// Use this for initialization void Start() { _confirmScript = GameObject.FindObjectOfType <ConfirmScript>(); _powerUpScriptP1 = GameObject.FindObjectOfType <PowerUpScriptP1>(); _powerUpScriptP2 = GameObject.FindObjectOfType <PowerUpScriptP2>(); _feedBackScript = GameObject.FindObjectOfType <FeedBackScript>(); _powerUp = GameObject.FindGameObjectWithTag("PowerUp"); _trackbuildScript = GameObject.FindObjectOfType <TrackBuildScript>(); }
// Use this for initialization void Start() { _confirmScript = GameObject.FindObjectOfType <ConfirmScript>(); _p1MoveScript = GameObject.FindObjectOfType <Player1MoveScript>(); _p2MoveScript = GameObject.FindObjectOfType <Player2MoveScript>(); _scoreScript = GameObject.FindObjectOfType <ScoreScript>(); _coinSound = GameObject.FindGameObjectWithTag("CoinPickUp").GetComponent <AudioSource>(); _trackBuildScript = GameObject.FindObjectOfType <TrackBuildScript>(); }
// Use this for initialization void Start() { _confirmScript = GameObject.FindObjectOfType<ConfirmScript>(); _powerUpScriptP1 = GameObject.FindObjectOfType<PowerUpScriptP1>(); _powerUpScriptP2 = GameObject.FindObjectOfType<PowerUpScriptP2>(); _feedBackScript = GameObject.FindObjectOfType<FeedBackScript>(); _powerUp = GameObject.FindGameObjectWithTag("PowerUp"); _trackbuildScript = GameObject.FindObjectOfType<TrackBuildScript>(); }
// Use this for initialization void Start() { _confirmScript = GameObject.FindObjectOfType<ConfirmScript>(); _p1MoveScript = GameObject.FindObjectOfType<Player1MoveScript>(); _p2MoveScript = GameObject.FindObjectOfType<Player2MoveScript>(); _scoreScript = GameObject.FindObjectOfType<ScoreScript>(); _coinSound = GameObject.FindGameObjectWithTag("CoinPickUp").GetComponent<AudioSource>(); _trackBuildScript = GameObject.FindObjectOfType<TrackBuildScript>(); }
private void Awake() { singleton = this; //this script is utilized as a Singleton by CharControl2 SetTrackAndCollider(GameObject.FindGameObjectWithTag("straight")); }