/// <summary>Renders all default HUD elements</summary> /// <param name="Element">The HUD element these are to be rendererd onto</param> /// <param name="TimeElapsed">The time elapsed</param> private void RenderHUDElement(HUD.Element Element, double TimeElapsed) { if (TrainManager.PlayerTrain == null) { return; } TrainManager.TrainDoorState LeftDoors = TrainManager.GetDoorsState(TrainManager.PlayerTrain, true, false); TrainManager.TrainDoorState RightDoors = TrainManager.GetDoorsState(TrainManager.PlayerTrain, false, true); System.Globalization.CultureInfo Culture = System.Globalization.CultureInfo.InvariantCulture; string Command = Element.Subject.ToLowerInvariant(); // default double w, h; if (Element.CenterMiddle.BackgroundTexture != null) { if (Program.CurrentHost.LoadTexture(Element.CenterMiddle.BackgroundTexture, OpenGlTextureWrapMode.ClampClamp)) { w = (double)Element.CenterMiddle.BackgroundTexture.Width; h = (double)Element.CenterMiddle.BackgroundTexture.Height; } else { w = 0.0; h = 0.0; } } else { w = 0.0; h = 0.0; } int stationIndex; if (TrainManager.PlayerTrain.Station >= 0 && TrainManager.PlayerTrain.StationState != TrainStopState.Completed) { stationIndex = TrainManager.PlayerTrain.LastStation; } else { stationIndex = TrainManager.PlayerTrain.LastStation + 1; } if (stationIndex > Program.CurrentRoute.Stations.Length - 1) { stationIndex = TrainManager.PlayerTrain.LastStation; } double x = Element.Alignment.X < 0 ? 0.0 : Element.Alignment.X == 0 ? 0.5 * (Program.Renderer.Screen.Width - w) : Program.Renderer.Screen.Width - w; double y = Element.Alignment.Y < 0 ? 0.0 : Element.Alignment.Y == 0 ? 0.5 * (Program.Renderer.Screen.Height - h) : Program.Renderer.Screen.Height - h; x += Element.Position.X; y += Element.Position.Y; // command const double speed = 1.0; MessageColor sc = MessageColor.None; string t; switch (Command) { case "reverser": if (TrainManager.PlayerTrain.Handles.Reverser.Driver < 0) { sc = MessageColor.Orange; if (TrainManager.PlayerTrain.ReverserDescriptions != null && TrainManager.PlayerTrain.ReverserDescriptions.Length > 2) { t = TrainManager.PlayerTrain.ReverserDescriptions[2]; } else { t = Translations.QuickReferences.HandleBackward; } } else if (TrainManager.PlayerTrain.Handles.Reverser.Driver > 0) { sc = MessageColor.Blue; if (TrainManager.PlayerTrain.ReverserDescriptions != null && TrainManager.PlayerTrain.ReverserDescriptions.Length > 0) { t = TrainManager.PlayerTrain.ReverserDescriptions[0]; } else { t = Translations.QuickReferences.HandleForward; } } else { sc = MessageColor.Gray; if (TrainManager.PlayerTrain.ReverserDescriptions != null && TrainManager.PlayerTrain.ReverserDescriptions.Length > 1) { t = TrainManager.PlayerTrain.ReverserDescriptions[1]; } else { t = Translations.QuickReferences.HandleNeutral; } } Element.TransitionState = 0.0; break; case "power": if (TrainManager.PlayerTrain.Handles.SingleHandle) { return; } if (TrainManager.PlayerTrain.Handles.Power.Driver == 0) { sc = MessageColor.Gray; if (TrainManager.PlayerTrain.PowerNotchDescriptions != null && TrainManager.PlayerTrain.PowerNotchDescriptions.Length > 0) { t = TrainManager.PlayerTrain.PowerNotchDescriptions[0]; } else { t = Translations.QuickReferences.HandlePowerNull; } } else { sc = MessageColor.Blue; if (TrainManager.PlayerTrain.PowerNotchDescriptions != null && TrainManager.PlayerTrain.Handles.Power.Driver < TrainManager.PlayerTrain.PowerNotchDescriptions.Length) { t = TrainManager.PlayerTrain.PowerNotchDescriptions[TrainManager.PlayerTrain.Handles.Power.Driver]; } else { t = Translations.QuickReferences.HandlePower + TrainManager.PlayerTrain.Handles.Power.Driver.ToString(Culture); } } Element.TransitionState = 0.0; break; case "brake": if (TrainManager.PlayerTrain.Handles.SingleHandle) { return; } if (TrainManager.PlayerTrain.Handles.Brake is TrainManager.AirBrakeHandle) { if (TrainManager.PlayerTrain.Handles.EmergencyBrake.Driver) { sc = MessageColor.Red; if (TrainManager.PlayerTrain.BrakeNotchDescriptions != null && TrainManager.PlayerTrain.BrakeNotchDescriptions.Length > 0) { t = TrainManager.PlayerTrain.BrakeNotchDescriptions[0]; } else { t = Translations.QuickReferences.HandleEmergency; } } else if (TrainManager.PlayerTrain.Handles.Brake.Driver == (int)TrainManager.AirBrakeHandleState.Release) { sc = MessageColor.Gray; if (TrainManager.PlayerTrain.BrakeNotchDescriptions != null && TrainManager.PlayerTrain.BrakeNotchDescriptions.Length > 1) { t = TrainManager.PlayerTrain.BrakeNotchDescriptions[1]; } else { t = Translations.QuickReferences.HandleRelease; } } else if (TrainManager.PlayerTrain.Handles.Brake.Driver == (int)TrainManager.AirBrakeHandleState.Lap) { sc = MessageColor.Blue; if (TrainManager.PlayerTrain.BrakeNotchDescriptions != null && TrainManager.PlayerTrain.BrakeNotchDescriptions.Length > 2) { t = TrainManager.PlayerTrain.BrakeNotchDescriptions[2]; } else { t = Translations.QuickReferences.HandleLap; } } else { sc = MessageColor.Orange; if (TrainManager.PlayerTrain.BrakeNotchDescriptions != null && TrainManager.PlayerTrain.BrakeNotchDescriptions.Length > 3) { t = TrainManager.PlayerTrain.BrakeNotchDescriptions[3]; } else { t = Translations.QuickReferences.HandleService; } } } else { if (TrainManager.PlayerTrain.Handles.EmergencyBrake.Driver) { sc = MessageColor.Red; if (TrainManager.PlayerTrain.BrakeNotchDescriptions != null && TrainManager.PlayerTrain.BrakeNotchDescriptions.Length > 0) { t = TrainManager.PlayerTrain.BrakeNotchDescriptions[0]; } else { t = Translations.QuickReferences.HandleEmergency; } } else if (TrainManager.PlayerTrain.Handles.HoldBrake.Driver) { sc = MessageColor.Green; if (TrainManager.PlayerTrain.BrakeNotchDescriptions != null && TrainManager.PlayerTrain.BrakeNotchDescriptions.Length > 2) { t = TrainManager.PlayerTrain.BrakeNotchDescriptions[2]; } else { t = Translations.QuickReferences.HandleHoldBrake; } } else if (TrainManager.PlayerTrain.Handles.Brake.Driver == 0) { sc = MessageColor.Gray; if (TrainManager.PlayerTrain.BrakeNotchDescriptions != null && TrainManager.PlayerTrain.BrakeNotchDescriptions.Length > 1) { t = TrainManager.PlayerTrain.BrakeNotchDescriptions[1]; } else { t = Translations.QuickReferences.HandleBrakeNull; } } else { sc = MessageColor.Orange; if (TrainManager.PlayerTrain.BrakeNotchDescriptions != null && ((TrainManager.PlayerTrain.Handles.HasHoldBrake && TrainManager.PlayerTrain.Handles.Brake.Driver + 2 < TrainManager.PlayerTrain.BrakeNotchDescriptions.Length) || (!TrainManager.PlayerTrain.Handles.HasHoldBrake && TrainManager.PlayerTrain.Handles.Brake.Driver + 1 < TrainManager.PlayerTrain.BrakeNotchDescriptions.Length))) { t = TrainManager.PlayerTrain.Handles.HasHoldBrake ? TrainManager.PlayerTrain.BrakeNotchDescriptions[TrainManager.PlayerTrain.Handles.Brake.Driver + 2] : TrainManager.PlayerTrain.BrakeNotchDescriptions[TrainManager.PlayerTrain.Handles.Brake.Driver + 1]; } else { t = Translations.QuickReferences.HandleBrake + TrainManager.PlayerTrain.Handles.Brake.Driver.ToString(Culture); } } } Element.TransitionState = 0.0; break; case "locobrake": if (!TrainManager.PlayerTrain.Handles.HasLocoBrake) { return; } if (TrainManager.PlayerTrain.Handles.LocoBrake is TrainManager.LocoAirBrakeHandle) { if (TrainManager.PlayerTrain.Handles.LocoBrake.Driver == (int)TrainManager.AirBrakeHandleState.Release) { sc = MessageColor.Gray; if (TrainManager.PlayerTrain.BrakeNotchDescriptions != null && TrainManager.PlayerTrain.BrakeNotchDescriptions.Length > 1) { t = TrainManager.PlayerTrain.BrakeNotchDescriptions[1]; } else { t = Translations.QuickReferences.HandleRelease; } } else if (TrainManager.PlayerTrain.Handles.LocoBrake.Driver == (int)TrainManager.AirBrakeHandleState.Lap) { sc = MessageColor.Blue; if (TrainManager.PlayerTrain.BrakeNotchDescriptions != null && TrainManager.PlayerTrain.BrakeNotchDescriptions.Length > 2) { t = TrainManager.PlayerTrain.BrakeNotchDescriptions[2]; } else { t = Translations.QuickReferences.HandleLap; } } else { sc = MessageColor.Orange; if (TrainManager.PlayerTrain.BrakeNotchDescriptions != null && TrainManager.PlayerTrain.BrakeNotchDescriptions.Length > 3) { t = TrainManager.PlayerTrain.BrakeNotchDescriptions[3]; } else { t = Translations.QuickReferences.HandleService; } } } else { if (TrainManager.PlayerTrain.Handles.LocoBrake.Driver == 0) { sc = MessageColor.Gray; if (TrainManager.PlayerTrain.LocoBrakeNotchDescriptions != null && TrainManager.PlayerTrain.LocoBrakeNotchDescriptions.Length > 1) { t = TrainManager.PlayerTrain.LocoBrakeNotchDescriptions[1]; } else { t = Translations.QuickReferences.HandleBrakeNull; } } else { sc = MessageColor.Orange; if (TrainManager.PlayerTrain.LocoBrakeNotchDescriptions != null && TrainManager.PlayerTrain.Handles.LocoBrake.Driver < TrainManager.PlayerTrain.LocoBrakeNotchDescriptions.Length) { t = TrainManager.PlayerTrain.LocoBrakeNotchDescriptions[TrainManager.PlayerTrain.Handles.LocoBrake.Driver]; } else { t = Translations.QuickReferences.HandleLocoBrake + TrainManager.PlayerTrain.Handles.LocoBrake.Driver.ToString(Culture); } } } Element.TransitionState = 0.0; break; case "single": if (!TrainManager.PlayerTrain.Handles.SingleHandle) { return; } if (TrainManager.PlayerTrain.Handles.EmergencyBrake.Driver) { sc = MessageColor.Red; if (TrainManager.PlayerTrain.BrakeNotchDescriptions != null && TrainManager.PlayerTrain.BrakeNotchDescriptions.Length > 0) { t = TrainManager.PlayerTrain.BrakeNotchDescriptions[0]; } else { t = Translations.QuickReferences.HandleEmergency; } } else if (TrainManager.PlayerTrain.Handles.HoldBrake.Driver) { sc = MessageColor.Green; if (TrainManager.PlayerTrain.BrakeNotchDescriptions != null && TrainManager.PlayerTrain.BrakeNotchDescriptions.Length > 1) { t = TrainManager.PlayerTrain.BrakeNotchDescriptions[1]; } else { t = Translations.QuickReferences.HandleHoldBrake; } } else if (TrainManager.PlayerTrain.Handles.Brake.Driver > 0) { sc = MessageColor.Orange; if (TrainManager.PlayerTrain.BrakeNotchDescriptions != null && TrainManager.PlayerTrain.Handles.Brake.Driver + 3 < TrainManager.PlayerTrain.BrakeNotchDescriptions.Length) { t = TrainManager.PlayerTrain.BrakeNotchDescriptions[TrainManager.PlayerTrain.Handles.Brake.Driver + 3]; } else { t = Translations.QuickReferences.HandleBrake + TrainManager.PlayerTrain.Handles.Brake.Driver.ToString(Culture); } } else if (TrainManager.PlayerTrain.Handles.Power.Driver > 0) { sc = MessageColor.Blue; if (TrainManager.PlayerTrain.PowerNotchDescriptions != null && TrainManager.PlayerTrain.Handles.Power.Driver < TrainManager.PlayerTrain.PowerNotchDescriptions.Length) { t = TrainManager.PlayerTrain.PowerNotchDescriptions[TrainManager.PlayerTrain.Handles.Power.Driver]; } else { t = Translations.QuickReferences.HandlePower + TrainManager.PlayerTrain.Handles.Power.Driver.ToString(Culture); } } else { sc = MessageColor.Gray; if (TrainManager.PlayerTrain.PowerNotchDescriptions != null && TrainManager.PlayerTrain.PowerNotchDescriptions.Length > 0) { t = TrainManager.PlayerTrain.PowerNotchDescriptions[0]; } else { t = Translations.QuickReferences.HandlePowerNull; } } Element.TransitionState = 0.0; break; case "doorsleft": case "doorsright": { if ((LeftDoors & TrainManager.TrainDoorState.AllClosed) == 0 | (RightDoors & TrainManager.TrainDoorState.AllClosed) == 0) { Element.TransitionState -= speed * TimeElapsed; if (Element.TransitionState < 0.0) { Element.TransitionState = 0.0; } } else { Element.TransitionState += speed * TimeElapsed; if (Element.TransitionState > 1.0) { Element.TransitionState = 1.0; } } TrainManager.TrainDoorState Doors = Command == "doorsleft" ? LeftDoors : RightDoors; if ((Doors & TrainManager.TrainDoorState.Mixed) != 0) { sc = MessageColor.Orange; } else if ((Doors & TrainManager.TrainDoorState.AllClosed) != 0) { sc = MessageColor.Gray; } else if (TrainManager.PlayerTrain.Specs.DoorCloseMode == TrainManager.DoorMode.Manual) { sc = MessageColor.Green; } else { sc = MessageColor.Blue; } t = Command == "doorsleft" ? Translations.QuickReferences.DoorsLeft : Translations.QuickReferences.DoorsRight; } break; case "stopleft": case "stopright": case "stopnone": { int s = TrainManager.PlayerTrain.Station; if (s >= 0 && Program.CurrentRoute.Stations[s].PlayerStops() && Interface.CurrentOptions.GameMode != GameMode.Expert) { bool cond; if (Command == "stopleft") { cond = Program.CurrentRoute.Stations[s].OpenLeftDoors; } else if (Command == "stopright") { cond = Program.CurrentRoute.Stations[s].OpenRightDoors; } else { cond = !Program.CurrentRoute.Stations[s].OpenLeftDoors & !Program.CurrentRoute.Stations[s].OpenRightDoors; } if (TrainManager.PlayerTrain.StationState == TrainStopState.Pending & cond) { Element.TransitionState -= speed * TimeElapsed; if (Element.TransitionState < 0.0) { Element.TransitionState = 0.0; } } else { Element.TransitionState += speed * TimeElapsed; if (Element.TransitionState > 1.0) { Element.TransitionState = 1.0; } } } else { Element.TransitionState += speed * TimeElapsed; if (Element.TransitionState > 1.0) { Element.TransitionState = 1.0; } } t = Element.Text; } break; case "stoplefttick": case "stoprighttick": case "stopnonetick": { int s = TrainManager.PlayerTrain.Station; if (s >= 0 && Program.CurrentRoute.Stations[s].PlayerStops() && Interface.CurrentOptions.GameMode != GameMode.Expert) { int c = Program.CurrentRoute.Stations[s].GetStopIndex(TrainManager.PlayerTrain.Cars.Length); if (c >= 0) { bool cond; if (Command == "stoplefttick") { cond = Program.CurrentRoute.Stations[s].OpenLeftDoors; } else if (Command == "stoprighttick") { cond = Program.CurrentRoute.Stations[s].OpenRightDoors; } else { cond = !Program.CurrentRoute.Stations[s].OpenLeftDoors & !Program.CurrentRoute.Stations[s].OpenRightDoors; } if (TrainManager.PlayerTrain.StationState == TrainStopState.Pending & cond) { Element.TransitionState -= speed * TimeElapsed; if (Element.TransitionState < 0.0) { Element.TransitionState = 0.0; } } else { Element.TransitionState += speed * TimeElapsed; if (Element.TransitionState > 1.0) { Element.TransitionState = 1.0; } } double d = TrainManager.PlayerTrain.StationDistanceToStopPoint; double r; if (d > 0.0) { r = d / Program.CurrentRoute.Stations[s].Stops[c].BackwardTolerance; } else { r = d / Program.CurrentRoute.Stations[s].Stops[c].ForwardTolerance; } if (r < -1.0) { r = -1.0; } if (r > 1.0) { r = 1.0; } y -= r * (double)Element.Value1; } else { Element.TransitionState += speed * TimeElapsed; if (Element.TransitionState > 1.0) { Element.TransitionState = 1.0; } } } else { Element.TransitionState += speed * TimeElapsed; if (Element.TransitionState > 1.0) { Element.TransitionState = 1.0; } } t = Element.Text; } break; case "clock": { int hours = (int)Math.Floor(Program.CurrentRoute.SecondsSinceMidnight); int seconds = hours % 60; hours /= 60; int minutes = hours % 60; hours /= 60; hours %= 24; t = hours.ToString(Culture).PadLeft(2, '0') + ":" + minutes.ToString(Culture).PadLeft(2, '0') + ":" + seconds.ToString(Culture).PadLeft(2, '0'); if (renderer.OptionClock) { Element.TransitionState -= speed * TimeElapsed; if (Element.TransitionState < 0.0) { Element.TransitionState = 0.0; } } else { Element.TransitionState += speed * TimeElapsed; if (Element.TransitionState > 1.0) { Element.TransitionState = 1.0; } } } break; case "gradient": if (renderer.OptionGradient == NewRenderer.GradientDisplayMode.Percentage) { if (World.CameraTrackFollower.Pitch != 0) { double pc = World.CameraTrackFollower.Pitch; t = Math.Abs(pc).ToString("0.00", Culture) + "%" + (Math.Abs(pc) == pc ? " ↗" : " ↘"); } else { t = "Level"; } Element.TransitionState -= speed * TimeElapsed; if (Element.TransitionState < 0.0) { Element.TransitionState = 0.0; } } else if (renderer.OptionGradient == NewRenderer.GradientDisplayMode.UnitOfChange) { if (World.CameraTrackFollower.Pitch != 0) { double gr = 1000 / World.CameraTrackFollower.Pitch; t = "1 in " + Math.Abs(gr).ToString("0", Culture) + (Math.Abs(gr) == gr ? " ↗" : " ↘"); } else { t = "Level"; } Element.TransitionState -= speed * TimeElapsed; if (Element.TransitionState < 0.0) { Element.TransitionState = 0.0; } } else if (renderer.OptionGradient == NewRenderer.GradientDisplayMode.Permil) { if (World.CameraTrackFollower.Pitch != 0) { double pm = World.CameraTrackFollower.Pitch; t = Math.Abs(pm).ToString("0.00", Culture) + "‰" + (Math.Abs(pm) == pm ? " ↗" : " ↘"); } else { t = "Level"; } Element.TransitionState -= speed * TimeElapsed; if (Element.TransitionState < 0.0) { Element.TransitionState = 0.0; } } else { if (World.CameraTrackFollower.Pitch != 0) { double gr = 1000 / World.CameraTrackFollower.Pitch; t = "1 in " + Math.Abs(gr).ToString("0", Culture) + (Math.Abs(gr) == gr ? " ↗" : " ↘"); } else { t = "Level"; } Element.TransitionState += speed * TimeElapsed; if (Element.TransitionState > 1.0) { Element.TransitionState = 