public bool Equals(DestinyTraitCategoryDefinition input) { if (input == null) { return(false); } return (( TraitCategoryId == input.TraitCategoryId || (TraitCategoryId != null && TraitCategoryId.Equals(input.TraitCategoryId)) ) && ( TraitHashes == input.TraitHashes || (TraitHashes != null && TraitHashes.SequenceEqual(input.TraitHashes)) ) && ( TraitIds == input.TraitIds || (TraitIds != null && TraitIds.SequenceEqual(input.TraitIds)) ) && ( Hash == input.Hash || (Hash.Equals(input.Hash)) ) && ( Index == input.Index || (Index.Equals(input.Index)) ) && ( Redacted == input.Redacted || (Redacted != null && Redacted.Equals(input.Redacted)) )); }
public bool Equals(DestinyTraitDefinition input) { if (input == null) { return(false); } return (( DisplayProperties == input.DisplayProperties || (DisplayProperties != null && DisplayProperties.Equals(input.DisplayProperties)) ) && ( TraitCategoryId == input.TraitCategoryId || (TraitCategoryId != null && TraitCategoryId.Equals(input.TraitCategoryId)) ) && ( TraitCategoryHash == input.TraitCategoryHash || (TraitCategoryHash.Equals(input.TraitCategoryHash)) ) && ( Hash == input.Hash || (Hash.Equals(input.Hash)) ) && ( Index == input.Index || (Index.Equals(input.Index)) ) && ( Redacted == input.Redacted || (Redacted != null && Redacted.Equals(input.Redacted)) )); }