Example #1
0
 public void Load()
 {
     OptionsOverlayGeneral.Load();
     OptionsOverlayDeckWindows.Load();
     OptionsOverlayPlayer.Load();
     OptionsOverlayOpponent.Load();
     OptionsOverlayInteractivity.Load();
     OptionsTrackerSettings.Load();
     OptionsTrackerExporting.Load();
     OptionsTrackerImporting.Load();
     OptionsTrackerLogging.Load();
     OptionsTrackerStats.Load();
     OptionsTrackerLogging.Load();
     OptionsTrackerGeneral.Load();
 }
 public void Load()
 {
     OptionsOverlayGeneral.Load();
     OptionsOverlayDeckWindows.Load();
     OptionsOverlayPlayer.Load();
     OptionsOverlayOpponent.Load();
     OptionsOverlayInteractivity.Load();
     OptionsTrackerSettings.Load();
     OptionsTrackerExporting.Load();
     OptionsTrackerImporting.Load();
     OptionsTrackerLogging.Load();
     OptionsTrackerStats.Load();
     OptionsTrackerLogging.Load();
     OptionsTrackerGeneral.Load();
     OptionsTrackerAppearance.Load();
     //OptionsTrackerPlugins.Load(); - load in main after loading plugins
 }
Example #3
0
 public void Load(GameV2 game)
 {
     OptionsOverlayGeneral.Load(game);
     OptionsOverlayDeckWindows.Load(game);
     OptionsOverlayPlayer.Load(game);
     OptionsOverlayOpponent.Load(game);
     OptionsOverlayInteractivity.Load();
     OptionsTrackerSettings.Load();
     OptionsTrackerExporting.Load();
     OptionsTrackerImporting.Load(game);
     OptionsTrackerLogging.Load(game);
     OptionsTrackerStats.Load();
     OptionsTrackerLogging.Load(game);
     OptionsTrackerGeneral.Load();
     OptionsTrackerAppearance.Load();
     OptionsTrackerBackups.Load();
     OptionsTrackerNotifications.Load();
 }