public static void Dan(PictureBox pic, Label des, Button right, Button Left, Characters player) { Location synagogue = new TransLoc(globalVar.locations[9], globalVar.transports[3], true, globalVar.enemies[2], 50, 10, 0.5f, globalVar.npcs[3]); string desc = Logic.description.describeObj(0, 9, 10, 2, 3); playerChoices.addToList(desc); pic.Image = Image.FromFile("Stan2.jpg"); des.Text = "Behind you, you notice the lady in the painting \n is alive and wants to eat you. What do you do?"; right.Text = "Escape"; Left.Text = "Attack with a weapon"; right.Visible = true; Left.Visible = true; right.Click += (sender, args) => { Stanley3.Run(pic, des, right, Left, player); }; Left.Click += (sender, args) => { globalVar.courage += 1; player.attack(synagogue.getEnemy(), player.ownedWeapons[0]); Inventory.removeItem(player.ownedWeapons[0], player); Stanley3.Stan(pic, des, right, Left); }; }
public static void Ask(PictureBox pic, Label des, Button right, Button Left, Characters player) { Location billBasement = new TransLoc(globalVar.locations[4], globalVar.transports[1], true, globalVar.enemies[0], 200, 30, 1, globalVar.npcs[4]); Inventory.addItem(billBasement.getItem(), player); string desc = Logic.description.describeObj(4, 4, 7, 0, 4); playerChoices.addToList(desc); pic.Image = Image.FromFile("Bill2.jpg"); des.Text = desc + "While interrogating Georgie, he \n morphs into Pennywise and tries to attack you. What do you do?"; right.Text = "Attack with a weapon"; Left.Text = "Escape"; right.Visible = true; Left.Visible = true; right.Click += (sender, args) => { //coraje++ globalVar.courage += 1; player.attack(billBasement.getEnemy(), player.ownedWeapons[0]); Inventory.removeItem(player.ownedWeapons[0], player); playerChoices.addToList("You attacked Pennywise."); Bill3.Atack(pic, des, right, Left); }; Left.Click += (sender, args) => { Bill3.Huir(pic, des, right, Left, player); playerChoices.addToList("You escaped from Pennywise."); }; }