private void OnGrabInit() { _saveTransform = GameObject.transform.ToTransformDT(); _onInitTransform = ObjectController.gameObject.transform.ToTransformDT(); if (ObjectController != null) { _saveJointData = ObjectController.GetJointData(); } }
private void OnUngrabInit() { TransformDT newTransform = GameObject.transform.ToTransformDT(); new ModifyCommand(ObjectController, GameObject, newTransform, _saveTransform, _saveJointData); ProjectData.ObjectsAreChanged = true; }
/// <summary> /// Modify object command /// </summary> /// <param name="objectController">Controller</param> /// <param name="gameObject">Modifided gameObject</param> /// <param name="newTransform">New RootGameObject transform</param> /// <param name="saveTransform">Saved transform to redo action</param> /// <param name="jointData">Saved joints</param> public ModifyCommand(ObjectController objectController, GameObject gameObject, TransformDT newTransform = null, TransformDT saveTransform = null, JointData jointData = null, Action <ObjectController> callback = null) { //ToDo сохратять так же ObjectId _saveTransformDt = saveTransform; _newTransformDt = newTransform; _gameObject = gameObject; _objectController = objectController; _saveJointData = jointData; _callback = callback; SaveObject(objectController); CommandsManager.AddCommand(this); }
private void Awake() { Instance = this; Loader.StopLoaderAnimation(); ObjectLoader.StopLoaderAnimation(); ModeButton.SetActive(false); _savedTransform = BrowserWindow.transform.ToLocalTransformDT(); ModeButtonOffset = new GameObject(); ModeButtonOffset.transform.SetParent(transform.parent); ModeButtonOffset.transform.localRotation = Quaternion.identity; ModeButtonOffset.transform.localPosition = new Vector3(0f, 0.29f, 0.433f); }
public TransformDto GetTransform() { if (_gameObject.GetComponent <ObjectId>() == null) { return(null); } int id = _gameObject.GetComponent <ObjectId>().Id; TransformDT transform = _gameObject.transform.ToTransformDT(); return(new TransformDto { Id = id, Transform = transform }); }
public TransformDto GetTransform() { var objectId = gameObject.GetComponent <ObjectId>(); if (objectId == null) { return(null); } TransformDT transformDt = gameObject.transform.ToTransformDT(); return(new TransformDto { Id = objectId.Id, Transform = transformDt }); }
/// <summary> /// Spawn object in position /// </summary> /// <param name="objectId">Object Id</param> /// <param name="position">Object's spawn position</param> public void SpawnObject(int objectId, Vector3 position) { if (objectId == 0) { return; } ProjectData.ObjectsAreChanged = true; var transforms = new Dictionary <int, TransformDT>(); var prefabGo = GameStateData.GetPrefabGameObject(objectId); var rootId = prefabGo.GetComponent <ObjectId>().Id; var rootTransform = new TransformDT() { PositionDT = new Vector3DT(position), RotationDT = new QuaternionDT(Quaternion.identity), ScaleDT = new Vector3DT(Vector3.one) }; transforms.Add(rootId, rootTransform); var spawnParams = new SpawnInitParams() { IdObject = objectId, IdLocation = ProjectData.SceneId, Transforms = transforms }; if (ParentManager.Instance != null && ParentManager.Instance.ParentCommand == ParentCommand.SetNew) { spawnParams.ParentId = ParentManager.Instance.GetSelectedParent().Id; } ICommand command = new SpawnCommand(spawnParams); command.Execute(); }
private void OnGrabInit() { _saveTransform = _gameObject.transform.ToTransformDT(); _onInitTransform = _objectController.gameObject.transform.ToTransformDT(); }
private void OnUngrabInit() { TransformDT newTransform = _gameObject.transform.ToTransformDT(); WorldData.ObjectsAreChanged = true; }