Example #1
0
        private static IEnumerable <GameObject> GetEverythingInHierarchy()
        {
            var scene        = SceneManager.GetActiveScene();
            var root_objects = scene.GetRootGameObjects();

            foreach (GameObject @object in root_objects)
            {
                yield return(@object);

                var descendants =
                    TransformUtils.GetAllDescendants(@object.transform);
                foreach (Transform t in descendants)
                {
                    if (t != null)
                    {
                        yield return(t.gameObject);
                    }
                }
            }
        }