private void 修改属性() { //声明变量 int index = -1, index2, t_level, i = 0; uint t_add, t_pet, t_skilladd = 0; //ListView_SkillProperties_Edit中有项目才进行修改 if (this.ListView_SkillProperties_Edit.Items.Count > 0) { //循环项目数次 for (i = 0; i < this.ListView_SkillProperties_Edit.Items.Count; i++) { index = -1; index2 = 0; index2 = this.ListView_SkillProperties_Edit.Items[i].SubItems[0].Text.IndexOf("+", index + 1); //公式第一个+号位置 t_pet = Convert.ToUInt32(this.ListView_SkillProperties_Edit.Items[i].SubItems[0].Text.Substring(index + 1, index2 - index - 1)); //技能偏移 t_skilladd = (uint)ReadWriteCtr.ReadMemInt(全局变量.进程ID, (uint)ReadWriteCtr.ReadMemInt(全局变量.进程ID, 基址.人物基址) + t_pet); //技能地址 t_level = EncDec.Decrypt(全局变量.进程ID, (uint)t_skilladd + 基址.技能等级偏移, 基址.解密基址); //技能等级 Thread.Sleep(30); //延迟30毫秒 t_add = (uint)ReadWriteCtr.ReadMemCode(全局变量.进程ID, Convert.ToString(基址.人物基址) + "+" + this.ListView_SkillProperties_Edit.Items[i].SubItems[0].Text); //加密 EncDec.Encryption(全局变量.进程ID, (uint)(t_add + 8 * (t_level - 1)), TransCtr.IntToFloat(this.ListView_SkillProperties_Edit.Items[i].SubItems[1].Text), 基址.解密基址); Thread.Sleep(30); //延迟30毫秒进入下一循环 } } else { MessageBox.Show("List中没有数据", "错误", MessageBoxButtons.OK, MessageBoxIcon.Error); } }
//读取职业技能被单击 private void button3_Click(object sender, EventArgs e) { uint i = 0x4300, 技能地址; string 技能名称 = ""; int 技能等级; string 总技能 = ""; ListView_Skill.Items.Clear(); while (i <= 0x5000) { 技能地址 = (uint)ReadWriteCtr.ReadMemInt(全局变量.进程ID, (uint)ReadWriteCtr.ReadMemInt(全局变量.进程ID, 基址.人物基址) + i); 技能等级 = EncDec.Decrypt(全局变量.进程ID, 技能地址 + 基址.技能等级偏移, 基址.解密基址); if (技能等级 >= 0 && 技能等级 < 100) { 技能名称 = TransCtr.UnicodeToAnsi(ReadWriteCtr.ReadMemByteArray(全局变量.进程ID, (uint)ReadWriteCtr.ReadMemInt(全局变量.进程ID, 技能地址 + 基址.技能名称偏移), 50)); if (技能名称.Length > 1 && 技能名称.IndexOf("?") == -1 && 技能名称.IndexOf("不使用") == -1 && 总技能.IndexOf(技能名称) == -1 && 技能等级 > 0) { this.ListView_Skill.Update(); ListViewItem lvi = this.ListView_Skill.Items.Add(Convert.ToString(i)); lvi.SubItems.Add(技能名称); lvi.SubItems.Add(Convert.ToString(技能等级)); this.ListView_Skill.EndUpdate(); 总技能 += 技能名称; } } i += 4; } }
