public override void prepare(TrackSegment4 trackSegment, GameObject putMeshOnGO) { base.prepare(trackSegment, putMeshOnGO); liftExtruder1 = null; if (trackSegment.isLifthill && (trackSegment is ChangeHeight4 || trackSegment.getStartpoint().y != trackSegment.getEndpoint().y || (UnityEngine.Object)frictionWheelsGO == (UnityEngine.Object)null)) { liftExtruder1 = instantiateLiftExtruder(trackSegment); } putMeshOnGO.GetComponent <Renderer>().sharedMaterial = base.material; centerTubeExtruder = new TubeExtruder(centerTubeRadius, centerTubeVertCount); centerTubeExtruder.setUV(14, 15); centerTubeExtruder.closeEnds = true; centerBoxExtruder = new BoxExtruder(centerTubeRadius * 2f, centerTubeRadius * 2f); centerBoxExtruder.setUV(14, 15); centerBoxExtruder.closeEnds = true; leftTubeExtruder = new TubeExtruder(sideTubesRadius, sideTubesVertCount); leftTubeExtruder.setUV(15, 14); rightTubeExtruder = new TubeExtruder(sideTubesRadius, sideTubesVertCount); rightTubeExtruder.setUV(15, 14); centerCrossTubeExtruder = new ResizableTubeExtruder(1f, centerTubeVertCount); centerCrossTubeExtruder.setUV(14, 15); centerCrossTubeExtruder.closeEnds = true; sideCrossTubeExtruder = new ResizableTubeExtruder(1f, centerTubeVertCount); sideCrossTubeExtruder.setUV(15, 14); crossBoxExtruder = new BoxExtruder(sideTubesRadius * 2f, sideTubesRadius * 1.8f); crossBoxExtruder.setUV(14, 14); collisionMeshExtruder = new BoxExtruder(base.trackWidth, 0.02665f); base.buildVolumeMeshExtruder = new BoxExtruder(base.trackWidth, 0.8f); base.buildVolumeMeshExtruder.closeEnds = true; base.setModelExtruders(centerTubeExtruder, leftTubeExtruder, rightTubeExtruder); }
public override void afterExtrusion(TrackSegment4 trackSegment, GameObject putMeshOnGO) { base.afterExtrusion(trackSegment, putMeshOnGO); float tieInterval = trackSegment.getLength(0) / (float)Mathf.RoundToInt(trackSegment.getLength(0) / this.tieSpacing); float pos = 0; // Topper Crossties while (pos <= trackSegment.getLength(0) + 0.1f) { float tForDistance = trackSegment.getTForDistance(pos, 0); pos += tieInterval; Vector3 normal = trackSegment.getNormal(tForDistance); Vector3 tangentPoint = trackSegment.getTangentPoint(tForDistance); Vector3 binormal = Vector3.Cross(normal, tangentPoint).normalized; Vector3 trackPivot = base.getTrackPivot(trackSegment.getPoint(tForDistance, 0), normal); metalTopperCrossTie_1.extrude(trackPivot + binormal * .3f, binormal, normal); metalTopperCrossTie_1.extrude(trackPivot - binormal * .3f, binormal, normal); metalTopperCrossTie_1.end(); metalTopperCrossTie_2.extrude(trackPivot + binormal * .3f, binormal, normal); metalTopperCrossTie_2.extrude(trackPivot - binormal * .3f, binormal, normal); metalTopperCrossTie_2.end(); metalTopperCrossTie_3.extrude(trackPivot - normal * -0.021113f, normal, -1f * binormal); metalTopperCrossTie_3.extrude(trackPivot - normal * -0.150113f, normal, -1f * binormal); metalTopperCrossTie_3.end(); metalTopperCrossTie_4.extrude(trackPivot - normal * -0.021113f, normal, -1f * binormal); metalTopperCrossTie_4.extrude(trackPivot - normal * -0.150113f, normal, -1f * binormal); metalTopperCrossTie_4.end(); metalTopperCrossTie_5.extrude(trackPivot - normal * -0.021113f, normal, -1f * binormal); metalTopperCrossTie_5.extrude(trackPivot - normal * -0.150113f, normal, -1f * binormal); metalTopperCrossTie_5.end(); metalTopperCrossTie_6.extrude(trackPivot - normal * -0.021113f, normal, -1f * binormal); metalTopperCrossTie_6.extrude(trackPivot - normal * -0.150113f, normal, -1f * binormal); metalTopperCrossTie_6.end(); metalTopperCrossTie_7.extrude(trackPivot + tangentPoint * -0.00213f, tangentPoint * -1, normal); metalTopperCrossTie_7.extrude(trackPivot + tangentPoint * -0.00001f, tangentPoint * -1, normal); metalTopperCrossTie_7.end(); metalTopperCrossTie_8.extrude(trackPivot + tangentPoint * -0.00213f, tangentPoint, normal); metalTopperCrossTie_8.extrude(trackPivot + tangentPoint * -0.00001f, tangentPoint, normal); metalTopperCrossTie_8.end(); } //Rendering beams int i = 0; LandPatch terrain = GameController.Instance.park.getTerrain(trackSegment.getStartpoint()); foreach (SupportPosition position in supportPosts[trackSegment.getStartpoint()]) { if (i > 0) { if (terrain == null) { //left post woodenVerticalSupportPostExtruder.extrude(new Vector3(position.verticalSupportPostLeft.x, position.verticalSupportPostLeft.y + supportBeamExtension, position.verticalSupportPostLeft.z), new Vector3(0, -1, 0), position.verticalSupportPostTangent); woodenVerticalSupportPostExtruder.extrude(position.verticalSupportPostLeft, new Vector3(0, -1, 0), position.verticalSupportPostTangent); woodenVerticalSupportPostExtruder.end(); //right post woodenVerticalSupportPostExtruder.extrude(new Vector3(position.verticalSupportPostRight.x, position.verticalSupportPostRight.y + supportBeamExtension, position.verticalSupportPostRight.z), new Vector3(0, -1, 0), position.verticalSupportPostTangent); woodenVerticalSupportPostExtruder.extrude(position.verticalSupportPostRight, new Vector3(0, -1, 0), position.verticalSupportPostTangent); woodenVerticalSupportPostExtruder.end(); } if (!(trackSegment is Station)) { //bottom beam if (position.bottomBarVisible) { metalCrossTieExtrude(position.bottomBarLeft, position.barsTangent, Vector3.up); metalCrossTieExtrude(position.bottomBarRight, position.barsTangent, Vector3.up); metalCrossTieEnd(); } //top beam if (position.topBarVisible) { metalCrossTieExtrude(position.topBarLeft, position.barsTangent, Vector3.up); metalCrossTieExtrude(position.topBarRight, position.barsTangent, Vector3.up); metalCrossTieEnd(); } } //i beam if (position.bottomBarVisible) { metalIBeamExtrude(position.iBeamLeft, position.iBeamTangent, position.iBeamNormal); metalIBeamExtrude(position.iBeamRight, position.iBeamTangent, position.iBeamNormal); metalIBeamEnd(); } else { metalCrossTieExtrude(position.iBeamLeft, position.iBeamTangent, position.iBeamNormal); metalCrossTieExtrude(position.iBeamRight, position.iBeamTangent, position.iBeamNormal); metalCrossTieEnd(); } } i++; } //rendering extruders List <ShapeExtruder> metalShapeExtruders = new