Example #1
0
    protected override void Start()
    {
        if (!tractor)
        {
            tractor       = gameObject.AddComponent <TractorBeam>();
            tractor.owner = this;
            tractor.BuildTractor();
            tractor.SetEnergyEnabled(false);
        }

        category = EntityCategory.Station;
        base.Start();
    }
Example #2
0
    public override void Init()
    {
        initialized = true;
        if (!craft.gameObject.GetComponent <TractorBeam>())
        {
            beam       = craft.gameObject.AddComponent <TractorBeam>();
            beam.owner = craft;
            beam.BuildTractor();
        }
        else
        {
            beam = craft.gameObject.GetComponent <TractorBeam>();
        }

        beam.SetEnergyEnabled(false);
    }