Example #1
0
 private void ExecuteCommandSell(IItem item)
 {
     TradingStationsSystem.ClientRequestExecuteSell(
         (IStaticWorldObject)this.lot.GameObject,
         this.lot,
         item);
 }
 private void ExecuteCommandSell()
 {
     TradingStationsSystem.ClientRequestExecuteTrade(
         (IStaticWorldObject)this.lot.GameObject,
         this.lot,
         isPlayerBuying: false);
 }
Example #3
0
 private void ExecuteCommandBuy()
 {
     TradingStationsSystem.ClientRequestExecuteBuy(
         (IStaticWorldObject)this.lot.GameObject,
         this.lot);
 }
Example #4
0
 public override void ServerOnDestroy(IStaticWorldObject gameObject)
 {
     base.ServerOnDestroy(gameObject);
     TradingStationsSystem.ServerOnDestroy(gameObject);
 }
Example #5
0
 protected override void ServerUpdate(ServerUpdateData data)
 {
     base.ServerUpdate(data);
     TradingStationsSystem.ServerUpdate(data.GameObject);
 }
Example #6
0
 protected override void ServerInitialize(ServerInitializeData data)
 {
     base.ServerInitialize(data);
     WorldObjectOwnersSystem.ServerInitialize(data.GameObject);
     TradingStationsSystem.ServerInitialize(data.GameObject);
 }