Example #1
0
    public void ToyPoints()
    {
        ViewPoints = ViewPoints + Time.deltaTime;
        Debug.Log(ViewPoints);

        if (ViewPoints >= CompletionTime)
        {
            toyState = ToyState.Viewed;
            this.gameObject.GetComponent <MeshRenderer>().material = ToyComplete;
            Debug.Log("Complete");
            GameController.inst.UpdateToysSeen(1);
        }
    }
Example #2
0
    public void UpdateToyState(ToyState _newToyState)
    {
        toyState = _newToyState;

        switch (toyState)
        {
        case ToyState.Default:

            this.gameObject.GetComponent <MeshRenderer>().material = ToyDefault;

            break;

        case ToyState.Viewed:


            break;

        case ToyState.Viewing:
            this.gameObject.GetComponent <MeshRenderer>().material = ToyView;

            break;
        }
    }