1.0; } } break; case "speed": if (renderer.OptionSpeed == NewRenderer.SpeedDisplayMode.Kmph) { double kmph = Math.Abs(TrainManager.PlayerTrain.CurrentSpeed) * 3.6; t = kmph.ToString("0.00", Culture) + " km/h"; Element.TransitionState -= speed * TimeElapsed; if (Element.TransitionState < 0.0) { Element.TransitionState = 0.0; } } else if (renderer.OptionSpeed == NewRenderer.SpeedDisplayMode.Mph) { double mph = Math.Abs(TrainManager.PlayerTrain.CurrentSpeed) * 2.2369362920544; t = mph.ToString("0.00", Culture) + " mph"; Element.TransitionState -= speed * TimeElapsed; if (Element.TransitionState < 0.0) { Element.TransitionState = 0.0; } } else { double mph = Math.Abs(TrainManager.PlayerTrain.CurrentSpeed) * 2.2369362920544; t = mph.ToString("0.00", Culture) + " mph"; Element.TransitionState += speed * TimeElapsed; if (Element.TransitionState > 1.0) { Element.TransitionState = 1.0; } } break; case "dist_next_station": if (!Program.CurrentRoute.Stations[stationIndex].PlayerStops()) { int n = Program.CurrentRoute.Stations[stationIndex].GetStopIndex(TrainManager.PlayerTrain.NumberOfCars); double p0 = TrainManager.PlayerTrain.FrontCarTrackPosition(); double p1 = Program.CurrentRoute.Stations[stationIndex].Stops.Length > 0 ? Program.CurrentRoute.Stations[stationIndex].Stops[n].TrackPosition : Program.CurrentRoute.Stations[stationIndex].DefaultTrackPosition; double m = p1 - p0; if (m < 0) { m = 0.0; //Don't display negative numbers when passing (stop zone goes beyond the absolute station limit) } if (renderer.OptionDistanceToNextStation == NewRenderer.DistanceToNextStationDisplayMode.Km) { m /= 1000.0; t = "Pass: "******"0.000", Culture) + " km"; Element.TransitionState -= speed * TimeElapsed; if (Element.TransitionState < 0.0) { Element.TransitionState = 0.0; } } else if (renderer.OptionDistanceToNextStation == NewRenderer.DistanceToNextStationDisplayMode.Mile) { m /= 1609.34; t = "Pass: "******"0.0000", Culture) + " miles"; Element.TransitionState -= speed * TimeElapsed; if (Element.TransitionState < 0.0) { Element.TransitionState = 0.0; } } else { m /= 1609.34; t = "Pass: "******"0.0000", Culture) + " miles"; Element.TransitionState += speed * TimeElapsed; if (Element.TransitionState > 1.0) { Element.TransitionState = 1.0; } } } else { t = String.Empty; } break; case "dist_next_station2": if (!Program.CurrentRoute.Stations[stationIndex].PlayerStops()) { int n = Program.CurrentRoute.Stations[stationIndex].GetStopIndex(TrainManager.PlayerTrain.NumberOfCars); double p0 = TrainManager.PlayerTrain.FrontCarTrackPosition(); double p1 = 0.0; for (int i = stationIndex; i < Program.CurrentRoute.Stations.Length; i++) { if (Program.CurrentRoute.Stations[i].PlayerStops()) { p1 = Program.CurrentRoute.Stations[i].Stops.Length > 0 ? Program.CurrentRoute.Stations[i].Stops[n].TrackPosition : Program.CurrentRoute.Stations[i].DefaultTrackPosition; } } double m = p1 - p0; if (renderer.OptionDistanceToNextStation == NewRenderer.DistanceToNextStationDisplayMode.Km) { m /= 1000.0; t = "Next Stop: " + m.ToString("0.000", Culture) + " km"; Element.TransitionState -= speed * TimeElapsed; if (Element.TransitionState < 0.0) { Element.TransitionState = 0.0; } } else if (renderer.OptionDistanceToNextStation == NewRenderer.DistanceToNextStationDisplayMode.Mile) { m /= 1609.34; t = "Next Stop: " + m.ToString("0.0000", Culture) + " miles"; Element.TransitionState -= speed * TimeElapsed; if (Element.TransitionState < 0.0) { Element.TransitionState = 0.0; } } else { m /= 1609.34; t = "Next Stop: " + m.ToString("0.0000", Culture) + " miles"; Element.TransitionState += speed * TimeElapsed; if (Element.TransitionState > 1.0) { Element.TransitionState = 1.0; } } } else { int n = Program.CurrentRoute.Stations[stationIndex].GetStopIndex(TrainManager.PlayerTrain.NumberOfCars); double p0 = TrainManager.PlayerTrain.FrontCarTrackPosition(); double p1 = Program.CurrentRoute.Stations[stationIndex].Stops.Length > 0 ? Program.CurrentRoute.Stations[stationIndex].Stops[n].TrackPosition : Program.CurrentRoute.Stations[stationIndex].DefaultTrackPosition;; double m = p1 - p0; if (renderer.OptionDistanceToNextStation == NewRenderer.DistanceToNextStationDisplayMode.Km) { if (Math.Abs(m) <= 