private void Start() { player = GameObject.FindGameObjectWithTag(Tags.player); controller = player.GetComponent <Tps_ActionController>(); playerInventory = player.GetComponent <Tps_PlayerInventory>(); WeaponName = "Tps_Weapon_fal"; }
private void Start() { actionController = this.GetComponent <Tps_ActionController>(); playerControl = this.GetComponent <Tps_PlayerControl>(); cam = this.GetComponentInChildren <Tps_TpCamera>(); playerHealth = this.GetComponent <Tps_PlayerHealth>(); networkManager = GameObject.FindGameObjectWithTag(Tags.networkManager).GetComponent <NetworkManager>(); enemyCreate = GameObject.FindGameObjectWithTag(Tags.enermy).GetComponent <Tps_EnemyCreate>(); enemyAI = GameObject.FindGameObjectWithTag(Tags.enermy).GetComponent <Tps_EnemyAI>(); enemyAnimation = GameObject.FindGameObjectWithTag(Tags.enermy).GetComponent <Tps_EnemyAnimation>(); enemyShoot = GameObject.FindGameObjectWithTag(Tags.enermy).GetComponent <Tps_EnemyShoot>(); enemySight = GameObject.FindGameObjectWithTag(Tags.enermy).GetComponent <Tps_EnemySight>(); WayPoint_01 = GameObject.FindGameObjectWithTag(Tags.wayPoint).GetComponent <Transform>(); }
private void Start() { player = GameObject.FindGameObjectWithTag(Tags.player); controller = player.GetComponent <Tps_ActionController>(); }