * globalTransform); KeyValuePair <TransformableObject, Matrix4> currComp; Dictionary <ObjectModel.ComponentKey, TransformableObject> subComps; while (components.Count > 0) { currComp = components.First(); components.Remove(currComp.Key); if (currComp.Key.GetStructType() == ObjectModel.StructType.Hierarchical) { subComps = currComp.Key.GetSubComps(); foreach (KeyValuePair <ObjectModel.ComponentKey, TransformableObject> comp in subComps) { components.Add(comp.Value, comp.Value.GetTransform() * currComp.Value); } } _identities[_transformableKeys[currComp.Key]].SetTransform(currComp.Value); } }
private void Update() { if (Input.GetMouseButtonDown(1) && gunAquired) { // We right clicked, lets see if we should open the transform menu RaycastHit hit; Debug.DrawRay(transform.position, transform.TransformDirection(Vector3.forward) * 100, Color.yellow, 1); if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hit, Mathf.Infinity, ~((1 << 9) + (1 << 11)))) { // We hit something! TransformableObject target = hit.transform.GetComponentInParent <TransformableObject>(); if (target) { // We hit something transformable // Finally we can actually do something! originalTarget = currentTarget = target.gameObject; UpdateOutline(originalTarget.transform, 0.025f); TransformMenu.instance.gameObject.SetActive(true); Time.timeScale = bulletTimeSpeed; fps.enabled = false; Cursor.lockState = CursorLockMode.None; Cursor.visible = true; } } } if (Input.GetMouseButtonUp(1) && gunAquired) { // Reset everything if (currentTarget) { UpdateOutline(currentTarget.transform, 0); } if (originalTarget != currentTarget) { Destroy(originalTarget); } originalTarget = currentTarget = null; TransformMenu.instance.gameObject.SetActive(false); Time.timeScale = 1; fps.enabled = true; Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; } }
public PropertyProvider(TransformableObject obj, EditorSceneBase scene) { this.obj = obj; this.scene = scene; }
/// <summary> /// Main Logic for the editor part /// </summary> /// <param name="gameTime"></param> /// <param name="entities"></param> /// <param name="data"></param> public void Update(GameTime gameTime, List <BasicEntity> entities, List <Decal> decals, List <PointLight> pointLights, List <DirectionalLight> dirLights, EnvironmentSample envSample, List <DebugEntity> debugEntities, EditorReceivedData data, MeshMaterialLibrary meshMaterialLibrary) { if (!GameSettings.e_enableeditor) { return; } if (!DebugScreen.ConsoleOpen) { if (Input.WasKeyPressed(Keys.R)) { GameStats.e_gizmoMode = GizmoModes.Rotation; } if (Input.WasKeyPressed(Keys.T)) { GameStats.e_gizmoMode = GizmoModes.Translation; } if (Input.WasKeyPressed(Keys.Z)) { GameStats.e_gizmoMode = GizmoModes.Scale; } } _gizmoMode = GameStats.e_gizmoMode; int hoveredId = data.HoveredId; if (_gizmoTransformationMode) { if (Input.mouseState.LeftButton == ButtonState.Pressed) { GizmoControl(_gizmoId, data); } else { _gizmoTransformationMode = false; } } else if (Input.WasLMBClicked() && !GUIControl.UIWasUsed) { previousMouseX = Input.mouseState.X; previousMouseY = Input.mouseState.Y; //Gizmos if (hoveredId >= 1 && hoveredId <= 3) { _gizmoId = hoveredId; GizmoControl(_gizmoId, data); return; } if (hoveredId <= 0) { SelectedObject = null; return; } bool foundnew = false; //Get the selected entity! for (int index = 0; index < entities.Count; index++) { var VARIABLE = entities[index]; if (VARIABLE.Id == hoveredId) { SelectedObject = VARIABLE; foundnew = true; break; } } if (foundnew == false) { for (int index = 0; index < decals.Count; index++) { Decal decal = decals[index]; if (decal.Id == hoveredId) { SelectedObject = decal; break; } } for (int index = 0; index < pointLights.Count; index++) { PointLight pointLight = pointLights[index]; if (pointLight.Id == hoveredId) { SelectedObject = pointLight; break; } } for (int index = 0; index < dirLights.Count; index++) { DirectionalLight