10.0) { t = "Stop: " + m.ToString("0.00", Culture) + " m"; } else { m /= 1000.0; t = "Stop: " + m.ToString("0.000", Culture) + " km"; } Element.TransitionState -= speed * TimeElapsed; if (Element.TransitionState < 0.0) { Element.TransitionState = 0.0; } } else if (renderer.OptionDistanceToNextStation == NewRenderer.DistanceToNextStationDisplayMode.Mile) { m /= 1609.34; t = "Stop: " + m.ToString("0.0000", Culture) + " miles"; Element.TransitionState -= speed * TimeElapsed; if (Element.TransitionState < 0.0) { Element.TransitionState = 0.0; } } else { m /= 1609.34; t = "Stop: " + m.ToString("0.0000", Culture) + " miles"; Element.TransitionState += speed * TimeElapsed; if (Element.TransitionState > 1.0) { Element.TransitionState = 1.0; } } } break; case "fps": int fps = (int)Math.Round(Program.Renderer.FrameRate); t = fps.ToString(Culture) + " fps"; if (renderer.OptionFrameRates) { Element.TransitionState -= speed * TimeElapsed; if (Element.TransitionState < 0.0) { Element.TransitionState = 0.0; } } else { Element.TransitionState += speed * TimeElapsed; if (Element.TransitionState > 1.0) { Element.TransitionState = 1.0; } } break; case "ai": t = "A.I."; if (TrainManager.PlayerTrain.AI != null) { Element.TransitionState -= speed * TimeElapsed; if (Element.TransitionState < 0.0) { Element.TransitionState = 0.0; } } else { Element.TransitionState += speed * TimeElapsed; if (Element.TransitionState > 1.0) { Element.TransitionState = 1.0; } } break; case "score": if (Interface.CurrentOptions.GameMode == GameMode.Arcade) { t = Game.CurrentScore.CurrentValue.ToString(Culture) + " / " + Game.CurrentScore.Maximum.ToString(Culture); if (Game.CurrentScore.CurrentValue < 0) { sc = MessageColor.Red; } else if (Game.CurrentScore.CurrentValue > 0) { sc = MessageColor.Green; } else { sc = MessageColor.Gray; } Element.TransitionState = 0.0; } else { Element.TransitionState = 1.0; t = ""; } break; default: t = Element.Text; break; } // transitions float alpha = 1.0f; if ((Element.Transition & HUD.Transition.Move) != 0) { double s = Element.TransitionState; x += Element.TransitionVector.X * s * s; y += Element.TransitionVector.Y * s * s; } if ((Element.Transition & HUD.Transition.Fade) != 0) { alpha = (float)(1.0 - Element.TransitionState); } else if (Element.Transition == HUD.Transition.None) { alpha = (float)(1.0 - Element.TransitionState); } // render if (alpha != 0.0f) { // background if (Element.Subject == "reverser") { w = Math.Max(w, TrainManager.PlayerTrain.MaxReverserWidth); //X-Pos doesn't need to be changed } if (Element.Subject == "power") { w = Math.Max(w, TrainManager.PlayerTrain.MaxPowerNotchWidth); if (TrainManager.PlayerTrain.MaxReverserWidth > 48) { x += (TrainManager.PlayerTrain.MaxReverserWidth - 48); } } if (Element.Subject == "brake") { w = Math.Max(w, TrainManager.PlayerTrain.MaxBrakeNotchWidth); if (TrainManager.PlayerTrain.MaxReverserWidth > 48) { x += (TrainManager.PlayerTrain.MaxReverserWidth - 48); } if (TrainManager.PlayerTrain.MaxPowerNotchWidth > 48) { x += (TrainManager.PlayerTrain.MaxPowerNotchWidth - 48); } } if (Element.Subject == "single") { w = Math.Max(Math.Max(w, TrainManager.PlayerTrain.MaxPowerNotchWidth), TrainManager.PlayerTrain.MaxBrakeNotchWidth); if (TrainManager.PlayerTrain.MaxReverserWidth > 48) { x += (TrainManager.PlayerTrain.MaxReverserWidth - 48); } } if (Element.CenterMiddle.BackgroundTexture != null) { if (Program.CurrentHost.LoadTexture(Element.CenterMiddle.BackgroundTexture, OpenGlTextureWrapMode.ClampClamp)) { Color128 c = Element.BackgroundColor.CreateBackColor(sc, alpha); renderer.Rectangle.Draw(Element.CenterMiddle.BackgroundTexture, new PointF((float)x, (float)y), new SizeF((float)w, (float)h), new Color128(c.R, c.G, c.B, c.A)); } } { // text System.Drawing.Size size = Element.Font.MeasureString(t); float u = size.Width; float v = size.Height; double p = Math.Round(Element.TextAlignment.X < 0 ? x : Element.TextAlignment.X == 0 ? x + 0.5 * (w - u) : x + w - u); double q = Math.Round(Element.TextAlignment.Y < 0 ? y : Element.TextAlignment.Y == 0 ? y + 0.5 * (h - v) : y + h - v); p += Element.TextPosition.X; q += Element.TextPosition.Y; Color128 c = Element.TextColor.CreateTextColor(sc, alpha); Program.Renderer.OpenGlString.Draw(Element.Font, t, new System.Drawing.Point((int)p, (int)q), TextAlignment.TopLeft, c, Element.TextShadow); } // overlay if (Element.CenterMiddle.OverlayTexture != null) { if (Program.CurrentHost.LoadTexture(Element.CenterMiddle.OverlayTexture, OpenGlTextureWrapMode.ClampClamp)) { Color128 c = Element.OverlayColor.CreateBackColor(sc, alpha); renderer.Rectangle.Draw(Element.CenterMiddle.BackgroundTexture, new PointF((float)x, (float)y), new SizeF((float)w, (float)h), new Color128(c.R, c.G, c.B, c.A)); } } } }