public static void 技能无CD() { uint i = 0x4300, 技能地址; string 技能名称 = ""; int 技能等级; string 总技能 = ""; while (i <= 0x5000) { 技能地址 = (uint)ReadWriteCtr.ReadMemInt(全局变量.进程ID, (uint)ReadWriteCtr.ReadMemInt(全局变量.进程ID, 基址.人物基址) + i); 技能等级 = EncDec.Decrypt(全局变量.进程ID, 技能地址 + 基址.技能等级偏移, 基址.解密基址); if (技能等级 >= 0 && 技能等级 < 100) { 技能名称 = TransCtr.UnicodeToAnsi(ReadWriteCtr.ReadMemByteArray(全局变量.进程ID, (uint)ReadWriteCtr.ReadMemInt(全局变量.进程ID, 技能地址 + 基址.技能名称偏移), 50)); if (技能名称.Length > 1 && 技能名称.IndexOf("?") == -1 && 技能名称.IndexOf("不使用") == -1 && 总技能.IndexOf(技能名称) == -1 && 技能等级 > 0) { EncDec.超级加密((int)(ReadWriteCtr.ReadMemInt(全局变量.进程ID, (uint)技能地址 + 基址.技能冷却1偏移) + 8 * (uint)(技能等级 - 1)), 1000); EncDec.超级加密((int)(ReadWriteCtr.ReadMemInt(全局变量.进程ID, (uint)技能地址 + 基址.技能冷却2偏移) + 8 * (uint)(技能等级 - 1)), 1000); EncDec.超级加密((int)(ReadWriteCtr.ReadMemInt(全局变量.进程ID, (uint)技能地址 + 基址.技能冷却3偏移) + 8 * (uint)(技能等级 - 1)), 1000); EncDec.超级加密((int)(ReadWriteCtr.ReadMemInt(全局变量.进程ID, (uint)技能地址 + 基址.技能冷却4偏移) + 8 * (uint)(技能等级 - 1)), 1000); EncDec.超级加密((int)(ReadWriteCtr.ReadMemInt(全局变量.进程ID, (uint)技能地址 + 基址.技能冷却5偏移) + 8 * (uint)(技能等级 - 1)), 1000); } } i += 4; } }
//listview_skill事件被双击 private void ListView_Skill_MouseDoubleClick(object sender, MouseEventArgs e) { int 技能地址1, 技能等级, 技能CD, 技能数据; uint i1, i2, i3, i4, i5, 技能地址2; string 总技能公式 = "", 技能数据2 = ""; //int 技能等级代码; 全局变量.技能名 = this.ListView_Skill.SelectedItems[0].SubItems[1].Text; 技能地址1 = ReadWriteCtr.ReadMemInt(全局变量.进程ID, (uint)ReadWriteCtr.ReadMemInt(全局变量.进程ID, 基址.人物基址) + Convert.ToUInt32(this.ListView_Skill.SelectedItems[0].Text)); 技能等级 = EncDec.Decrypt(全局变量.进程ID, (uint)技能地址1 + 基址.技能等级偏移, 基址.解密基址); this.ListView_SkillProperties.Items.Clear(); //清空ListView_SkillProperties内容 技能CD = EncDec.Decrypt(全局变量.进程ID, (uint)ReadWriteCtr.ReadMemInt(全局变量.进程ID, (uint)技能地址1 + 基址.技能冷却1偏移) + 8 * (uint)(技能等级 - 1), 基址.解密基址) / 1000; label1.Text = "当前技能cd为:" + 技能CD + "秒"; //第一层遍历 i1 = 0; while (i1 < 13) { 技能地址2 = (uint)Math.Abs(ReadWriteCtr.ReadMemInt(全局变量.进程ID, (uint)(ReadWriteCtr.ReadMemInt(全局变量.进程ID, (uint)(ReadWriteCtr.ReadMemInt(全局变量.进程ID, (uint)技能地址1 + 基址.超级技能偏移)) + i1)) + 20)); if (总技能公式.IndexOf(Convert.ToString(技能地址2)) == -1 && 技能地址2 > 1000000000) { 技能数据 = EncDec.Decrypt(全局变量.进程ID, (uint)(技能地址2 + 8 * (技能等级 - 1)), 基址.解密基址); if (技能数据 > 1) { 技能数据2 = TransCtr.FloatToInt(技能数据); this.ListView_SkillProperties.Update(); ListViewItem lvi = this.ListView_SkillProperties.Items.Add(技能数据2); //liseview添加项 lvi.SubItems.Add(this.ListView_Skill.SelectedItems[0].SubItems[0].Text + "+" + Convert.ToString(基址.