directionalLight = dirLights[index]; if (directionalLight.Id == hoveredId) { SelectedObject = directionalLight; break; } } { if (envSample.Id == hoveredId) { SelectedObject = envSample; } } for (int index = 0; index < debugEntities.Count; index++) { DirectionalLight debugEntity = dirLights[index]; if (debugEntity.Id == hoveredId) { SelectedObject = debugEntity; break; } } } } //Controls if (Input.WasKeyPressed(Keys.Delete)) { //Find object if (SelectedObject is BasicEntity) { entities.Remove((BasicEntity)SelectedObject); meshMaterialLibrary.DeleteFromRegistry((BasicEntity)SelectedObject); SelectedObject = null; } else if (SelectedObject is Decal) { decals.Remove((Decal)SelectedObject); SelectedObject = null; } else if (SelectedObject is PointLight) { pointLights.Remove((PointLight)SelectedObject); SelectedObject = null; } else if (SelectedObject is DirectionalLight) { dirLights.Remove((DirectionalLight)SelectedObject); SelectedObject = null; } } if (Input.WasKeyPressed(Keys.Insert) || (Input.keyboardState.IsKeyDown(Keys.LeftControl) && Input.WasKeyPressed(Keys.C))) { if (SelectedObject is BasicEntity) { BasicEntity copy = (BasicEntity)SelectedObject.Clone; copy.RegisterInLibrary(meshMaterialLibrary); entities.Add(copy); } else if (SelectedObject is Decal) { Decal copy = (Decal)SelectedObject.Clone; decals.Add(copy); } else if (SelectedObject is PointLight) { PointLight copy = (PointLight)SelectedObject.Clone; pointLights.Add(copy); } else if (SelectedObject is DirectionalLight) { DirectionalLight copy = (DirectionalLight)SelectedObject.Clone; dirLights.Add(copy); } } }
protected override void OnLoad(EventArgs e) { base.OnLoad(e); EditableObject obj; #region Create scene and add objects to it scene = new EditorScene(); scene.objects.Add(obj = new ExampleObject(new Vector3(0, -4, 0))); List <PathPoint> pathPoints = new List <PathPoint> { new PathPoint( new Vector3(0, 0, 0), new Vector3(0, 0, 0), new Vector3(2, 0, 0) ), new PathPoint( new Vector3(8, 4, 2), new Vector3(-4, 0, 4), new Vector3(4, 0, -4) ), new PathPoint( new Vector3(4, 2, -6), new Vector3(0, 0, 0), new Vector3(0, 0, 0) ) }; scene.objects.Add(obj = new Path(pathPoints)); for (int i = 0; i < 20; i++) { pathPoints = new List <PathPoint> { new PathPoint( new Vector3(-3, 6 + i * 2, 0), new Vector3(0, 0, -1.75f), new Vector3(0, 0, 1.75f) ), new PathPoint( new Vector3(0, 6 + i * 2, 3), new Vector3(-1.75f, 0, 0), new Vector3(1.75f, 0, 0) ), new PathPoint( new Vector3(3, 6 + i * 2, 0), new Vector3(0, 0, 1.75f), new Vector3(0, 0, -1.75f) ), new PathPoint( new Vector3(0, 6 + i * 2, -3), new Vector3(1.75f, 0, 0), new Vector3(-1.75f, 0, 0) ) }; scene.objects.Add(obj = new Path(pathPoints) { Closed = true }); } for (int i = 5; i < 2000; i++) { scene.objects.Add(obj = new TransformableObject(new Vector3(i, 0, 0), Vector3.Zero, Vector3.One)); } #endregion //setup the gl controls gL_Control.MainDrawable = scene; gL_Control.ActiveCamera = new GL_EditorFramework.StandardCameras.InspectCamera(1f); gL_ControlLegacy1.MainDrawable = new SingleObject(new Vector3()); gL_Control.CameraDistance = 20; //add event handlers to scene and gl control scene.SelectionChanged += Scene_SelectionChanged; scene.ObjectsMoved += Scene_ObjectsMoved; scene.ListChanged += Scene_ListChanged; scene.ListEntered += Scene_ListEntered; scene.ListInvalidated += Scene_ListInvalidated; gL_Control.KeyDown += GL_ControlModern1_KeyDown; //add categories to sceneListView (in this case 15 references to the same list, //which should never be done and only serves for demonstration purposes) for (int i = 0; i < 15; i++) { sceneListView1.RootLists.Add("Test" + i, scene.objects); } sceneListView1.UpdateComboBoxItems(); //link the scenes selected objs to sceneListView sceneListView1.SelectedItems = scene.SelectedObjects; //set current category (highly recommended to do once all categories are added sceneListView1.SetRootList("Test0"); //add event handlers to sceneListView sceneListView1.SelectionChanged += SceneListView1_SelectionChanged; sceneListView1.ItemsMoved += SceneListView1_ItemsMoved; sceneListView1.ListExited += SceneListView1_ListExited; }
