/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (TrackingCam game = new TrackingCam()) { game.Run(); } }
public CamManager(CamSettings settings, FollowCam fCam, TrackingCam tCam) { _settings = settings; _followMode = fCam; _trackingMode = tCam; activeCamera = _settings.uiCam; }