超级技能偏移) + "+" + Convert.ToString(i1) + "+20"); //添加次级项 lvi.SubItems.Add(Convert.ToString(技能地址2)); this.ListView_SkillProperties.EndUpdate(); 总技能公式 = 总技能公式 + " " + Convert.ToString(技能地址2); } } i1 += 4; } //第二层遍历 i1 = 0; while (i1 < 13) { i2 = 0; while (i2 < 13) { 技能地址2 = (uint)Math.Abs(ReadWriteCtr.ReadMemInt(全局变量.进程ID, (uint)(ReadWriteCtr.ReadMemInt(全局变量.进程ID, (uint)(ReadWriteCtr.ReadMemInt(全局变量.进程ID, (uint)(ReadWriteCtr.ReadMemInt(全局变量.进程ID, (uint)技能地址1 + 基址.超级技能偏移)) + i1)) + i2)) + 20)); if (总技能公式.IndexOf(Convert.ToString(技能地址2)) == -1 && 技能地址2 > 10000000) { 技能数据 = EncDec.Decrypt(全局变量.进程ID, (uint)(技能地址2 + 8 * (技能等级 - 1)), 基址.解密基址); if (技能数据 > 1) { 技能数据2 = TransCtr.FloatToInt(技能数据); this.ListView_SkillProperties.Update(); ListViewItem lvi = this.ListView_SkillProperties.Items.Add(技能数据2); //liseview添加项 lvi.SubItems.Add(this.ListView_Skill.SelectedItems[0].SubItems[0].Text + "+" + Convert.ToString(基址.超级技能偏移) + "+" + Convert.ToString(i1) + "+" + Convert.ToString(i2) + "+20"); //添加次级项 lvi.SubItems.Add(Convert.ToString(技能地址2)); this.ListView_SkillProperties.EndUpdate(); 总技能公式 = 总技能公式 + " " + Convert.ToString(技能地址2); } } i2 += 4; } i1 += 4; } //第三层遍历 i1 = 0; while (i1 < 13) { i2 = 0; while (i2 < 13) { i3 = 0; while (i3 < 13) { 技能地址2 = (uint)Math.Abs(ReadWriteCtr.ReadMemInt(全局变量.进程ID, (uint)(ReadWriteCtr.ReadMemInt(全局变量.进程ID, (uint)(ReadWriteCtr.ReadMemInt(全局变量.进程ID, (uint)(ReadWriteCtr.ReadMemInt(全局变量.进程ID, (uint)(ReadWriteCtr.ReadMemInt(全局变量.进程ID, (uint)技能地址1 + 基址.超级技能偏移)) + i1)) + i2)) + i3)) + 20)); if (总技能公式.IndexOf(Convert.ToString(技能地址2)) == -1 && 技能地址2 > 10000000) { 技能数据 = EncDec.Decrypt(全局变量.进程ID, (uint)(技能地址2 + 8 * (技能等级 - 1)), 基址.解密基址); if (技能数据 > 1) { 技能数据2 = TransCtr.FloatToInt(技能数据); this.ListView_SkillProperties.Update(); ListViewItem lvi = this.ListView_SkillProperties.Items.Add(技能数据2); //liseview添加项 lvi.SubItems.Add(this.ListView_Skill.SelectedItems[0].SubItems[0].Text + "+" + Convert.ToString(基址.超级技能偏移) + "+" + Convert.ToString(i1) + "+" + Convert.ToString(i2) + "+" + Convert.ToString(i3) + "+20"); //添加次级项 lvi.SubItems.Add(Convert.ToString(技能地址2)); this.ListView_SkillProperties.EndUpdate(); 总技能公式 = 总技能公式 + " " + Convert.ToString(技能地址2); } } i3 += 4; } i2 += 4; } i1 += 4; } //第四层遍历 i1 = 0; while (i1 < 13) { i2 = 0; while (i2 < 13) { i3 = 0; while (i3 < 13) { i4 = 0; while (i4 < 13) { 技能地址2 = (uint)Math.Abs(ReadWriteCtr.ReadMemInt(全局变量.