List <ShapeExtruder>(); if (useTopperTrack) { metalShapeExtruders.Add(topperLeftRailExtruder); metalShapeExtruders.Add(topperRightRailExtruder); metalShapeExtruders.Add(metalTopperCrossTie_1); metalShapeExtruders.Add(metalTopperCrossTie_2); metalShapeExtruders.Add(metalTopperCrossTie_3); metalShapeExtruders.Add(metalTopperCrossTie_4); metalShapeExtruders.Add(metalTopperCrossTie_5); metalShapeExtruders.Add(metalTopperCrossTie_6); metalShapeExtruders.Add(metalTopperCrossTie_7); metalShapeExtruders.Add(metalTopperCrossTie_8); } else { metalShapeExtruders.Add(iboxLeftRailExtruder); metalShapeExtruders.Add(iboxRightRailExtruder); } if (metalFrontCrossTieExtruder_1.vertices.Count > 0) { metalShapeExtruders.Add(metalFrontCrossTieExtruder_1); metalShapeExtruders.Add(metalFrontCrossTieExtruder_2); metalShapeExtruders.Add(metalFrontCrossTieExtruder_3); metalShapeExtruders.Add(metalRearCrossTieExtruder_1); metalShapeExtruders.Add(metalRearCrossTieExtruder_2); metalShapeExtruders.Add(metalRearCrossTieExtruder_3); } if (metalIBeamExtruder_1.vertices.Count > 0) { metalShapeExtruders.Add(metalIBeamExtruder_1); metalShapeExtruders.Add(metalIBeamExtruder_2); metalShapeExtruders.Add(metalIBeamExtruder_3); } foreach (ShapeExtruder extruder in metalShapeExtruders) { GameObject gameObject = new GameObject("metalObject"); gameObject.transform.parent = putMeshOnGO.transform; gameObject.transform.localPosition = Vector3.zero; gameObject.transform.localRotation = Quaternion.identity; MeshRenderer meshRenderer = gameObject.AddComponent <MeshRenderer>(); meshRenderer.sharedMaterial = metalMaterial; MeshFilter meshFilter = gameObject.AddComponent <MeshFilter>(); Mesh mesh = extruder.getMesh(putMeshOnGO.transform.worldToLocalMatrix); //trackSegment.addGeneratedMesh (mesh); meshFilter.mesh = mesh; } }
public override void sampleAt(TrackSegment4 trackSegment, float t) { base.sampleAt(trackSegment, t); Vector3 normal = trackSegment.getNormal(t); Vector3 trackPivot = getTrackPivot(trackSegment.getPoint(t), normal); Vector3 tangentPoint = trackSegment.getTangentPoint(t); Vector3 normalized = Vector3.Cross(normal, tangentPoint).normalized; Vector3 middlePoint = trackPivot + normalized * trackWidth / 2f; Vector3 middlePoint2 = trackPivot - normalized * trackWidth / 2f; Vector3 vector = trackPivot + normal * getCenterPointOffsetY(); if (useTopperTrack) { topperLeftRailExtruder.extrude(middlePoint, tangentPoint, normal); topperLeftPlankExtruder_1.extrude(middlePoint - (normal * -0.034561f), tangentPoint, normal); topperLeftPlankExtruder_2.extrude(middlePoint - (normal * -0.050133f), tangentPoint, normal); topperLeftPlankExtruder_3.extrude(middlePoint - (normal * -0.065763f), tangentPoint, normal); topperLeftPlankExtruder_4.extrude(middlePoint - (normal * -0.081394f), tangentPoint, normal); topperLeftPlankExtruder_5.extrude(middlePoint - (normal * -0.097025f), tangentPoint, normal); topperLeftPlankExtruder_6.extrude(middlePoint - (normal * -0.112511f), tangentPoint, normal); topperRightRailExtruder.extrude(middlePoint2, tangentPoint, normal); topperRightPlankExtruder_1.extrude(middlePoint2 - (normal * -0.034561f), tangentPoint, normal); topperRightPlankExtruder_2.extrude(middlePoint2 - (normal * -0.050133f), tangentPoint, normal); topperRightPlankExtruder_3.extrude(middlePoint2 - (normal * -0.065763f), tangentPoint, normal); topperRightPlankExtruder_4.extrude(middlePoint2 - (normal * -0.081394f), tangentPoint, normal); topperRightPlankExtruder_5.extrude(middlePoint2 - (normal * -0.097025f), tangentPoint, normal); topperRightPlankExtruder_6.extrude(middlePoint2 - (normal * -0.112511f), tangentPoint, normal); } else { iboxLeftRailExtruder.extrude(middlePoint, tangentPoint, normal); iboxRightRailExtruder.extrude(middlePoint2, tangentPoint, normal); } collisionMeshExtruder.extrude(trackPivot, tangentPoint, normal); if (liftExtruder != null) { liftExtruder.extrude(vector - normal * (0.16f + chainLiftHeight / 2f), tangentPoint, normal); } //calculating beams if (t == 0f) { supportPosts[trackSegment.getStartpoint()] = new List <SupportPosition>(); float supportInterval = trackSegment.getLength(0) / (float)Mathf.RoundToInt(trackSegment.getLength(0) / this.beamSpacing); float pos = 0; while (pos <= trackSegment.getLength(0) + 0.1f) { float tForDistance = trackSegment.getTForDistance(pos, 0); normal = trackSegment.getNormal(tForDistance); tangentPoint = trackSegment.getTangentPoint(tForDistance); Vector3 binormal = Vector3.Cross(normal, tangentPoint).normalized; trackPivot = base.getTrackPivot(trackSegment.getPoint(tForDistance, 0), normal); SupportPosition position = new SupportPosition(); position.topBarVisible = false; position.bottomBarVisible = false; float trackDirection = Mathf.Repeat(Mathf.Atan2(tangentPoint.x, tangentPoint.z) * Mathf.Rad2Deg, 360.0f); trackDirection += 45; bool trackFacingXPositive = false; bool trackFacingXNegative = false; bool trackFacingZPositive = false; bool trackFacingZNegative = false; if (trackDirection < 90) { trackFacingZPositive = true; } else if (trackDirection < 180) { trackFacingXPositive = true; } else if (trackDirection < 270) { trackFacingZNegative = true; } else { trackFacingXNegative = true; } float trackBanking = 0f; Vector3 bottomBeamDirection = new Vector3(); if (trackFacingXPositive) { trackBanking = Mathf.Repeat(Mathf.Atan2(normal.z, -normal.y), Mathf.PI * 2.0f) * Mathf.Rad2Deg; if (trackBanking > 180) { trackBanking -= 360; } Vector2 tangentProjection = new Vector2(tangentPoint.x, tangentPoint.z); Vector2 normalProjection = Rotate(tangentProjection, 90); bottomBeamDirection.z = normalProjection.y; bottomBeamDirection.x = normalProjection.x; bottomBeamDirection.Normalize(); bottomBeamDirection *= Math.Abs(trackBanking) > 90 ? 1.0f : -1.0f; } if (trackFacingXNegative) { trackBanking = Mathf.Repeat(Mathf.Atan2(-normal.z, -normal.y), Mathf.PI * 2.0f) * Mathf.Rad2Deg; if (trackBanking > 180) { trackBanking -= 360; } bottomBeamDirection.z = tangentPoint.x; bottomBeamDirection.x = tangentPoint.z; Vector2 tangentProjection = new Vector2(tangentPoint.x, tangentPoint.z); Vector2 normalProjection = Rotate(tangentProjection, 90); bottomBeamDirection.z = normalProjection.y; bottomBeamDirection.x = normalProjection.x; bottomBeamDirection.Normalize(); bottomBeamDirection *= Math.Abs(trackBanking) > 90 ? 