Example #1
0
 // Use this for initialization
 void Start()
 {
     _confirmScript    = GameObject.FindObjectOfType <ConfirmScript>();
     _powerUpScriptP1  = GameObject.FindObjectOfType <PowerUpScriptP1>();
     _powerUpScriptP2  = GameObject.FindObjectOfType <PowerUpScriptP2>();
     _feedBackScript   = GameObject.FindObjectOfType <FeedBackScript>();
     _powerUp          = GameObject.FindGameObjectWithTag("PowerUp");
     _trackbuildScript = GameObject.FindObjectOfType <TrackBuildScript>();
 }
 // Use this for initialization
 void Start()
 {
     _confirmScript    = GameObject.FindObjectOfType <ConfirmScript>();
     _p1MoveScript     = GameObject.FindObjectOfType <Player1MoveScript>();
     _p2MoveScript     = GameObject.FindObjectOfType <Player2MoveScript>();
     _scoreScript      = GameObject.FindObjectOfType <ScoreScript>();
     _coinSound        = GameObject.FindGameObjectWithTag("CoinPickUp").GetComponent <AudioSource>();
     _trackBuildScript = GameObject.FindObjectOfType <TrackBuildScript>();
 }
 // Use this for initialization
 void Start()
 {
     _confirmScript = GameObject.FindObjectOfType<ConfirmScript>();
     _powerUpScriptP1 = GameObject.FindObjectOfType<PowerUpScriptP1>();
     _powerUpScriptP2 = GameObject.FindObjectOfType<PowerUpScriptP2>();
     _feedBackScript = GameObject.FindObjectOfType<FeedBackScript>();
     _powerUp = GameObject.FindGameObjectWithTag("PowerUp");
     _trackbuildScript = GameObject.FindObjectOfType<TrackBuildScript>();
 }
 // Use this for initialization
 void Start()
 {
     _confirmScript = GameObject.FindObjectOfType<ConfirmScript>();
     _p1MoveScript = GameObject.FindObjectOfType<Player1MoveScript>();
     _p2MoveScript = GameObject.FindObjectOfType<Player2MoveScript>();
     _scoreScript = GameObject.FindObjectOfType<ScoreScript>();
     _coinSound = GameObject.FindGameObjectWithTag("CoinPickUp").GetComponent<AudioSource>();
     _trackBuildScript = GameObject.FindObjectOfType<TrackBuildScript>();
 }
Example #5
0
 private void Awake()
 {
     singleton = this;                                                   //this script is utilized as a Singleton by CharControl2
     SetTrackAndCollider(GameObject.FindGameObjectWithTag("straight"));
 }