Example #1
0
 void Start()
 {
     id             = simulationElement.ID;
     trafficManager = simulationElement.GetComponentInParent <TrafficManager>();
     offset         = trafficManager.transform.position;
     trafficManager.GetPosition(id, (trafficManager.timeController.time + lookAheadTime) % trafficManager.AnimationLength, ref lookAtPosition);
     lookAtPosition += offset;
     rotation        = transform.rotation;
 }
Example #2
0
 void Update()
 {
     if (trafficManager.GetPosition(id, (trafficManager.timeController.time + lookAheadTime) % trafficManager.AnimationLength, ref newPos))
     {
         //lookAtPosition = newPos + offset;
         lookAtPosition = Vector3.Lerp(lookAtPosition, newPos + offset, 0.04f);
         Vector3 dir = lookAtPosition - transform.position;
         if (dir.sqrMagnitude > 0.01f)
         {
             rotation           = Quaternion.Lerp(rotation, Quaternion.LookRotation(dir, Vector3.up), 0.04f);
             transform.rotation = rotation;
         }
         else
         {
             transform.localRotation = Quaternion.Lerp(transform.localRotation, Quaternion.identity, 0.02f);
         }
     }
     else
     {
         transform.localRotation = Quaternion.Lerp(transform.localRotation, Quaternion.identity, 0.02f);
     }
 }