1.0f : -1.0f; } if (trackFacingZPositive) { trackBanking = Mathf.Repeat(Mathf.Atan2(normal.x, -normal.y), Mathf.PI * 2.0f) * Mathf.Rad2Deg; if (trackBanking > 180) { trackBanking -= 360; } bottomBeamDirection.z = tangentPoint.x; bottomBeamDirection.x = tangentPoint.z; Vector2 tangentProjection = new Vector2(tangentPoint.x, tangentPoint.z); Vector2 normalProjection = Rotate(tangentProjection, 90); bottomBeamDirection.z = normalProjection.y; bottomBeamDirection.x = normalProjection.x; bottomBeamDirection.Normalize(); bottomBeamDirection *= Math.Abs(trackBanking) <= 90 ? -1.0f : 1.0f; } if (trackFacingZNegative) { trackBanking = Mathf.Repeat(Mathf.Atan2(-normal.x, -normal.y), Mathf.PI * 2.0f) * Mathf.Rad2Deg; if (trackBanking > 180) { trackBanking -= 360; } bottomBeamDirection.z = tangentPoint.x; bottomBeamDirection.x = tangentPoint.z; Vector2 tangentProjection = new Vector2(tangentPoint.x, tangentPoint.z); Vector2 normalProjection = Rotate(tangentProjection, 90); bottomBeamDirection.z = normalProjection.y; bottomBeamDirection.x = normalProjection.x; bottomBeamDirection.Normalize(); bottomBeamDirection *= Math.Abs(trackBanking) > 90 ? 1.0f : -1.0f; } position.trackBanking = trackBanking; //track beam Vector3 startPoint = trackPivot + normal * 0.159107f + binormal * (beamWidth / 2); Vector3 endPoint = trackPivot + normal * 0.159107f - binormal * (beamWidth / 2); bool equalHeight = Mathf.Abs(startPoint.y - endPoint.y) < 0.97f; //Bottom beam calculation Vector3 bottomBeamPivot = new Vector3(trackPivot.x, Mathf.Min(startPoint.y, endPoint.y), trackPivot.z); Vector3 bottomBeamStart = new Vector3(); Vector3 bottomBeamEnd = new Vector3(); Vector3 bottomBeamBinormal = bottomBeamDirection.normalized; Vector3 planePosition = new Vector3(); Vector3 planeSpanVector1 = endPoint - startPoint; Vector3 planeSpanVector2 = tangentPoint; Vector3 bottomLinePosition = new Vector3(); Vector3 topLinePosition = new Vector3(); Vector3 lineSpanVector = bottomBeamDirection; bool attachToStartPoint = false; if (((trackFacingXNegative || trackFacingXPositive) ? -1.0f : 1.0) * ((Mathf.Abs(trackBanking) <= 90) ? -1.0f : 1.0f) * trackBanking < 0) { bottomBeamStart.x = endPoint.x; bottomBeamStart.z = endPoint.z; bottomBeamStart.y = endPoint.y > startPoint.y ? startPoint.y : endPoint.y; bottomBeamEnd = bottomBeamStart - bottomBeamDirection.normalized * beamWidth; planePosition = endPoint; bottomLinePosition = bottomBeamStart; topLinePosition = new Vector3(bottomLinePosition.x, Mathf.Max(startPoint.y, endPoint.y), bottomLinePosition.z); attachToStartPoint = false; } else { bottomBeamEnd.x = startPoint.x; bottomBeamEnd.z = startPoint.z; bottomBeamEnd.y = endPoint.y > startPoint.y ? startPoint.y : endPoint.y; bottomBeamStart = bottomBeamEnd + bottomBeamDirection.normalized * beamWidth; planePosition = startPoint; bottomLinePosition = bottomBeamEnd; topLinePosition = new Vector3(bottomLinePosition.x, Mathf.Max(startPoint.y, endPoint.y), bottomLinePosition.z); attachToStartPoint = true; } if (Mathf.Abs(trackBanking) > 90) { bottomBeamStart.y -= ((Mathf.Abs(trackBanking) / 90) - 1) * invertHeadSpace; bottomBeamEnd.y -= ((Mathf.Abs(trackBanking) / 90) - 1) * invertHeadSpace; position.topBarVisible = true; } if (Mathf.Abs(trackBanking) > iBeamBankingSwitch) { position.bottomBarVisible = true; } position.bottomBarLeft = bottomBeamStart; position.bottomBarRight = bottomBeamEnd; position.topBarLeft = new Vector3(bottomBeamEnd.x, Mathf.Max(startPoint.y, endPoint.y), bottomBeamEnd.z); position.topBarRight = new Vector3(bottomBeamStart.x, Mathf.Max(startPoint.y, endPoint.y), bottomBeamStart.z); position.barsTangent = -1f * bottomBeamBinormal; if (Mathf.Abs(trackBanking) < 90) { position.topBarLeft.y += (1 - (Mathf.Abs(trackBanking) / 90)) * invertHeadSpace; position.topBarRight.y += (1 - (Mathf.Abs(trackBanking) / 90)) * invertHeadSpace; } Vector3 projectedTangentDirection = tangentPoint; projectedTangentDirection.y = 0; projectedTangentDirection.Normalize(); Vector3 intersectionPoint = new Vector3(); if (Math.Abs(trackBanking) > 90 && position.topBarVisible) { intersectionPoint = IntersectLineAndPlane(planePosition, planeSpanVector1, planeSpanVector2, topLinePosition, lineSpanVector); if (!float.IsNaN(intersectionPoint.x)) { if (attachToStartPoint) { endPoint = intersectionPoint; } else { startPoint = intersectionPoint; } } } else if (Math.Abs(trackBanking) > 0.1) { intersectionPoint = IntersectLineAndPlane(planePosition, planeSpanVector1, planeSpanVector2, bottomLinePosition, lineSpanVector); } if (true) { WriteToFile("IntersectionPoint:" + intersectionPoint); WriteToFile("PlanePosition:" + planePosition); WriteToFile("Magnitude:" + (intersectionPoint - planePosition).magnitude); WriteToFile("Difference:" + (intersectionPoint - planePosition)); WriteToFile("TrackBanking" + trackBanking); WriteToFile("planeSpanVector1" + planeSpanVector1); WriteToFile("planeSpanVector2" + planeSpanVector2); WriteToFile("topLinePosition" + topLinePosition); WriteToFile("bottomLinePasition" + bottomLinePosition); WriteToFile("lineSpanVector" + lineSpanVector); } if (!float.IsNaN(intersectionPoint.x) && (intersectionPoint - planePosition).magnitude > 0.5 && (intersectionPoint - planePosition).magnitude < 1.5) { if (attachToStartPoint) { endPoint = intersectionPoint; } else { startPoint = intersectionPoint; } } Vector3 leftVerticalSupportPost = bottomBeamEnd; Vector3 rightVerticalSupportPost = bottomBeamStart; Vector3 middleOfBeam = (bottomBeamStart + bottomBeamEnd) / 2; if (!position.topBarVisible) { if (trackBanking < iBeamBankingSwitch && trackBanking > -90f) { leftVerticalSupportPost = ((bottomBeamEnd - middleOfBeam) * 0.8f) + middleOfBeam; } if (trackBanking > -iBeamBankingSwitch && trackBanking < 90f) { rightVerticalSupportPost = ((bottomBeamStart - middleOfBeam) * 0.8f) + middleOfBeam; } } if (Mathf.Abs(trackBanking) > 