public static void client_recievedMessage(object sender, MqttMsgPublishEventArgs e) { switch (e.Topic) { case powerUp: if (!TrainManager.PlayerTrain.Handles.SingleHandle) { int p = TrainManager.PlayerTrain.Handles.Power.Driver; if (p < TrainManager.PlayerTrain.Handles.Power.MaximumNotch) { TrainManager.PlayerTrain.ApplyNotch(1, true, 0, true); } } TrainManager.PlayerTrain.Handles.Power.ContinuousMovement = true; break; case powerDown: if (!TrainManager.PlayerTrain.Handles.SingleHandle) { int p = TrainManager.PlayerTrain.Handles.Power.Driver; if (p > 0) { TrainManager.PlayerTrain.ApplyNotch(-1, true, 0, true); } } TrainManager.PlayerTrain.Handles.Power.ContinuousMovement = true; break; case brakeIncrease: if (!TrainManager.PlayerTrain.Handles.SingleHandle) { if (TrainManager.PlayerTrain.Handles.Brake is TrainManager.AirBrakeHandle) { if (TrainManager.PlayerTrain.Handles.HasHoldBrake & TrainManager.PlayerTrain.Handles.Brake.Driver == (int)TrainManager.AirBrakeHandleState.Release & !TrainManager.PlayerTrain.Handles.HoldBrake.Driver) { TrainManager.PlayerTrain.ApplyHoldBrake(true); } else if (TrainManager.PlayerTrain.Handles.HoldBrake.Driver) { TrainManager.PlayerTrain.ApplyAirBrakeHandle(TrainManager.AirBrakeHandleState.Lap); TrainManager.PlayerTrain.ApplyHoldBrake(false); } else if (TrainManager.PlayerTrain.Handles.Brake.Driver == (int)TrainManager.AirBrakeHandleState.Lap) { TrainManager.PlayerTrain.ApplyAirBrakeHandle(TrainManager.AirBrakeHandleState.Service); } else if (TrainManager.PlayerTrain.Handles.Brake.Driver == (int)TrainManager.AirBrakeHandleState.Release) { TrainManager.PlayerTrain.ApplyAirBrakeHandle(TrainManager.AirBrakeHandleState.Lap); } } else { int b = TrainManager.PlayerTrain.Handles.Brake.Driver; if (TrainManager.PlayerTrain.Handles.HasHoldBrake & b == 0 & !TrainManager.PlayerTrain.Handles.HoldBrake.Driver) { TrainManager.PlayerTrain.ApplyHoldBrake(true); } else if (b < TrainManager.PlayerTrain.Handles.Brake.MaximumNotch) { TrainManager.PlayerTrain.ApplyNotch(0, true, 1, true); TrainManager.PlayerTrain.ApplyHoldBrake(false); } } } TrainManager.PlayerTrain.Handles.Brake.ContinuousMovement = true; break; case brakeDecrease: if (!TrainManager.PlayerTrain.Handles.SingleHandle) { if (TrainManager.PlayerTrain.Handles.Brake is TrainManager.AirBrakeHandle) { if (TrainManager.PlayerTrain.Handles.EmergencyBrake.Driver) { TrainManager.PlayerTrain.UnapplyEmergencyBrake(); } else if (TrainManager.PlayerTrain.Handles.HasHoldBrake & TrainManager.PlayerTrain.Handles.Brake.Driver == (int)TrainManager.AirBrakeHandleState.Lap & !TrainManager.PlayerTrain.Handles.HoldBrake.Driver) { TrainManager.PlayerTrain.ApplyHoldBrake(true); } else if (TrainManager.PlayerTrain.Handles.HoldBrake.Driver) { TrainManager.PlayerTrain.ApplyAirBrakeHandle(TrainManager.AirBrakeHandleState.Release); TrainManager.PlayerTrain.ApplyHoldBrake(false); } else if (TrainManager.PlayerTrain.Handles.Brake.Driver == (int)TrainManager.AirBrakeHandleState.Lap) { TrainManager.PlayerTrain.ApplyAirBrakeHandle(TrainManager.AirBrakeHandleState.Release); } else if (TrainManager.PlayerTrain.Handles.Brake.Driver == (int)TrainManager.AirBrakeHandleState.Service) { TrainManager.PlayerTrain.ApplyAirBrakeHandle(TrainManager.AirBrakeHandleState.Lap); } } else { int b = TrainManager.PlayerTrain.Handles.Brake.Driver; if (TrainManager.PlayerTrain.Handles.EmergencyBrake.Driver) { TrainManager.PlayerTrain.UnapplyEmergencyBrake(); } else if (b == 1 & TrainManager.PlayerTrain.Handles.HasHoldBrake) { TrainManager.PlayerTrain.ApplyNotch(0, true, 0, false); TrainManager.PlayerTrain.ApplyHoldBrake(true); } else if (TrainManager.PlayerTrain.Handles.HoldBrake.Driver) { TrainManager.PlayerTrain.ApplyHoldBrake(false); } else if (b > 0) { TrainManager.PlayerTrain.ApplyNotch(0, true, -1, true); } } } TrainManager.PlayerTrain.Handles.Brake.ContinuousMovement = true; break; case reverserForward: if (TrainManager.PlayerTrain.Handles.Reverser.Driver < TrainManager.ReverserPosition.Forwards) { TrainManager.PlayerTrain.ApplyReverser(1, true); } break; case reverserBackward: // reverser backward if (TrainManager.PlayerTrain.Handles.Reverser.Driver > TrainManager.ReverserPosition.Reverse) { TrainManager.PlayerTrain.ApplyReverser(-1, true); } break; case doorsLeft: if ((TrainManager.GetDoorsState(TrainManager.PlayerTrain, true, false) & TrainManager.TrainDoorState.Opened) == 0) { if (TrainManager.PlayerTrain.Specs.DoorOpenMode != TrainManager.DoorMode.Automatic) { TrainManager.OpenTrainDoors(TrainManager.PlayerTrain, true, false); } } else { if (TrainManager.PlayerTrain.Specs.DoorOpenMode != TrainManager.DoorMode.Automatic) { TrainManager.CloseTrainDoors(TrainManager.PlayerTrain, true, false); } } if (TrainManager.PlayerTrain.Plugin != null) { TrainManager.PlayerTrain.Plugin.KeyDown(VirtualKeys.LeftDoors); } TrainManager.PlayerTrain.Cars[TrainManager.PlayerTrain.DriverCar].Doors[0].ButtonPressed = true; break; case doorsRight: if ((TrainManager.GetDoorsState(TrainManager.PlayerTrain, false, true) & TrainManager.TrainDoorState.Opened) == 0) { if (TrainManager.PlayerTrain.Specs.DoorOpenMode != TrainManager.DoorMode.Automatic) { TrainManager.OpenTrainDoors(TrainManager.PlayerTrain, false, true); } } else { if (TrainManager.PlayerTrain.Specs.DoorOpenMode != TrainManager.DoorMode.Automatic) { TrainManager.CloseTrainDoors(TrainManager.PlayerTrain, false, true); } } if (TrainManager.PlayerTrain.Plugin != null) { TrainManager.PlayerTrain.Plugin.KeyDown(VirtualKeys.RightDoors); } TrainManager.PlayerTrain.Cars[TrainManager.PlayerTrain.DriverCar].Doors[1].ButtonPressed = true; break; case sound1: Console.WriteLine(Encoding.UTF8.GetString(e.Message)); if (isSound1Playing) { if (Encoding.UTF8.GetString(e.Message) == "i") { isSound1Playing = false; Publish("train/infos/sound1", isSound1Playing.ToString()); int d = TrainManager.PlayerTrain.DriverCar; if (TrainManager.PlayerTrain.Cars[d].Horns.Length > 2) { TrainManager.PlayerTrain.Cars[d].Horns[2].Play(); if (TrainManager.PlayerTrain.Plugin != null) { TrainManager.PlayerTrain.Plugin.HornBlow(OpenBveApi.Runtime.HornTypes.Music); } } int a = TrainManager.PlayerTrain.DriverCar; TrainManager.PlayerTrain.Cars[a].Horns[2].Stop(); } } else { if (Encoding.UTF8.GetString(e.Message) == "m") { isSound1Playing = true; Publish("train/infos/sound1", isSound1Playing.ToString()); int d = TrainManager.PlayerTrain.DriverCar; if (TrainManager.PlayerTrain.Cars[d].Horns.Length > 2) { TrainManager.PlayerTrain.Cars[d].Horns[2].Play(); if (TrainManager.PlayerTrain.Plugin != null) { TrainManager.PlayerTrain.Plugin.HornBlow(OpenBveApi.Runtime.HornTypes.Music); } } int a = TrainManager.PlayerTrain.DriverCar; TrainManager.PlayerTrain.Cars[a].Horns[2].Stop(); } } break; case sound2: if (isSound2Playing) { if (Encoding.UTF8.GetString(e.Message) == "i") { isSound2Playing = false; Publish("train/infos/sound2", isSound2Playing.ToString()); int q = TrainManager.PlayerTrain.DriverCar; if (TrainManager.PlayerTrain.Cars[q].Horns.Length > 1) { TrainManager.PlayerTrain.Cars[q].Horns[1].Play(); if (TrainManager.PlayerTrain.Plugin != null) { TrainManager.PlayerTrain.Plugin.HornBlow(OpenBveApi.Runtime.HornTypes.Music); } } int f = TrainManager.PlayerTrain.DriverCar; TrainManager.PlayerTrain.Cars[f].Horns[1].Stop(); } } else { if (Encoding.UTF8.GetString(e.Message) == "m") { isSound2Playing = true; Publish("train/infos/sound2", isSound2Playing.ToString()); int q = TrainManager.PlayerTrain.DriverCar; if (TrainManager.PlayerTrain.Cars[q].Horns.Length > 1) { TrainManager.PlayerTrain.Cars[q].Horns[1].Play(); if (TrainManager.PlayerTrain.Plugin != null) { TrainManager.PlayerTrain.Plugin.HornBlow(OpenBveApi.Runtime.HornTypes.Music); } } int f = TrainManager.PlayerTrain.DriverCar; TrainManager.PlayerTrain.Cars[f].Horns[1].Stop(); } } break; default: break; } }