public void TestSeekToEndFails() { bool?success = null; bass.RunOnAudioThread(() => { success = track.Seek(track.Length); }); bass.Update(); Assert.AreEqual(0, track.CurrentTime); Assert.IsFalse(success); }
public void TestPlayPauseStop() { Assert.That(!track.IsRunning); bass.RunOnAudioThread(() => track.Start()); bass.Update(); Assert.That(track.IsRunning); bass.RunOnAudioThread(() => track.Stop()); bass.Update(); Assert.That(!track.IsRunning); bass.RunOnAudioThread(() => { track.Seek(track.Length - 1000); track.Start(); }); bass.Update(); Assert.That(() => { bass.Update(); return(!track.IsRunning); }, Is.True.After(3000)); }
private void load(AudioManager audio, Game game) { AddStep("Play track", () => { Track = new TrackBass(game.Resources.GetStream("Tracks/" + TestLevel.Metadata.Level.LevelName + "/" + TestLevel.SongUrl)); audio.AddItem(Track); Track.Start(); }); AddStep("Stop track", () => { Track.Stop(); Track.Seek(0); }); }
private void seekTo(float x) { track.Seek(x / DrawWidth * track.Length); }