private void Awake() { playerRigidbody = gameObject.GetComponent <Rigidbody>(); transformReceiverClientControllableAuthoritative = gameObject.GetComponentIfUnassigned(transformReceiverClientControllableAuthoritative); }
private void Awake() { playerRigidbody = GetComponent <Rigidbody>(); transformReceiverClientControllableAuthoritative = GetComponent <TransformReceiverClientControllableAuthoritative>(); }