public void TestTrainObject() { // Arrange: TrainObject trainObject = new TrainObject("test", new double[] { 0.0, 0.0 }); // Act & Assert: Assert.IsNotNull(trainObject); }
public Train(Vector2 position, City myCity) { this.position = position; this.nextPosition = position; this.myCity = myCity; queue = new Queue <Vector2>(); Vector3 pos = new Vector3(myCity.position.x, 0.0f, myCity.position.y); modelTrain = GameObject.Instantiate(GameManager.Instance.TrainPrefab, pos, Quaternion.identity).transform.GetComponent <TrainObject>(); }