public void ToyPlaneEngine() { //Arrange ToyPlane tp = this.ToyPlane; //Act bool defaultEngine = tp.Engine.IsStarted; //default should be off tp.StartEngine(); bool startedEngineBeforeWind = tp.Engine.IsStarted; // This should still return true because it is not wound up yet. tp.WindUp(); tp.StartEngine(); bool startedEngineAfterWind = tp.Engine.IsStarted; // This should return true because the plane has been wound. tp.StopEngine(); bool stoppedEngine = tp.Engine.IsStarted; // This should return false because the engine has been stopped. tp.UnWind(); tp.StartEngine(); bool startedEngineAfterUnwind = tp.Engine.IsStarted; // This should return false because the plane has been unwound. //Assert Assert.AreEqual(defaultEngine, false); Assert.AreEqual(startedEngineBeforeWind, false); Assert.AreEqual(startedEngineAfterWind, true); Assert.AreEqual(stoppedEngine, false); Assert.AreEqual(startedEngineAfterUnwind, false); }
public void TestToyPlaneAabout() { //Arrange tp = new ToyPlane(); //Act string originalToyplaneAboutString = tp.About(); tp.WindUp(); tp.StartEngine(); string engineStartToyPlaneString = tp.About(); tp.StopEngine(); tp.UnWind(); string engineStopToyPlaneString = tp.About(); //Assert Assert.AreEqual(originalToyplaneAboutString, engineStopToyPlaneString); Assert.AreNotEqual(originalToyplaneAboutString, engineStartToyPlaneString); }
public void TestAirPlaneStopEngine() { //Arrange tp = new ToyPlane(); //Act bool defaultEngineState = tp.Engine.IsStarted; tp.WindUp(); tp.StartEngine(); bool testEngineOn = tp.Engine.IsStarted; tp.StopEngine(); tp.UnWind(); bool afterEngineStopped = tp.Engine.IsStarted; //Assert Assert.AreEqual(false, defaultEngineState); Assert.AreEqual(true, testEngineOn); Assert.AreEqual(afterEngineStopped, defaultEngineState); }
public void TestAirPlaneGetEngineString() { //Arrange tp = new ToyPlane(); //Act string originalGetEngineString = tp.getEngineStartedString(); tp.WindUp(); tp.StartEngine(); string engineTurnOnEngineString = tp.getEngineStartedString(); tp.StopEngine(); tp.UnWind(); string engineTurnOffEngineString = tp.getEngineStartedString(); //Assert Assert.AreEqual(originalGetEngineString, engineTurnOffEngineString); Assert.AreEqual("Engine is started", engineTurnOnEngineString); Assert.AreEqual("Engine not started", engineTurnOffEngineString); }
public void TestToyPlane() { // Arrange toy = new ToyPlane(); // Act string initialAbout = toy.About(); int planeGroundHeight = toy.currentAltitude; // 0 ft bool planePreWindUp = toy.isWoundUp; // Test before winding up or starting engine toy.FlyUp(); int planeHeightPreStartUp = toy.currentAltitude; // 0 ft toy.FlyDown(); int planeHeightPreStartDown = toy.currentAltitude; // 0 ft bool EngineStatusPreStart = toy.engine.isStarted; string TakeoffPreStart = toy.TakeOff(); // Test after winding up but before starting engine toy.WindUp(); bool planePostWindUp = toy.isWoundUp; toy.FlyUp(); int planeHeightPreWindUp = toy.currentAltitude; toy.FlyDown(); int planeHeightPreWindDown = toy.currentAltitude; // Test after starting engine but before taking off toy.StartEngine(); bool EngineStatusPostStart = toy.engine.isStarted; toy.FlyUp(); int planeHeightPreTakeoffUp = toy.currentAltitude; // 0 ft toy.FlyDown(); int planeHeightPreTakeOffDown = toy.currentAltitude; // 0 ft // Test after starting engine and after taking off string confirmTakeOff = toy.TakeOff(); toy.FlyUp(); int planeHeightPostStartUp = toy.currentAltitude; // 10 ft toy.FlyUp(20); int planeHeightPostStartUpX = toy.currentAltitude; // 30 ft toy.FlyUp(50000); int planeHeightPostStartUpMax = toy.currentAltitude; // maxAltitude toy.FlyDown(); int planeHeightPostStartDown = toy.currentAltitude; // maxAltitude - 10 ft string planeFlightAbout = toy.About(); toy.FlyDown(50000); int planeHeightPostStartDownMax = toy.currentAltitude; // same as above toy.FlyDown(15); int planeHeightPostStartDownX = toy.currentAltitude; // maxAltitude - 25 ft toy.StopEngine(); bool EngineStatusPostStop = toy.engine.isStarted; string planeMidflightEngineOff = toy.About(); toy.FlyDown(toy.currentAltitude); bool planeLand = toy.isFlying; // Assert Assert.AreEqual("This " + toy.ToString() + " has a max altitude of " + toy.maxAltitude + " ft.\n" + "It's current altitude is " + "0 ft.\n" + toy.ToString() + "Engine is started = False", initialAbout); Assert.AreEqual(0, planeGroundHeight); Assert.AreEqual(0, planeHeightPreStartUp); Assert.AreEqual(0, planeHeightPreStartDown); Assert.AreEqual(EngineStatusPreStart, false); Assert.AreEqual(toy.ToString() + " cannot fly, its' engine is not started.", TakeoffPreStart); Assert.AreEqual(true, EngineStatusPostStart); Assert.AreEqual(true, planePostWindUp); Assert.AreEqual(0, planeHeightPreWindUp); Assert.AreEqual(0, planeHeightPreWindDown); Assert.AreEqual(0, planeHeightPreTakeoffUp); Assert.AreEqual(0, planeHeightPreTakeOffDown); Assert.AreEqual(toy.ToString() + " is flying.", confirmTakeOff); Assert.AreEqual(10, planeHeightPostStartUp); Assert.AreEqual(30, planeHeightPostStartUpX); Assert.AreEqual(toy.maxAltitude, planeHeightPostStartUpMax); Assert.AreEqual(toy.maxAltitude - 10, planeHeightPostStartDown); Assert.AreEqual("This " + toy.ToString() + " has a max altitude of " + toy.maxAltitude + " ft.\n" + "It's current altitude is " + (toy.maxAltitude - 10) + " ft.\n" + toy.ToString() + "Engine is started = True", planeFlightAbout); Assert.AreEqual(toy.maxAltitude - 10, planeHeightPostStartDownMax); Assert.AreEqual(toy.maxAltitude - 25, planeHeightPostStartDownX); Assert.AreEqual(false, EngineStatusPostStop); Assert.AreEqual("This " + toy.ToString() + " has a max altitude of " + toy.maxAltitude + " ft.\n" + "It's current altitude is " + (toy.maxAltitude - 25) + " ft.\n" + toy.ToString() + "Engine is started = False", planeMidflightEngineOff); Assert.AreEqual(false, planeLand); }