90) { leftVerticalSupportPost.y = Mathf.Max(startPoint.y, endPoint.y); rightVerticalSupportPost.y = Mathf.Max(startPoint.y, endPoint.y); } else { leftVerticalSupportPost.y = startPoint.y; rightVerticalSupportPost.y = endPoint.y; } if (pos > 0f) { if (Mathf.Abs(trackBanking) <= iBeamBankingSwitch) { float distance = 1 / Mathf.Sin((90 - Mathf.Abs(trackBanking)) * Mathf.Deg2Rad); if (attachToStartPoint) { endPoint = startPoint - ((startPoint - endPoint) * distance); } else { startPoint = endPoint - ((endPoint - startPoint) * distance); } } position.iBeamLeft = startPoint; position.iBeamRight = endPoint; position.iBeamTangent = -1f * binormal; position.iBeamNormal = equalHeight ? Vector3.up : normal; } position.verticalSupportPostLeft = leftVerticalSupportPost; position.verticalSupportPostRight = rightVerticalSupportPost; position.verticalSupportPostTangent = projectedTangentDirection; supportPosts[trackSegment.getStartpoint()].Add(position); customBuildVolumeMeshExtruder.setWidth(Vector3.Distance(position.bottomBarLeft, position.bottomBarRight)); customBuildVolumeMeshExtruder.setHeight(Vector3.Distance((position.bottomBarLeft + position.bottomBarRight) / 2, (position.topBarLeft + position.topBarRight) / 2) + (Mathf.Abs(position.trackBanking) > 90 ? supportBeamExtension : 0f)); Vector3 middle = (position.topBarLeft + position.topBarRight + position.bottomBarLeft + position.bottomBarRight) / 4; if (pos > 0f) { customBuildVolumeMeshExtruder.extrude(new Vector3(middle.x, middle.y + (Mathf.Abs(position.trackBanking) > 90 ? supportBeamExtension / 2 : 0f), middle.z), Vector3.Cross(position.barsTangent, Vector3.up) * (Mathf.Abs(position.trackBanking) > 90 ? 1f : -1f), Vector3.up); } pos += supportInterval; } customBuildVolumeMeshExtruder.end(); } }
private void recalculate(MeshGenerator meshGenerator, TrackSegment4 segment) { foreach (Transform child in segment.gameObject.transform) { if (child.name != "BetweenTracksMouseCollider" && !child.name.Contains("StationPlatformTrackTile") && child.name != "MouseSelectionCollider") { var mesh_filter = child.gameObject.GetComponent <MeshFilter> (); if (mesh_filter != null) { UnityEngine.Object.Destroy(mesh_filter.mesh); UnityEngine.Object.Destroy(mesh_filter.sharedMesh); } UnityEngine.Object.Destroy(child.gameObject); } } if (segment.getLength() <= 0f) { Debug.LogWarning("Can't extrude this segment! Has a length of 0."); } meshGenerator.prepare(segment, segment.gameObject); float num = 0f; float num2 = 0f; meshGenerator.sampleAt(segment, 0f); int num3 = 0; int num4 = 0; Vector3 b = segment.getStartpoint(); do { float num5 = 1f - num2; if (Vector3.Angle(segment.getDirection(), segment.getPoint(num2 + num5) - segment.getPoint(num2)) > 5f) { num5 /= 2f; } int num6 = 0; Vector3 point = segment.getPoint(num2 + num5); float num7 = Vector3.Angle(segment.getTangentPoint(num2), segment.getTangentPoint(num2 + num5)); num7 = Mathf.Max(num7, Vector3.Angle(segment.getNormal(num2), segment.getNormal(num2 + num5))); while (num5 > 0.01f && (num7 > 10f || (num7 > 2f && (point - b).magnitude > 0.225f))) { num4++; num5 /= 2f; point = segment.getPoint(num2 + num5); num7 = Vector3.Angle(segment.getTangentPoint(num2), segment.getTangentPoint(num2 + num5)); num7 = Mathf.Max(num7, Vector3.Angle(segment.getNormal(num2), segment.getNormal(num2 + num5))); num6++; if (num6 > 50) { break; } } num += (point - b).magnitude; num2 += num5; b = point; if (num2 > 1f) { break; } meshGenerator.sampleAt(segment, num2); num3++; }while (num2 < 1f && num3 < 300); if (!Mathf.Approximately(num2, 1f)) { meshGenerator.sampleAt(segment, 1f); } meshGenerator.afterExtrusion(segment, segment.gameObject); MeshFilter component = segment.gameObject.GetComponent <MeshFilter>(); Mesh mesh = meshGenerator.getMesh(segment.gameObject); UnityEngine.Object.Destroy(component.sharedMesh); UnityEngine.Object.Destroy(component.mesh); component.sharedMesh = mesh; meshGenerator.afterMeshGeneration(segment, segment.gameObject); Extruder buildVolumeMeshExtruder = meshGenerator.getBuildVolumeMeshExtruder(); buildVolumeMeshExtruder.transform(segment.gameObject.transform.worldToLocalMatrix); BoundingMesh boundingMesh = segment.gameObject.GetComponent <BoundingMesh>(); boundingMesh.layers = BoundingVolume.Layers.Buildvolume; boundingMesh.setMesh(buildVolumeMeshExtruder.vertices.ToArray(), buildVolumeMeshExtruder.indizes.ToArray()); GameObject track_mouse_collider = segment.transform.Find("BetweenTracksMouseCollider").gameObject; // new GameObject("BetweenTracksMouseCollider"); track_mouse_collider.transform.parent = segment.gameObject.transform; track_mouse_collider.transform.localPosition = Vector3.zero; track_mouse_collider.transform.localRotation = Quaternion.identity; track_mouse_collider.layer = LayerMasks.ID_MOUSECOLLIDERS; MeshCollider meshCollider = track_mouse_collider.GetComponent <MeshCollider>(); Mesh collisionMesh = meshGenerator.getCollisionMesh(segment.gameObject); UnityEngine.Object.Destroy(meshCollider.sharedMesh); meshCollider.sharedMesh = collisionMesh; MouseCollider mouseCollider = segment.gameObject.GetComponent <MouseCollider>(); mouseCollider.colliderObject = track_mouse_collider; }
private void render() { Transform startPositionMarker = base.transform; LandPatch terrain = GameController.Instance.park.getTerrain(startPositionMarker.position); if (terrain == null) { Object.Destroy(base.gameObject); } else { HybridCoasterMeshGenerator meshGenerator = (HybridCoasterMeshGenerator)track.TrackedRide.meshGenerator; foreach (SupportPosition position in meshGenerator.supportPosts[trackSegment.getStartpoint()]) { leftVerticalSupportPost = new Vector3(position.verticalSupportPostLeft.x, position.verticalSupportPostLeft.y + meshGenerator.supportBeamExtension, position.verticalSupportPostLeft.z); rightVerticalSupportPost = new Vector3(position.verticalSupportPostRight.x, position.verticalSupportPostRight.y + meshGenerator.supportBeamExtension, position.verticalSupportPostRight.z); projectedTangentDirection = position.verticalSupportPostTangent; leftVerticalSupportPost_floor = GameController.Instance.park.getTerrain(leftVerticalSupportPost).getPoint(leftVerticalSupportPost); rightVerticalSupportPost_floor = GameController.Instance.park.getTerrain(rightVerticalSupportPost).getPoint(rightVerticalSupportPost); leftVerticalSupportPost_footerHeight = leftVerticalSupportPost_floor.y + 0.1f; if (GameController.Instance.park.getTerrain(leftVerticalSupportPost).WaterHeight > leftVerticalSupportPost_footerHeight) { leftVerticalSupportPost_footerHeight = GameController.Instance.park.getTerrain(leftVerticalSupportPost).WaterHeight + 0.025f; } rightVerticalSupportPost_footerHeight = rightVerticalSupportPost_floor.y + 0.1f; if (GameController.Instance.park.getTerrain(rightVerticalSupportPost).WaterHeight > rightVerticalSupportPost_footerHeight) { rightVerticalSupportPost_footerHeight = GameController.Instance.park.getTerrain(rightVerticalSupportPost).WaterHeight + 0.025f; } if (leftVerticalSupportPost.y > leftVerticalSupportPost_floor.y) { woodenVerticalSupportPostExtruder.extrude(leftVerticalSupportPost, new Vector3(0, -1, 0), projectedTangentDirection); woodenVerticalSupportPostExtruder.extrude(leftVerticalSupportPost_floor, new Vector3(0, -1, 0), projectedTangentDirection); woodenVerticalSupportPostExtruder.end(); concreteVerticalSupportFooterExtruder.extrude(new Vector3(leftVerticalSupportPost_floor.x, leftVerticalSupportPost_footerHeight, leftVerticalSupportPost_floor.z), new Vector3(0, -1, 0), projectedTangentDirection); concreteVerticalSupportFooterExtruder.extrude(new Vector3(leftVerticalSupportPost_floor.x, leftVerticalSupportPost_floor.y - 0.05f, leftVerticalSupportPost_floor.z), new Vector3(0, -1, 0), projectedTangentDirection); concreteVerticalSupportFooterExtruder.end(); } if (rightVerticalSupportPost.y > rightVerticalSupportPost_floor.y) { woodenVerticalSupportPostExtruder.extrude(rightVerticalSupportPost, new Vector3(0, -1, 0), projectedTangentDirection); woodenVerticalSupportPostExtruder.extrude(rightVerticalSupportPost_floor, new Vector3(0, -1, 0), projectedTangentDirection); woodenVerticalSupportPostExtruder.end(); concreteVerticalSupportFooterExtruder.extrude(new Vector3(rightVerticalSupportPost_floor.x, rightVerticalSupportPost_footerHeight, rightVerticalSupportPost_floor.z), new Vector3(0, -1, 0), projectedTangentDirection); concreteVerticalSupportFooterExtruder.extrude(new Vector3(rightVerticalSupportPost_floor.x, rightVerticalSupportPost_floor.y - 0.05f, rightVerticalSupportPost_floor.z), new Vector3(0, -1, 0), projectedTangentDirection); concreteVerticalSupportFooterExtruder.end(); } } List <BoxExtruder> extruders = new List <BoxExtruder>(); if (woodenVerticalSupportPostExtruder.vertices.Count > 0) { extruders.Add(woodenVerticalSupportPostExtruder); } if (woodenHorizontalSupportPostExtruder.vertices.Count > 0) { extruders.Add(woodenHorizontalSupportPostExtruder); } if (concreteVerticalSupportFooterExtruder.vertices.Count > 0) { extruders.Add(concreteVerticalSupportFooterExtruder); } foreach (BoxExtruder extruder in extruders) { GameObject gameObject = new GameObject("supportObject"); gameObject.transform.parent = base.instance.transform; gameObject.transform.localPosition = Vector3.zero; gameObject.transform.localRotation = Quaternion.identity; MeshRenderer meshRenderer = gameObject.AddComponent <MeshRenderer>(); meshRenderer.sharedMaterial = track.TrackedRide.meshGenerator.material; MeshFilter meshFilter = gameObject.AddComponent <MeshFilter>(); Mesh mesh = extruder.getMesh(base.instance.transform.worldToLocalMatrix); trackSegment.addGeneratedMesh(mesh); meshFilter.mesh = mesh; } } }
private void recalculate(MeshGenerator meshGenerator, TrackSegment4 segment) { foreach(Transform child in segment.gameObject.transform) { if (child.name != "BetweenTracksMouseCollider" && !child.name.Contains("StationPlatformTrackTile") && child.name != "MouseSelectionCollider") { var mesh_filter = child.gameObject.GetComponent<MeshFilter> (); if (mesh_filter != null) { UnityEngine.Object.Destroy (mesh_filter.mesh); UnityEngine.Object.Destroy (mesh_filter.sharedMesh); } UnityEngine.Object.Destroy (child.gameObject); } } if (segment.getLength() <= 0f) { Debug.LogWarning("Can't extrude this segment! Has a length of 0."); } meshGenerator.prepare(segment, segment.gameObject); float num = 0f; float num2 = 0f; meshGenerator.sampleAt(segment, 0f); int num3 = 0; int num4 = 0; Vector3 b = segment.getStartpoint(); do { float num5 = 1f - num2; if (Vector3.Angle(segment.getDirection(), segment.getPoint(num2 + num5) - segment.getPoint(num2)) > 5f) { num5 /= 2f; } int num6 = 0; Vector3 point = segment.getPoint(num2 + num5); float num7 = Vector3.Angle(segment.getTangentPoint(num2), segment.getTangentPoint(num2 + num5)); num7 = Mathf.Max(num7, Vector3.Angle(segment.getNormal(num2), segment.getNormal(num2 + num5))); while (num5 > 0.01f && (num7 > 10f || (num7 > 2f && (point - b).magnitude > 0.225f))) { num4++; num5 /= 2f; point = segment.getPoint(num2 + num5); num7 = Vector3.Angle(segment.getTangentPoint(num2), segment.getTangentPoint(num2 + num5)); num7 = Mathf.Max(num7, Vector3.Angle(segment.getNormal(num2), segment.getNormal(num2 + num5))); num6++; if (num6 > 50) { break; } } num += (point - b).magnitude; num2 += num5; b = point; if (num2 > 1f) { break; } meshGenerator.sampleAt(segment, num2); num3++; } while (num2 < 1f && num3 < 300); if (!Mathf.Approximately(num2, 1f)) { meshGenerator.sampleAt(segment, 1f); } meshGenerator.afterExtrusion(segment, segment.gameObject); MeshFilter component = segment.gameObject.GetComponent<MeshFilter>(); Mesh mesh = meshGenerator.getMesh(segment.gameObject); UnityEngine.Object.Destroy (component.sharedMesh); UnityEngine.Object.Destroy (component.mesh); component.sharedMesh = mesh; meshGenerator.afterMeshGeneration(segment, segment.gameObject); Extruder buildVolumeMeshExtruder = meshGenerator.getBuildVolumeMeshExtruder(); buildVolumeMeshExtruder.transform(segment.gameObject.transform.worldToLocalMatrix); BoundingMesh boundingMesh = segment.gameObject.GetComponent<BoundingMesh>(); boundingMesh.layers = BoundingVolume.Layers.Buildvolume; boundingMesh.setMesh(buildVolumeMeshExtruder.vertices.ToArray(), buildVolumeMeshExtruder.indizes.ToArray()); GameObject track_mouse_collider = segment.transform.Find ("BetweenTracksMouseCollider").gameObject;// new GameObject("BetweenTracksMouseCollider"); track_mouse_collider.transform.parent = segment.gameObject.transform; track_mouse_collider.transform.localPosition = Vector3.zero; track_mouse_collider.transform.localRotation = Quaternion.identity; track_mouse_collider.layer = LayerMasks.ID_MOUSECOLLIDERS; MeshCollider meshCollider = track_mouse_collider.GetComponent<MeshCollider>(); Mesh collisionMesh = meshGenerator.getCollisionMesh(segment.gameObject); UnityEngine.Object.Destroy (meshCollider.sharedMesh); meshCollider.sharedMesh = collisionMesh; MouseCollider mouseCollider = segment.gameObject.GetComponent<MouseCollider>(); mouseCollider.colliderObject = track_mouse_collider; }
