// Use this for initialization
 void Awake()
 {
     player         = GameObject.FindGameObjectWithTag("Player");
     goal           = player.GetComponent <TrackGoalObjects>();
     pickupAudio    = GetComponent <AudioSource>();
     sphereCollider = GetComponent <SphereCollider>();
     anim           = GetComponent <Animator>();
 }
Example #2
0
 // Use this for initialization
 void Awake()
 {
     anim          = GetComponent <Animator>();
     player        = GameObject.FindGameObjectWithTag("Player");
     goal          = player.GetComponent <TrackGoalObjects>();
     numGoals      = GetComponentsInChildren <Text>()[5];
     numGoals.text = goal.goalnum.ToString();
     checkpoint    = GameObject.FindGameObjectWithTag("Checkpoint");
 }
 // Use this for initialization
 void Awake()
 {
     if (!created)
     {
         DontDestroyOnLoad(this.gameObject);
         created = true;
         Debug.Log("Awake " + this.gameObject);
     }
     player     = GameObject.FindGameObjectWithTag("Player");
     health     = player.GetComponent <PlayerHealth>();
     goal       = player.GetComponent <TrackGoalObjects>();
     checkpoint = GetComponent <Transform>();
 }