//------------------------------UI OnClick Functions------------------------------// /// <summary> /// Custom Start function called by Start_Training_Button /// </summary> public void CustomStart() { LoggerCSV logger = LoggerCSV.GetInstance(); logger.AddEvent(LoggerCSV.EVENT_TRAINSTAGE_START); UI = GetComponent <TrainingUI>(); cube = GameObject.Find("Block").GetComponent <TrainingCube>(); leftFirst = logger.counterBalanceID == 1 || logger.counterBalanceID == 2; engine = EmoEngine.Instance; DeactivateRL(); UI.InitUI(); BindEvents(); }
// Start is called before the first frame update void Start() { GameTime.GlobalTimeScale = 1; GameVariables.GAME_OVER = false; instance = this; TWLoading.OnSuccessLoad(() => { TWTransition.ScreenTransition(TWTransition.TransitionType.DOWN_OUT, .5f, () => { GameVariables.GAME_FREEZE = false; }); }); PlayBGM(bgm); if (GameData.ActiveItem) { ItemImage(); } }
private void OnDisable() { instance = null; }
/// <summary> /// Initilizes Training cube variables /// </summary> private void Start() { UI = GameObject.Find("TrainController").GetComponent <TrainingUI>(); startPos = transform.position.x; offset = 11; }
//Wird am Anfag der Szene aufgerufen public void Start() { ui = GetComponent <TrainingUI>(); }