private void Awake()
 {
     playerRigidbody = gameObject.GetComponent <Rigidbody>();
     transformReceiverClientControllableAuthoritative = gameObject.GetComponentIfUnassigned(transformReceiverClientControllableAuthoritative);
 }
 private void Awake()
 {
     playerRigidbody = GetComponent <Rigidbody>();
     transformReceiverClientControllableAuthoritative = GetComponent <TransformReceiverClientControllableAuthoritative>();
 }