Example #1
0
        public void LoadContent() // Loads the level
        {
            // Recreates the Entity lists
            Creatures    = new List <Creature>();
            DroppedItems = new List <DroppedItem>();
            Projectiles  = new List <Projectile>();

            Game1.TextureManager.Reload(TexturesToLoad);

            // Plays the song of the level
            Game1.SongManager.Play(LevelMusic);

            // Loads the background and its content
            Background.LoadContent();

            // Sets up the boss
            Boss = (Boss)Activator.CreateInstance(null, BossClassName).Unwrap();
            Creatures.Add(Boss.Creature);

            // Loads the trading system for the level
            TradingManager.LoadTrading();

            // Sets the player's position to the level's starting position
            Game1.WindowManager.GetGameplayWindow().Player.Creature.ChangePosition(PlayerStartingPosition);
        }
Example #2
0
 public void Draw(ref SpriteBatch spriteBatch) // Draws background then creatures
 {
     // Draws everything in this order: Background, Creatures, Items, Projectiles, Boss, Text
     Background.Draw(spriteBatch);
     foreach (Creature creature in Creatures)
     {
         creature.Draw(ref spriteBatch);
     }
     foreach (DroppedItem droppedItem in DroppedItems)
     {
         droppedItem.Draw(ref spriteBatch);
     }
     foreach (Projectile projectile in Projectiles)
     {
         projectile.Draw(ref spriteBatch);
     }
     if (Boss.IsAlive)
     {
         Boss.Draw(spriteBatch);
         Game1.FontManager.WriteText(spriteBatch, Boss.Name, new Vector2(640, 60));
     }
     else
     {
         TradingManager.Draw(spriteBatch);
         Game1.FontManager.WriteText(spriteBatch, "Press N to Continue!", new Vector2(640, 480));
     }
 }
 public TradingBotClient(IRestClient restClient, IModelConverter modelConverter)
 {
     this.Health   = HealthManager.Create(restClient, modelConverter);
     this.Instance = InstanceManager.Create(restClient, modelConverter);
     this.Trading  = TradingManager.Create(restClient, modelConverter);
     this.Markets  = MarketsManager.Create(restClient, modelConverter);
     this.Account  = AccountManager.Create(restClient, modelConverter);
     this.Orders   = OrdersManager.Create(restClient, modelConverter);
 }
Example #4
0
        public void Update(ref GameTime gameTime)
        {
            // Updates all creatures, if health is less than 0, they die. Removed from the creature less
            for (int i = Creatures.Count - 1; i >= 0; --i)
            {
                Creatures[i].Update(ref gameTime);
                if (Creatures[i].CurrentHealth <= 0)
                {
                    Creatures[i] = null;
                    Creatures.RemoveAt(i);
                }
            }

            // Updates all the items dropped on the ground
            for (int i = DroppedItems.Count - 1; i >= 0; --i)
            {
                DroppedItems[i].Update(ref gameTime);
                if (DroppedItems[i].LifeTime >= 300) // Removed after 5 mins
                {
                    DroppedItems[i] = null;
                    DroppedItems.RemoveAt(i);
                }
            }

            // Updates all the projectiles, if lifetime is less than or equal to 0, they are removed.
            for (int i = Projectiles.Count - 1; i >= 0; --i)
            {
                Projectiles[i].Update(ref gameTime);
                if (Projectiles[i].LifeTime <= 0)
                {
                    Projectiles[i] = null;
                    Projectiles.RemoveAt(i);
                }
            }

            // If the boss of the level is up then they are updates, when dead a text appears to press N to continue.
            Background.Update(gameTime);
            if (Boss.IsAlive)
            {
                Boss.Update(gameTime);
            }
            else
            {
                TradingManager.Update(gameTime);
                if (Game1.InputManager.KeyClicked(Microsoft.Xna.Framework.Input.Keys.N))
                {
                    Game1.WindowManager.GetGameplayWindow().NewLevel(NextLevel);
                }
            }
        }
Example #5
0
        }                                                // This list is sent to the TextureManager during level loading to preload the textures of the levels to improve performance

        public Level()
        {
            TradingManager = new TradingManager();
        }