Example #1
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        TraficLightGameObject traficLightGameObject = collision.gameObject.GetComponent <TraficLightGameObject>();

        if (traficLightGameObject != null)
        {
            Physics2D.IgnoreCollision(traficLightGameObject.GetComponent <Collider2D>(),
                                      GetComponent <Collider2D>());
            stop = false;
            return;
        }

        if (GetComponent <SpriteRenderer>().isVisible)
        {
            SpawnExplosion();
        }
        //Debug.Log("Explosion");
        Destroy(this.gameObject);
    }
Example #2
0
    // Update is called once per frame
    void Update()
    {
        if (carSpawner != null)
        {
            if (!ignoreCollision)
            {
                Vector3 colSize = GetComponent <Collider2D>().bounds.size;
                //GetComponent<Collider2D>().enabled = false;
                //RaycastHit2D raycastHit2D = Physics2D.Raycast(transform.position, transform.right, 1);
                //Debug.Log(GetComponent<Collider2D>().bounds.size);
                //Debug.Log(colSize);
                RaycastHit2D raycastHit2D = Physics2D.CircleCast(transform.position /*+ (transform.right * 0.15f)*/, 0.15f, transform.right, colSize.x * 1.1f);
                if (raycastHit2D)
                {
                    TraficLightGameObject traficLightGameObject = raycastHit2D.collider.GetComponent <TraficLightGameObject>();
                    if (traficLightGameObject != null)
                    {
                        for (int i = 0; i < lightName.Length; i++)
                        {
                            if (lightName[i] == traficLightGameObject.TraficLight.light[0])
                            {
                                if (!stop)
                                {
                                    bool isIgnored = false;
                                    for (int t = 0; t < traficLightToIgnore.Count; t++)
                                    {
                                        if (i >= traficLightToIgnore.Count)
                                        {
                                            return;
                                        }

                                        if (traficLightGameObject == traficLightToIgnore[i])
                                        {
                                            isIgnored = true;
                                            break;
                                        }
                                    }

                                    if (!isIgnored)
                                    {
                                        stop = true;
                                        if (traficLightGameObject.TraficLight.light != "E1")
                                        {
                                            string[] participation = { traficLightGameObject.TraficLight.light };
                                            string   json          = JsonHelper.ToJson <string>(participation);
                                            json = json.Remove(0, 9);
                                            json = json.Remove(json.Length - 1, 1);

                                            FindObjectOfType <Communication>().Send(json);
                                        }

                                        traficLightToIgnore.Add(traficLightGameObject);
                                        Physics2D.IgnoreCollision(traficLightGameObject.GetComponent <Collider2D>(),
                                                                  GetComponent <Collider2D>());
                                    }
                                }
                                break;
                            }
                            else
                            {
                                //Debug.Log("STAPH");
                                stop = false;
                            }
                        }
                    }
                    else
                    {
                        //Debug.Log(gameObject.name);
                        if (raycastHit2D.collider.gameObject.name == gameObject.name)
                        {
                            stop = true;
                        }
                    }
                }
                else
                {
                    stop = false;
                }
                //GetComponent<Collider2D>().enabled = true;
            }

            if (!stop)
            {
                bezierTimer += Time.deltaTime / timeToReachTarget;
                if (bezierTimer > 1f)
                {
                    bezierTimer = 1f;
                }
            }
            else
            {
                return;
            }

            Vector3 bCurvePos = carSpawner.CalculateBezierPoint(bezierTimer, carSpawner.transform.position, carSpawner.curveOne.position, carSpawner.curveTwo.position, carSpawner.endTarget.position);

            /*
             * Vector3 lookbCruve = carSpawner.CalculateBezierPoint(bezierTimer + 0.2f ,
             *  carSpawner.transform.position,
             *  carSpawner.curveOne.position, carSpawner.curveTwo.position,
             *  carSpawner.endTarget.position);
             */
            //Vector3 lookPos = bCurvePos;
            transform.right = bCurvePos - transform.position;
            //lookPos.x= transform.position.x;
            //transform.LookAt(Vector3.forward, Vector3.Cross(Vector3.forward, bCurvePos));
            //transform.LookAt(lookPos, transform.up);
            transform.position = bCurvePos;


            if (transform.position == carSpawner.endTarget.position)
            {
                Debug.Log("Target reached");
                Destroy(this.gameObject);
            }
        }
    }