// Use this for initialization void Awake() { player = GameObject.FindGameObjectWithTag("Player"); goal = player.GetComponent <TrackGoalObjects>(); pickupAudio = GetComponent <AudioSource>(); sphereCollider = GetComponent <SphereCollider>(); anim = GetComponent <Animator>(); }
// Use this for initialization void Awake() { anim = GetComponent <Animator>(); player = GameObject.FindGameObjectWithTag("Player"); goal = player.GetComponent <TrackGoalObjects>(); numGoals = GetComponentsInChildren <Text>()[5]; numGoals.text = goal.goalnum.ToString(); checkpoint = GameObject.FindGameObjectWithTag("Checkpoint"); }
// Use this for initialization void Awake() { if (!created) { DontDestroyOnLoad(this.gameObject); created = true; Debug.Log("Awake " + this.gameObject); } player = GameObject.FindGameObjectWithTag("Player"); health = player.GetComponent <PlayerHealth>(); goal = player.GetComponent <TrackGoalObjects>(); checkpoint = GetComponent <Transform>(); }