/// <summary> /// Creates a new way object /// </summary> void CreateWay(RegFile regFile) { if (regFile.HType == H.Trail) { trail = (Trail)Way.CreateWayObj(Root.trail, regFile.IniPos, previewObjRoot: Root.previewTrail, hType: H.Trail, isLoadingFromFile: true , container: Program.BuildsContainer.transform); } else if (regFile.HType == H.BridgeTrail) { trail = (Bridge) Way.CreateWayObj(Root.bridge, regFile.IniPos, previewObjRoot: Root.previewTrail, hType: H.BridgeTrail, isLoadingFromFile: true , container: Program.BuildsContainer.transform); } else if (regFile.HType == H.BridgeRoad) { trail = (Bridge) Way.CreateWayObj(Root.bridge, regFile.IniPos, previewObjRoot: Root.previewRoad, hType: H.BridgeRoad, wideSquare: 5, radius: 5f, planeScale: 0.11f, maxStepsWay: 20, isLoadingFromFile: true , container: Program.BuildsContainer.transform); } trail.CurrentLoop = H.Done; trail.FinishPlacingMode(H.Done); if (regFile.HType.ToString().Contains(H.Bridge.ToString())) { trail.Pieces = CreateBridgePartList(regFile, trail.transform); } trail.name = regFile.MyId; trail.MyId = regFile.MyId; trail.PeopleDict = regFile.PeopleDict; trail.LandZone1 = regFile.LandZone1; trail.Instruction = regFile.Instruction; trail.MaterialKey = regFile.MaterialKey; trail.Anchors = regFile.Anchors.ToList(); //if (trail.name.Contains("Bridge")) //{ // UVisHelp.CreateHelpers(trail.Anchors, Root.blueCube); //} trail.StartingStage = regFile.StartingStage; //if is not a bridge if (!regFile.HType.ToString().Contains(H.Bridge.ToString())) { trail.PlanesListVertic = CreatePlanesVertAndHor(regFile, H.Vertic, trail.transform, trail); trail.PlanesListHor = CreatePlanesVertAndHor(regFile, H.Horiz, trail.transform, trail); } else { trail = CreateBridgePlanes(trail, regFile); trail.AddBoxCollider(regFile.Min, regFile.Max); //trail.LandZoningBridge(); } Program.gameScene.BatchAdd(trail); Control.CurrentSpawnBuild = trail; Control.Registro.Ways.Add(trail.MyId, Control.CurrentSpawnBuild as Way); Control.Registro.AllBuilding.Add(trail.MyId, Control.CurrentSpawnBuild); Control.CurrentSpawnBuild = null; }