public override void afterExtrusion(TrackSegment4 trackSegment, GameObject putMeshOnGO) { base.afterExtrusion(trackSegment, putMeshOnGO); WriteToFile(trackSegment.track.TrackedRide.supportConfiguration.supportSettings [0].supportGO.ToString()); WriteToFile(trackSegment.track.TrackedRide.supportConfiguration.supportSettings [0].supportGO.GetType().ToString()); float supportInterval = trackSegment.getLength(0) / ((float)Mathf.RoundToInt(trackSegment.getLength(0) / this.crossBeamSpacing) * 2); float pos = 0; bool isTopperCrosstie = true; int index = 0; Vector3 previousSupportLeft = new Vector3(); Vector3 previousSupportRight = new Vector3(); Vector3 previousSupportTangent = new Vector3(); bool previousFlippedSupportPosts = false; while (pos <= trackSegment.getLength(0) + 0.1f) { index++; float tForDistance = trackSegment.getTForDistance(pos, 0); pos += supportInterval; isTopperCrosstie = !isTopperCrosstie; Vector3 normal = trackSegment.getNormal(tForDistance); Vector3 tangentPoint = trackSegment.getTangentPoint(tForDistance); Vector3 binormal = Vector3.Cross(normal, tangentPoint).normalized; Vector3 trackPivot = base.getTrackPivot(trackSegment.getPoint(tForDistance, 0), normal); if (isTopperCrosstie) { /* * metalTopperCrossTie_1.extrude(trackPivot + binormal * .3f, binormal, normal); * metalTopperCrossTie_1.extrude(trackPivot - binormal * .3f, binormal, normal); * metalTopperCrossTie_1.end(); * metalTopperCrossTie_2.extrude(trackPivot + binormal * .3f, binormal, normal); * metalTopperCrossTie_2.extrude(trackPivot - binormal * .3f, binormal, normal); * metalTopperCrossTie_2.end(); * metalTopperCrossTie_3.extrude(trackPivot - normal * -0.021113f, normal, -1f * binormal); * metalTopperCrossTie_3.extrude(trackPivot - normal * -0.150113f, normal, -1f * binormal); * metalTopperCrossTie_3.end(); * metalTopperCrossTie_4.extrude(trackPivot - normal * -0.021113f, normal, -1f * binormal); * metalTopperCrossTie_4.extrude(trackPivot - normal * -0.150113f, normal, -1f * binormal); * metalTopperCrossTie_4.end(); * metalTopperCrossTie_5.extrude(trackPivot - normal * -0.021113f, normal, -1f * binormal); * metalTopperCrossTie_5.extrude(trackPivot - normal * -0.150113f, normal, -1f * binormal); * metalTopperCrossTie_5.end(); * metalTopperCrossTie_6.extrude(trackPivot - normal * -0.021113f, normal, -1f * binormal); * metalTopperCrossTie_6.extrude(trackPivot - normal * -0.150113f, normal, -1f * binormal); * metalTopperCrossTie_6.end(); * metalTopperCrossTie_7.extrude(trackPivot + tangentPoint * -0.00213f, tangentPoint * -1, normal); * metalTopperCrossTie_7.extrude(trackPivot + tangentPoint * -0.00001f, tangentPoint * -1, normal); * metalTopperCrossTie_7.end(); * metalTopperCrossTie_8.extrude(trackPivot + tangentPoint * -0.00213f, tangentPoint, normal); * metalTopperCrossTie_8.extrude(trackPivot + tangentPoint * -0.00001f, tangentPoint, normal); * metalTopperCrossTie_8.end(); */ } else { float trackDirection = Mathf.Repeat(Mathf.Atan2(tangentPoint.x, tangentPoint.z) * Mathf.Rad2Deg, 360.0f); trackDirection += 45; bool trackFacingXPositive = false; bool trackFacingXNegative = false; bool trackFacingZPositive = false; bool trackFacingZNegative = false; if (trackDirection < 90) { trackFacingZPositive = true; } else if (trackDirection < 180) { trackFacingXPositive = true; } else if (trackDirection < 270) { trackFacingZNegative = true; } else { trackFacingXNegative = true; } float trackBanking = 0f; Vector3 bottomBeamDirection = new Vector3(); if (trackFacingXPositive) { trackBanking = Mathf.Repeat(Mathf.Atan2(normal.z, -normal.y), Mathf.PI * 2.0f) * Mathf.Rad2Deg; if (trackBanking > 180) { trackBanking -= 360; } Vector2 tangentProjection = new Vector2(tangentPoint.x, tangentPoint.z); Vector2 normalProjection = Rotate(tangentProjection, 90); bottomBeamDirection.z = normalProjection.y; bottomBeamDirection.x = normalProjection.x; bottomBeamDirection.Normalize(); bottomBeamDirection *= Math.Abs(trackBanking) > 90 ? 1.0f : -1.0f; } if (trackFacingXNegative) { trackBanking = Mathf.Repeat(Mathf.Atan2(-normal.z, -normal.y), Mathf.PI * 2.0f) * Mathf.Rad2Deg; if (trackBanking > 180) { trackBanking -= 360; } bottomBeamDirection.z = tangentPoint.x; bottomBeamDirection.x = tangentPoint.z; Vector2 tangentProjection = new Vector2(tangentPoint.x, tangentPoint.z); Vector2 normalProjection = Rotate(tangentProjection, 90); bottomBeamDirection.z = normalProjection.y; bottomBeamDirection.x = normalProjection.x; bottomBeamDirection.Normalize(); bottomBeamDirection *= Math.Abs(trackBanking) > 90 ? 1.0f : -1.0f; } if (trackFacingZPositive) { trackBanking = Mathf.Repeat(Mathf.Atan2(normal.x, -normal.y), Mathf.PI * 2.0f) * Mathf.Rad2Deg; if (trackBanking > 180) { trackBanking -= 360; } bottomBeamDirection.z = tangentPoint.x; bottomBeamDirection.x = tangentPoint.z; Vector2 tangentProjection = new Vector2(tangentPoint.x, tangentPoint.z); Vector2 normalProjection = Rotate(tangentProjection, 90); bottomBeamDirection.z = normalProjection.y; bottomBeamDirection.x = normalProjection.x; bottomBeamDirection.Normalize(); bottomBeamDirection *= Math.Abs(trackBanking) <= 90 ? -1.0f : 1.0f; } if (trackFacingZNegative) { trackBanking = Mathf.Repeat(Mathf.Atan2(-normal.x, -normal.y), Mathf.PI * 2.0f) * Mathf.Rad2Deg; if (trackBanking > 180) { trackBanking -= 360; } bottomBeamDirection.z = tangentPoint.x; bottomBeamDirection.x = tangentPoint.z; Vector2 tangentProjection = new Vector2(tangentPoint.x, tangentPoint.z); Vector2 normalProjection = Rotate(tangentProjection, 90); bottomBeamDirection.z = normalProjection.y; bottomBeamDirection.x = normalProjection.x; bottomBeamDirection.Normalize(); bottomBeamDirection *= Math.Abs(trackBanking) > 90 ? 