public void OnKeyPress(string key) { if (key.Equals("m")) { if (activeTransform == TransformEventArgs.TransformEvent.Translation) { activeTransform = TransformEventArgs.TransformEvent.Rotation; } else { activeTransform = TransformEventArgs.TransformEvent.Translation; } } else if (key.Equals("b")) { ub = !ub; } if (key.Equals("1")) { focusComp = SpiderHiearchyPackage.body; } else if (ub) { if (key.Equals("2")) { focusComp = SpiderHiearchyPackage.uleg1; } else if (key.Equals("3")) { focusComp = SpiderHiearchyPackage.uleg2; } else if (key.Equals("4")) { focusComp = SpiderHiearchyPackage.uleg3; } else if (key.Equals("5")) { focusComp = SpiderHiearchyPackage.uleg4; } else if (key.Equals("6")) { focusComp = SpiderHiearchyPackage.uleg5; } else if (key.Equals("7")) { focusComp = SpiderHiearchyPackage.uleg6; } else if (key.Equals("8")) { focusComp = SpiderHiearchyPackage.uleg7; } else if (key.Equals("9")) { focusComp = SpiderHiearchyPackage.uleg8; } } else { if (key.Equals("2")) { focusComp = SpiderHiearchyPackage.bleg1; } else if (key.Equals("3")) { focusComp = SpiderHiearchyPackage.bleg2; } else if (key.Equals("4")) { focusComp = SpiderHiearchyPackage.bleg3; } else if (key.Equals("5")) { focusComp = SpiderHiearchyPackage.bleg4; } else if (key.Equals("6")) { focusComp = SpiderHiearchyPackage.bleg5; } else if (key.Equals("7")) { focusComp = SpiderHiearchyPackage.bleg6; } else if (key.Equals("8")) { focusComp = SpiderHiearchyPackage.bleg7; } else if (key.Equals("9")) { focusComp = SpiderHiearchyPackage.bleg8; } } TransformableObject transform = transformableSpiderObj.GetComp(focusComp); if (key.Equals("q")) { if (activeTransform == TransformEventArgs.TransformEvent.Rotation) { transform.Rotate(new Vector(0, 0, 1), 5.0f); } else { transform.Translate(new Vector(0, 0, 0.1f)); } transform.Transform(); } else if (key.Equals("e")) { if (focusComp != SpiderHiearchyPackage.body) { transform = transform.GetSubComp(focusComp); } if (activeTransform == TransformEventArgs.TransformEvent.Rotation) { transform.Rotate(new Vector(0, 0, 1), -5.0f); } else { transform.Translate(new Vector(0, 0, -0.1f)); } transform.Transform(); } else if (key.Equals("w")) { if (focusComp != SpiderHiearchyPackage.body) { transform = transform.GetSubComp(focusComp); } if (activeTransform == TransformEventArgs.TransformEvent.Rotation) { transform.Rotate(new Vector(0, 1, 0), 5.0f); } else { transform.Translate(new Vector(0, 0.1f, 0)); } transform.Transform(); } else if (key.Equals("s")) { if (focusComp != SpiderHiearchyPackage.body) { transform = transform.GetSubComp(focusComp); } if (activeTransform == TransformEventArgs.TransformEvent.Rotation) { transform.Rotate(new Vector(0, 1, 0), -5.0f); } else { transform.Translate(new Vector(0, -0.1f, 0)); } transform.Transform(); } else if (key.Equals("a")) { if (focusComp != SpiderHiearchyPackage.body) { transform = transform.GetSubComp(focusComp); } if (activeTransform == TransformEventArgs.TransformEvent.Rotation) { transform.Rotate(new Vector(1, 0, 0), 5.0f); } else { transform.Translate(new Vector(0.1f, 0, 0)); } transform.Transform(); } else if (key.Equals("d")) { if (focusComp != SpiderHiearchyPackage.body) { transform = transform.GetSubComp(focusComp); } if (activeTransform == TransformEventArgs.TransformEvent.Rotation) { transform.Rotate(new Vector(1, 0, 0), -5.0f); } else { transform.Translate(new Vector(-0.1f, 0, 0)); } transform.Transform(); } }