进程ID, (uint)(ReadWriteCtr.ReadMemInt(全局变量.进程ID, (uint)(ReadWriteCtr.ReadMemInt(全局变量.进程ID, (uint)(ReadWriteCtr.ReadMemInt(全局变量.进程ID, (uint)(ReadWriteCtr.ReadMemInt(全局变量.进程ID, (uint)(ReadWriteCtr.ReadMemInt(全局变量.进程ID, (uint)技能地址1 + 基址.超级技能偏移)) + i1)) + i2)) + i3)) + i4)) + 20)); if (总技能公式.IndexOf(Convert.ToString(技能地址2)) == -1 && 技能地址2 > 10000000) { 技能数据 = EncDec.Decrypt(全局变量.进程ID, (uint)(技能地址2 + 8 * (技能等级 - 1)), 基址.解密基址); if (技能数据 > 1) { 技能数据2 = TransCtr.FloatToInt(技能数据); this.ListView_SkillProperties.Update(); ListViewItem lvi = this.ListView_SkillProperties.Items.Add(技能数据2); //liseview添加项 lvi.SubItems.Add(this.ListView_Skill.SelectedItems[0].SubItems[0].Text + "+" + Convert.ToString(基址.超级技能偏移) + "+" + Convert.ToString(i1) + "+" + Convert.ToString(i2) + "+" + Convert.ToString(i3) + "+" + Convert.ToString(i4) + "+20"); //添加次级项 lvi.SubItems.Add(Convert.ToString(技能地址2)); this.ListView_SkillProperties.EndUpdate(); 总技能公式 = 总技能公式 + " " + Convert.ToString(技能地址2); } } i4 += 4; } i3 += 4; } i2 += 4; } i1 += 4; } //第五层遍历 i1 = 0; while (i1 < 13) { i2 = 0; while (i2 < 13) { i3 = 0; while (i3 < 13) { i4 = 0; while (i4 < 13) { i5 = 0; while (i5 < 13) { 技能地址2 = (uint)Math.Abs(ReadWriteCtr.ReadMemInt(全局变量.进程ID, (uint)(ReadWriteCtr.ReadMemInt(全局变量.进程ID, (uint)(ReadWriteCtr.ReadMemInt(全局变量.进程ID, (uint)(ReadWriteCtr.ReadMemInt(全局变量.进程ID, (uint)(ReadWriteCtr.ReadMemInt(全局变量.进程ID, (uint)(ReadWriteCtr.ReadMemInt(全局变量.进程ID, (uint)(ReadWriteCtr.ReadMemInt(全局变量.进程ID, (uint)技能地址1 + 基址.超级技能偏移)) + i1)) + i2)) + i3)) + i4)) + i5)) + 20)); if (总技能公式.IndexOf(Convert.ToString(技能地址2)) == -1 && 技能地址2 > 10000000) { 技能数据 = EncDec.Decrypt(全局变量.进程ID, (uint)(技能地址2 + 8 * (技能等级 - 1)), 基址.解密基址); if (技能数据 > 1) { 技能数据2 = TransCtr.FloatToInt(技能数据); this.ListView_SkillProperties.Update(); ListViewItem lvi = this.ListView_SkillProperties.Items.Add(技能数据2); //liseview添加项 lvi.SubItems.Add(this.ListView_Skill.SelectedItems[0].SubItems[0].Text + "+" + Convert.ToString(基址.超级技能偏移) + "+" + Convert.ToString(i1) + "+" + Convert.ToString(i2) + "+" + Convert.ToString(i3) + "+" + Convert.ToString(i4) + "+" + Convert.ToString(i5) + "+20"); //添加次级项 lvi.SubItems.Add(Convert.ToString(技能地址2)); this.ListView_SkillProperties.EndUpdate(); 总技能公式 = 总技能公式 + " " + Convert.ToString(技能地址2); } } i5 += 4; } i4 += 4; } i3 += 4; } i2 += 4; } i1 += 4; } }