1.0f : -1.0f; } //track beam Vector3 startPoint = trackPivot + normal * 0.159107f + binormal * (beamWidth / 2); Vector3 endPoint = trackPivot + normal * 0.159107f - binormal * (beamWidth / 2); bool equalHeight = Mathf.Abs(startPoint.y - endPoint.y) < 0.97f; //Bottom beam calculation Vector3 bottomBeamPivot = new Vector3(trackPivot.x, Mathf.Min(startPoint.y, endPoint.y), trackPivot.z); Vector3 bottomBeamStart = new Vector3(); Vector3 bottomBeamEnd = new Vector3(); Vector3 bottomBeamBinormal = bottomBeamDirection.normalized; Vector3 planePosition = new Vector3(); Vector3 planeSpanVector1 = endPoint - startPoint; Vector3 planeSpanVector2 = tangentPoint; Vector3 bottomLinePosition = new Vector3(); Vector3 topLinePosition = new Vector3(); Vector3 lineSpanVector = bottomBeamDirection; bool hasTopBars = false; bool attachToStartPoint = false; if (((trackFacingXNegative || trackFacingXPositive) ? -1.0f : 1.0) * ((Mathf.Abs(trackBanking) <= 90) ? -1.0f : 1.0f) * trackBanking < 0) { bottomBeamStart.x = endPoint.x; bottomBeamStart.z = endPoint.z; bottomBeamStart.y = endPoint.y > startPoint.y ? startPoint.y : endPoint.y; bottomBeamEnd = bottomBeamStart - bottomBeamDirection.normalized * beamWidth; planePosition = endPoint; bottomLinePosition = bottomBeamStart; topLinePosition = new Vector3(bottomLinePosition.x, Mathf.Max(startPoint.y, endPoint.y), bottomLinePosition.z); attachToStartPoint = false; } else { bottomBeamEnd.x = startPoint.x; bottomBeamEnd.z = startPoint.z; bottomBeamEnd.y = endPoint.y > startPoint.y ? startPoint.y : endPoint.y; bottomBeamStart = bottomBeamEnd + bottomBeamDirection.normalized * beamWidth; planePosition = startPoint; bottomLinePosition = bottomBeamEnd; topLinePosition = new Vector3(bottomLinePosition.x, Mathf.Max(startPoint.y, endPoint.y), bottomLinePosition.z); attachToStartPoint = true; } if (!(trackSegment is Station)) { if (Mathf.Abs(trackBanking) > 90) { bottomBeamStart.y -= ((Mathf.Abs(trackBanking) / 90) - 1) * invertHeadSpace; bottomBeamEnd.y -= ((Mathf.Abs(trackBanking) / 90) - 1) * invertHeadSpace; if (pos > supportInterval) { //Top beam extruding metalCrossTieExtrude(new Vector3(bottomBeamEnd.x, Mathf.Max(startPoint.y, endPoint.y), bottomBeamEnd.z), -1f * bottomBeamBinormal, Vector3.up); metalCrossTieExtrude(new Vector3(bottomBeamStart.x, Mathf.Max(startPoint.y, endPoint.y), bottomBeamStart.z), -1f * bottomBeamBinormal, Vector3.up); metalCrossTieEnd(); hasTopBars = true; } } //Bottom beam extruding if (Mathf.Abs(trackBanking) > iBeamBankingSwitch && pos > supportInterval) { metalCrossTieExtrude(bottomBeamEnd, -1f * bottomBeamBinormal, Vector3.up); metalCrossTieExtrude(bottomBeamStart, -1f * bottomBeamBinormal, Vector3.up); metalCrossTieEnd(); } Vector3 leftVerticalSupportPost = bottomBeamEnd; Vector3 rightVerticalSupportPost = bottomBeamStart; if (!hasTopBars) { if (trackBanking < iBeamBankingSwitch && trackBanking > -90f) { leftVerticalSupportPost = ((bottomBeamEnd - trackPivot) * 0.8f) + trackPivot; } if (trackBanking > -iBeamBankingSwitch && trackBanking < 90f) { rightVerticalSupportPost = ((bottomBeamStart - trackPivot) * 0.8f) + trackPivot; } } LandPatch terrain = GameController.Instance.park.getTerrain(trackPivot); if (terrain != null) { groundHeight = terrain.getLowestHeight(); groundHeight = Mathf.Min(trackSegment.getStartpoint().y, trackSegment.getEndpoint().y); } else { groundHeight = 0; } Vector3 projectedTangentDirection = tangentPoint; projectedTangentDirection.y = 0; projectedTangentDirection.Normalize(); if (Mathf.Abs(trackBanking) > 90) { leftVerticalSupportPost.y = Mathf.Max(startPoint.y, endPoint.y); rightVerticalSupportPost.y = Mathf.Max(startPoint.y, endPoint.y); } else { leftVerticalSupportPost.y = startPoint.y; rightVerticalSupportPost.y = endPoint.y; } if (pos > supportInterval) { //left post woodenVerticalSupportPostExtruder.extrude(new Vector3(leftVerticalSupportPost.x, leftVerticalSupportPost.y + supportBeamExtension, leftVerticalSupportPost.z), new Vector3(0, -1, 0), projectedTangentDirection); woodenVerticalSupportPostExtruder.extrude(new Vector3(leftVerticalSupportPost.x, groundHeight, leftVerticalSupportPost.z), new Vector3(0, -1, 0), projectedTangentDirection); woodenVerticalSupportPostExtruder.end(); //right post woodenVerticalSupportPostExtruder.extrude(new Vector3(rightVerticalSupportPost.x, rightVerticalSupportPost.y + supportBeamExtension, rightVerticalSupportPost.z), new Vector3(0, -1, 0), projectedTangentDirection); woodenVerticalSupportPostExtruder.extrude(new Vector3(rightVerticalSupportPost.x, groundHeight, rightVerticalSupportPost.z), new Vector3(0, -1, 0), projectedTangentDirection); woodenVerticalSupportPostExtruder.end(); if (Mathf.Abs(trackBanking) > 90 != previousFlippedSupportPosts) { Vector3 temp = previousSupportLeft; previousSupportLeft = previousSupportRight; previousSupportRight = temp; } //Horizontal beams float leftY = Mathf.Min(previousSupportLeft.y, leftVerticalSupportPost.y) - 0.06f; float rightY = Mathf.Min(previousSupportRight.y, rightVerticalSupportPost.y) - 0.06f; float connectionY = Mathf.Min(leftY, rightY); //left horizontal beams bool first = true; while (leftY > groundHeight) { woodenHorizontalSupportPostExtruder.extrude(new Vector3(previousSupportLeft.x, leftY, previousSupportLeft.z), previousSupportTangent, Vector3.up); woodenHorizontalSupportPostExtruder.extrude(new Vector3(leftVerticalSupportPost.x, leftY, leftVerticalSupportPost.z), projectedTangentDirection, Vector3.up); woodenHorizontalSupportPostExtruder.end(); if (first) { leftY -= woodenHorizontalSupportPostExtruder.height * 1.5f; leftY = Mathf.Floor(leftY / supportVerticalGrid) * supportVerticalGrid; first = false; } else { leftY -= supportVerticalGrid; } } first = true; //right horizontal beams while (rightY > groundHeight) { woodenHorizontalSupportPostExtruder.extrude(new Vector3(previousSupportRight.x, rightY, previousSupportRight.z), previousSupportTangent, Vector3.up); woodenHorizontalSupportPostExtruder.extrude(new Vector3(rightVerticalSupportPost.x, rightY, rightVerticalSupportPost.z), projectedTangentDirection, Vector3.up); woodenHorizontalSupportPostExtruder.end(); if (first) { rightY -= woodenHorizontalSupportPostExtruder.height * 1.5f; rightY = Mathf.Floor(rightY / supportVerticalGrid) * supportVerticalGrid; first = false; } else { rightY -= supportVerticalGrid; } } first = true; //connector beams while (connectionY > groundHeight) { if (connectionY < bottomBeamEnd.y) { woodenHorizontalSupportPostExtruder.extrude(new Vector3(rightVerticalSupportPost.x, connectionY, rightVerticalSupportPost.z), Vector3.Cross(projectedTangentDirection, Vector3.up), Vector3.up); woodenHorizontalSupportPostExtruder.extrude(new Vector3(leftVerticalSupportPost.x, connectionY, leftVerticalSupportPost.z), Vector3.Cross(projectedTangentDirection, Vector3.up), Vector3.up); woodenHorizontalSupportPostExtruder.end(); if (!first && connectionY > supportVerticalGrid) { woodenHorizontalSupportPostExtruder.extrude(new Vector3(rightVerticalSupportPost.x, connectionY, rightVerticalSupportPost.z), Vector3.Cross(projectedTangentDirection, Vector3.up), Vector3.up); woodenHorizontalSupportPostExtruder.extrude(new Vector3(leftVerticalSupportPost.x, connectionY - supportVerticalGrid, leftVerticalSupportPost.z), Vector3.Cross(projectedTangentDirection, Vector3.up), Vector3.up); woodenHorizontalSupportPostExtruder.end(); } } if (first) { connectionY -= woodenHorizontalSupportPostExtruder.height * 1.5f; connectionY = Mathf.Floor(connectionY / supportVerticalGrid) * supportVerticalGrid; first = false; } else { connectionY -= supportVerticalGrid; } } } previousSupportLeft = leftVerticalSupportPost; previousSupportRight = rightVerticalSupportPost; previousSupportTangent = projectedTangentDirection; previousFlippedSupportPosts = Mathf.Abs(trackBanking) > 90; } Vector3 intersectionPoint = new Vector3(); if (Math.Abs(trackBanking) > 90 && hasTopBars) { intersectionPoint = IntersectLineAndPlane(planePosition, planeSpanVector1, planeSpanVector2, topLinePosition, lineSpanVector); if (!float.IsNaN(intersectionPoint.x)) { if (attachToStartPoint) { endPoint = intersectionPoint; } else { startPoint = intersectionPoint; } } } else if (Math.Abs(trackBanking) > 0.1) { intersectionPoint = IntersectLineAndPlane(planePosition, planeSpanVector1, planeSpanVector2, bottomLinePosition, lineSpanVector); } if (Mathf.Abs(trackBanking) > 5 && !float.IsNaN(intersectionPoint.x) && (intersectionPoint - planePosition).magnitude > 0.5 && (intersectionPoint - planePosition).magnitude < 1.5) { WriteToFile("IntersectionPoint:" + intersectionPoint); WriteToFile("PlanePosition:" + planePosition); WriteToFile("Magnitude:" + (intersectionPoint - planePosition).magnitude); WriteToFile("Difference:" + (intersectionPoint - planePosition)); WriteToFile("TrackBanking" + trackBanking); WriteToFile("planeSpanVector1" + planeSpanVector1); WriteToFile("planeSpanVector2" + planeSpanVector2); WriteToFile("topLinePosition" + topLinePosition); WriteToFile("bottomLinePasition" + bottomLinePosition); WriteToFile("lineSpanVector" + lineSpanVector); if (attachToStartPoint) { endPoint = intersectionPoint; } else { startPoint = intersectionPoint; } } if (pos > supportInterval) { if (Mathf.Abs(trackBanking) > iBeamBankingSwitch) { metalIBeamExtrude(startPoint, -1f * binormal, equalHeight ? Vector3.up : normal); metalIBeamExtrude(endPoint, -1f * binormal, equalHeight ? Vector3.up : normal); metalIBeamEnd(); } else { float distance = 1 / Mathf.Sin((90 - Mathf.Abs(trackBanking)) * Mathf.Deg2Rad); if (attachToStartPoint) { endPoint = startPoint - ((startPoint - endPoint) * distance); } else { startPoint = endPoint - ((endPoint - startPoint) * distance); } metalCrossTieExtrude(startPoint, -1f * binormal, equalHeight ? Vector3.up : normal); metalCrossTieExtrude(endPoint, -1f * binormal, equalHeight ? Vector3.up : normal); metalCrossTieEnd(); } } } } List <ShapeExtruder> metalShapeExtruders = new List <ShapeExtruder>(); if (useTopperTrack) { metalShapeExtruders.Add(topperLeftRailExtruder); metalShapeExtruders.Add(topperRightRailExtruder); /* * metalShapeExtruders.Add(metalTopperCrossTie_1); * metalShapeExtruders.Add(metalTopperCrossTie_2); * metalShapeExtruders.Add(metalTopperCrossTie_3); * metalShapeExtruders.Add(metalTopperCrossTie_4); * metalShapeExtruders.Add(metalTopperCrossTie_5); * metalShapeExtruders.Add(metalTopperCrossTie_6); * metalShapeExtruders.Add(metalTopperCrossTie_7); * metalShapeExtruders.Add(metalTopperCrossTie_8); */ } else { metalShapeExtruders.Add(iboxLeftRailExtruder); metalShapeExtruders.Add(iboxRightRailExtruder); } if (metalFrontCrossTieExtruder_1.vertices.Count > 0) { metalShapeExtruders.Add(metalFrontCrossTieExtruder_1); metalShapeExtruders.Add(metalFrontCrossTieExtruder_2); metalShapeExtruders.Add(metalFrontCrossTieExtruder_3); metalShapeExtruders.Add(metalRearCrossTieExtruder_1); metalShapeExtruders.Add(metalRearCrossTieExtruder_2); metalShapeExtruders.Add(metalRearCrossTieExtruder_3); } if (metalIBeamExtruder_1.vertices.Count > 0) { metalShapeExtruders.Add(metalIBeamExtruder_1); metalShapeExtruders.Add(metalIBeamExtruder_2); metalShapeExtruders.Add(metalIBeamExtruder_3); } foreach (ShapeExtruder extruder in metalShapeExtruders) { GameObject gameObject = new GameObject("metalObject"); gameObject.transform.parent = putMeshOnGO.transform; gameObject.transform.localPosition = Vector3.zero; gameObject.transform.localRotation = Quaternion.identity; MeshRenderer meshRenderer = gameObject.AddComponent <MeshRenderer>(); meshRenderer.sharedMaterial = metalMaterial; MeshFilter meshFilter = gameObject.AddComponent <MeshFilter>(); Mesh mesh = extruder.getMesh(putMeshOnGO.transform.worldToLocalMatrix); trackSegment.addGeneratedMesh(mesh); meshFilter.mesh = mesh; } }