/// <summary> /// Main Logic for the editor part /// </summary> /// <param name="gameTime"></param> /// <param name="entities"></param> /// <param name="data"></param> public void Update(GameTime gameTime, List <BasicEntity> entities, List <PointLightSource> pointLights, List <DirectionalLightSource> dirLights, EditorReceivedData data, MeshMaterialLibrary meshMaterialLibrary) { if (Input.WasKeyPressed(Keys.R)) { _gizmoMode = GizmoModes.Rotation; } if (Input.WasKeyPressed(Keys.T)) { _gizmoMode = GizmoModes.Translation; } int hoveredId = data.HoveredId; if (_gizmoTransformationMode) { if (Input.mouseState.LeftButton == ButtonState.Pressed) { GizmoControl(_gizmoId, data); } else { _gizmoTransformationMode = false; } } else if (Input.WasLMBPressed()) { //Gizmos if (hoveredId >= 1 && hoveredId <= 3) { _gizmoId = hoveredId; GizmoControl(_gizmoId, data); return; } if (hoveredId <= 0) { SelectedObject = null; return; } bool foundnew = false; //Get the selected entity! for (int index = 0; index < entities.Count; index++) { var VARIABLE = entities[index]; if (VARIABLE.Id == hoveredId) { SelectedObject = VARIABLE; foundnew = true; break; } } if (foundnew == false) { for (int index = 0; index < pointLights.Count; index++) { PointLightSource pointLightSource = pointLights[index]; if (pointLightSource.Id == hoveredId) { SelectedObject = pointLightSource; break; } } for (int index = 0; index < dirLights.Count; index++) { DirectionalLightSource directionalLightSource = dirLights[index]; if (directionalLightSource.Id == hoveredId) { SelectedObject = directionalLightSource; break; } } } } //Controls if (Input.WasKeyPressed(Keys.Delete)) { //Find object if (SelectedObject is BasicEntity) { entities.Remove((BasicEntity)SelectedObject); meshMaterialLibrary.DeleteFromRegistry((BasicEntity)SelectedObject); SelectedObject = null; } else if (SelectedObject is PointLightSource) { pointLights.Remove((PointLightSource)SelectedObject); SelectedObject = null; } else if (SelectedObject is DirectionalLightSource) { dirLights.Remove((DirectionalLightSource)SelectedObject); SelectedObject = null; } } if (Input.WasKeyPressed(Keys.Insert)) { if (SelectedObject is BasicEntity) { BasicEntity copy = (BasicEntity)SelectedObject.Clone; copy.RegisterInLibrary(meshMaterialLibrary); entities.Add(copy); } else if (SelectedObject is PointLightSource) { PointLightSource copy = (PointLightSource)SelectedObject.Clone; pointLights.Add(copy); } else if (SelectedObject is DirectionalLightSource) { DirectionalLightSource copy = (DirectionalLightSource)SelectedObject.Clone; dirLights.Add(copy); } } if (SelectedObject != null) { DebugScreen.AddString(SelectedObject.Position.ToString()); } }
public void Update(GameTime gameTime, bool isActive, TransformableObject selectedObject) { GameStats.UIIsHovered = false; if (!isActive || !GameSettings.e_enableeditor || !GameSettings.ui_enabled) return; if (GameStats.e_gizmoMode != _gizmoModePrevious) { _gizmoModePrevious = GameStats.e_gizmoMode; UpdateGizmoSelection(_gizmoModePrevious); } GUIControl.Update(Input.mouseLastState, Input.mouseState); if (GUIControl.GetMousePosition().X > _rightSideList.Position.X && GUIControl.GetMousePosition().Y < _rightSideList.Dimensions.Y) { GameStats.UIIsHovered = true; } _leftSideList.IsHidden = !GameStats.e_EnableSelection; if (selectedObject != null) { //Check if cached, otherwise apply if (activeObjectName != selectedObject.Name || activeObjectPos != selectedObject.Position) { _objectDescriptionList.IsHidden = false; _objectDescriptionName.Text.Clear(); _objectDescriptionName.Text.Append(selectedObject.Name); _objectDescriptionName.TextAlignment = GUIStyle.TextAlignment.Center; _objectDescriptionPos.Text.Clear(); _objectDescriptionPos.Text.AppendVector3(selectedObject.Position); _objectDescriptionPos.TextAlignment = GUIStyle.TextAlignment.Center; activeObjectName = selectedObject.Name; activeObjectPos = selectedObject.Position; } _objectButton1.IsHidden = true; _objectToggle0.IsHidden = true; _objectToggle1.IsHidden = true; _objectToggle2.IsHidden = true; _objectToggle3.IsHidden = true; _objectSlider0.IsHidden = true; _objectSlider1.IsHidden = true; _objectSlider2.IsHidden = true; _objectColorPicker1.IsHidden = true; if (selectedObject is PointLight) { _objectToggle0.IsHidden = false; _objectToggle1.IsHidden = false; _objectToggle2.IsHidden = false; _objectToggle3.IsHidden = false; _objectSlider0.IsHidden = false; _objectSlider1.IsHidden = false; _objectSlider2.IsHidden = false; _objectColorPicker1.IsHidden = false; if (activeObject != selectedObject) { _objectToggle0.SetProperty(selectedObject, "IsEnabled"); _objectToggle0.Text = new StringBuilder("IsEnabled"); _objectToggle1.SetField(selectedObject, "IsVolumetric"); _objectToggle1.Text = new StringBuilder("Volumetric"); _objectToggle2.SetField(selectedObject, "CastShadows"); _objectToggle2.Text = new StringBuilder("Cast Shadows"); _objectToggle3.SetField(selectedObject, "CastSDFShadows"); _objectToggle3.Text = new StringBuilder("Cast SDF Shadows"); _objectSlider0.MinValue = 1.1f; _objectSlider0.MaxValue = 200; _objectSlider0.SetProperty(selectedObject, "Radius"); _objectSlider0.SetText(new StringBuilder("Radius: ")); _objectSlider1.MinValue = 0.01f; _objectSlider1.MaxValue = 1000; _objectSlider1.SetField(selectedObject, "Intensity"); _objectSlider1.SetText(new StringBuilder("Intensity: ")); _objectSlider2.SetValues("Shadow Softness: ", 1, 20, 1); _objectSlider2.SetField(selectedObject, "ShadowMapRadius"); _objectColorPicker1.SetProperty(selectedObject, "Color"); } } else if (selectedObject is DirectionalLight) { _objectToggle0.IsHidden = false; _objectToggle2.IsHidden = false; _objectSlider1.IsHidden = false; _objectColorPicker1.IsHidden = false; if (activeObject != selectedObject) { _objectToggle0.SetProperty(selectedObject, "IsEnabled"); _objectToggle0.Text = new StringBuilder("IsEnabled"); _objectToggle2.SetField(selectedObject, "CastShadows"); _objectToggle2.Text = new StringBuilder("Cast Shadows"); _objectSlider1.MinValue = 0.01f; _objectSlider1.MaxValue = 1000; _objectSlider1.SetField(selectedObject, "Intensity"); _objectSlider1.SetText(new StringBuilder("Intensity: ")); _objectColorPicker1.SetProperty(selectedObject, "Color"); } } // Environment Sample! else if(selectedObject is EnvironmentSample) { _objectButton1.IsHidden = false; _objectToggle1.IsHidden = false; _objectToggle2.IsHidden = false; _objectSlider0.IsHidden = false; _objectSlider1.IsHidden = false; if (activeObject != selectedObject) { _objectButton1.ButtonObject = selectedObject; _objectButton1.ButtonMethod = selectedObject.GetType().GetMethod("Update"); _objectButton1.Text = new StringBuilder("Update Cubemap"); _objectToggle1.ToggleObject = selectedObject; _objectToggle1.ToggleField = selectedObject.GetType().GetField("AutoUpdate"); _objectToggle1.Toggle = (selectedObject as EnvironmentSample).AutoUpdate; _objectToggle1.Text = new StringBuilder("Update on move"); _objectToggle2.SetField(selectedObject, "UseSDFAO"); _objectToggle2.Text = new StringBuilder("Use SDFAO"); _objectSlider0.SetField(selectedObject, "SpecularStrength"); _objectSlider0.SetValues("Specular Strength: ", 0.01f, 1, 2); _objectSlider1.SetField(selectedObject, "DiffuseStrength"); _objectSlider1.SetValues("Diffuse Strength: ", 0, 1, 2); } } else if (selectedObject is DebugEntity) { _objectSlider0.IsHidden = false; _objectSlider1.IsHidden = false; _objectSlider2.IsHidden = false; if (activeObject != selectedObject) { //_objectSlider0.SetProperty(selectedObject, "SizeX"); //_objectSlider0.SetValues("Size X: ", 0.1f, 200, 2); //_objectSlider1.SetProperty(selectedObject, "SizeY"); //_objectSlider1.SetValues("Size Y: ", 0.1f, 200, 2); //_objectSlider2.SetProperty(selectedObject, "SizeZ"); //_objectSlider2.SetValues("Size Z: ", 0.1f, 200, 2); } } activeObject = selectedObject; } else { _objectDescriptionList.IsHidden = true; } GuiCanvas.Update(gameTime, GUIControl.GetMousePosition(), Vector2.Zero); }